Luxtram Town buildings
Moderator: Graphics Moderators
Luxtram Town buildings
Happy new year everyone!
I have been slowly over the years developing my set of town buildings. Nothing has finalized yet but I would still like to share the progress.
Feel free to add your comments.
I'm also looking for interested partners who would like to help with details (e.g. roof elements, show displays etc) or coding.
I have been slowly over the years developing my set of town buildings. Nothing has finalized yet but I would still like to share the progress.
Feel free to add your comments.
I'm also looking for interested partners who would like to help with details (e.g. roof elements, show displays etc) or coding.
- Attachments
-
- Variants.png
- (380.61 KiB) Not downloaded yet
-
- Variants 2.png
- (374.84 KiB) Not downloaded yet
Re: Luxtram Town buildings
Great work, but... your buildings epitomise all that's ugly in the modern architecture.
On a more technical note, could you add a tile grid to the images? Some of the larger buildings look as if they were 3 tiles across, which is not allowed in OpenTTD.
On a more technical note, could you add a tile grid to the images? Some of the larger buildings look as if they were 3 tiles across, which is not allowed in OpenTTD.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
Re: Luxtram Town buildings
I'm workin' on graphics for building set and I think we have close in our graphic style. I can finish decorations and roofs if you want It's hard to draw building set In one person ...
- Attachments
-
- here's the preview
- img-2024-01-02-20-36-43.png (51.1 KiB) Viewed 3612 times
Re: Luxtram Town buildings
Cool, cool. Yes, I think it can work together. Have you seen my roof top elements collection?
Yes, it's becomes, ... tedious.
- Attachments
-
- Roof Elements.png (42.33 KiB) Viewed 3606 times
Re: Luxtram Town buildings
Yesss, I have them from GarryG, but they are so bright and too big afor 1x1 buildings. I edited and created few pieces, I can try to use them Love your graphics
Re: Luxtram Town buildings
More than happy to code as well, I'm already working with Fridaemon on a building set and I've got my own version of your older buildings coded as a building set with very specific building restrictions/rules.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Luxtram Town buildings
And here is my standard reaction when a new buildingset is in the making:
Please also consider releasing your pretty graphics as an objectset
Please also consider releasing your pretty graphics as an objectset
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
-
- Traffic Manager
- Posts: 179
- Joined: 14 Nov 2021 06:56
- Location: Canada
Re: Luxtram Town buildings
Re: Luxtram Town buildings
Well if we follow Fridaemon and my building set as an example, I do the code for the houses directly from the codebase of Friaemon's object set. Everything generally becomes an object before it becomes a building.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Luxtram Town buildings
Re: Luxtram Town buildings
I too would like to help out with creating objects for sets, maybe a community set would be nice for all the content creators in the OTTD community to help with?
Re: Luxtram Town buildings
Just looking, Is it ok if you could possibly release a beta of the pack? just looking at some of the assets and they look superb.luxtram wrote: ↑01 Jan 2024 20:56 Happy new year everyone!
I have been slowly over the years developing my set of town buildings. Nothing has finalized yet but I would still like to share the progress.
Feel free to add your comments.
I'm also looking for interested partners who would like to help with details (e.g. roof elements, show displays etc) or coding.
Re: Luxtram Town buildings
I have a request, do not make uniform roofs because it looks terrible, an example is Garry with all respect for his work
Re: Luxtram Town buildings
I'm gonna finish these details, don't be scare
Re: Luxtram Town buildings
Most of Garry's works look quite nice, And plain, flat roofs can sometimes look great in a city, But I agree with the fact that some of these buildings Do need some roof deco...
Re: Luxtram Town buildings
I think they look wonderfull
Re: Luxtram Town buildings
any updates on the set?
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 9 guests