Well, yes you're correct. We all know it's "31" but that's an inconvenient number so we say "32" because it neatly fits in to everything we talk numbers about and we all just intuitively know it's really "31".

Moderator: Graphics Moderators
Well, yes you're correct. We all know it's "31" but that's an inconvenient number so we say "32" because it neatly fits in to everything we talk numbers about and we all just intuitively know it's really "31".
Just to be sure - the tile is indeed only 31 pixel high, not 32 pixel with one line/row not used or working as a "spacer"?!?kamnet wrote: 20 Sep 2023 23:03Well, yes you're correct. We all know it's "31" but that's an inconvenient number so we say "32" because it neatly fits in to everything we talk numbers about and we all just intuitively know it's really "31".
What I have discovered almost all numbering starts at 0 (zero).ebla71 wrote: 21 Sep 2023 00:27 I also wonder if the difference of 31 vs. 32 might be behind a number of alignment issues sometimes seen with graphics?
Code: Select all
template template_flat_low(x,y,filename) {
[x+14, y+2, 64, 44, -31, -13, filename]
[x+89, y+2, 64, 44, -31, -13, filename]
[x+164, y+2, 64, 44, -31, -13, filename]
[x+239, y+2, 64, 44, -31, -13, filename]
}
AuzBeachObjects
AuzBoatingObjects
AuzArgyBridgeObjectsV4
AuzCarParksObjectsV11
AuzCreekAndDrainObjectsV12
AuzFarmObjectsV34
AuzFencesObjectsV16
AuzFenceObjectsAddOnsV7
AuzIndObjectsV18
AuzIndObjectsAddOnsV18
AuzLandscapeObjectsV5
AuzMilitaryObjectsV26
AuzPowerAndTelephoneObjectsV10
AuzRailsAndTrainsObjectsV6
AuzRailBuildingsObjectsV3
AuzReefsAndAtollsObjectsV2
Users browsing this forum: Ahrefs [Bot] and 7 guests