AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

ah ok, would you be able to do 1 lane roads as well? ( the same width as the one lane adder )
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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GarryG
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 18 Sep 2023 00:17 ah ok, would you be able to do 1 lane roads as well? ( the same width as the one lane adder )
Here some questions for you so I know how you want them.
* Did you want them same as those I did that overlap the real roads to form a fake lane?

OR

* Do you want the road to be in center of tile something like these roads (but without the gravel and white posts)?
SealedRoad.png
SealedRoad.png (14.99 KiB) Viewed 3034 times
* Do you want the white lines along the edges?

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzRoadObjects
Subject: Coding errors.

Noticed last night that I have made some coding mistakes in the AuzRoadObject sets.
In the following:
: Dirt Tracks
: Dirt Roads
: Gravel Road
: Sealed Roads
The auto lay roads did not work and some multi select roads also make blank tiles.
So today I will work on these and fix the problem.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 18 Sep 2023 06:24
Mrsunman wrote: 18 Sep 2023 00:17

* Do you want the road to be in center of tile something like these roads (but without the gravel and white posts)?
SealedRoad.png
* Do you want the white lines along the edges?

Cheers
yeah, the second option would be nice thanks, and maybe add an S bend from 1 lane adder to the new road, and of course some slope aware tiles. make the roads look like the one lne road adders but with the end side copied onto the other side. thanks mate :D
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

sorta like this (but with the dotted line replaced with a solid one)
Image
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

Some of the US weight station roads auto change in width, flashing between narrow and wide pieces, the same way your parking lot pieces change cars to simulate movement
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzRoadObjectsV14
Subject: Coding errors continue

I think I fixed all the errors I found.

I made a extra set of bitumen narrow roads.
Autolays.png
Autolays.png (28.73 KiB) Viewed 2859 times
These are auto lay .. except 3 of the slopes.
The slope on far left will auto lay, but the other 3 will not.

What I did today should have only taken me a few hours this morning, but I only just finished 4.30 this afternoon. 2 hours work turned into almost 6 hours.
I have a lot of trouble coding these days and forgetting what I doing so before I try do any more coding and drawings for the object sets I will upload them all including the source so they not be lost. I hope start doing this Wednesday.

I suffering from oldtimers problems .. getting old. I 68 and have mental problem due to a old injury.

Every thing I have did in these forums are all free for players to use and share. The source you can use it how ever you like and make your own sets.

Here the latest AuzRoadObjectsV14.

Cheers
Attachments
AuzRoadObjectsV14.grf
(8.48 MiB) Downloaded 80 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Mrsunman
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Location: Sydney, Australia

Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 19 Sep 2023 07:22
AuzRoadObjectsV14
Subject: Coding errors continue

I think I fixed all the errors I found.

I made a extra set of bitumen narrow roads.
Autolays.png
These are auto lay .. except 3 of the slopes.
The slope on far left will auto lay, but the other 3 will not.

What I did today should have only taken me a few hours this morning, but I only just finished 4.30 this afternoon. 2 hours work turned into almost 6 hours.
I have a lot of trouble coding these days and forgetting what I doing so before I try do any more coding and drawings for the object sets I will upload them all including the source so they not be lost. I hope start doing this Wednesday.

I suffering from oldtimers problems .. getting old. I 68 and have mental problem due to a old injury.

Every thing I have did in these forums are all free for players to use and share. The source you can use it how ever you like and make your own sets.

Here the latest AuzRoadObjectsV14.

Cheers
Thanks! i will look forward to using these!
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
RoyalExamination9410
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Location: Canada

Re: AuzObjects

Post by RoyalExamination9410 »

GarryG wrote: 19 Sep 2023 07:22 What I did today should have only taken me a few hours this morning, but I only just finished 4.30 this afternoon. 2 hours work turned into almost 6 hours.
I have a lot of trouble coding these days and forgetting what I doing so before I try do any more coding and drawings for the object sets I will upload them all including the source so they not be lost. I hope start doing this Wednesday.

I suffering from oldtimers problems .. getting old. I 68 and have mental problem due to a old injury.

Every thing I have did in these forums are all free for players to use and share. The source you can use it how ever you like and make your own sets.

Here the latest AuzRoadObjectsV14.

Cheers
No rush, take your time! Don't overwork yourself.
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzLandscapeObjectsV5
Subject: Added terrains from "TerrainandOverlays" and "ogfx-terrain"

Getting things ready to upload all my object sets and sources and finding a few things I started years ago and forgot about.

One of these is terrain tiles for the AuzLandscapeObjects.

What I like about these is you can play Temperate and add terrains from other Climates. In Australia for instance the grass very green along the coast, but further inland it not as green and some place the grass is brownish colour.

Terrain and Overlaps
Terrain and Overlays.png
Terrain and Overlays.png (43.82 KiB) Viewed 2680 times
ogfx-terrain
ogfx-terrain.png
ogfx-terrain.png (64.21 KiB) Viewed 2680 times
Attachments
AuzLandscapeObjectsV5.grf
(14.13 MiB) Downloaded 81 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

looks good! also, is it ok if you could make a thin road to large road conversion? Its ok if you need some time to rest, after all, you have done lots for the community :D
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
User avatar
GarryG
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 20 Sep 2023 02:31 is it ok if you could make a thin road to large road conversion?
Not a bad idea. Probably need to do for all narrow roads including the tracks. Before I look into it I like to upload all my work in forum first and see if I can finish off some old ideas.
This bike track looks good but needs to be wider and made so players can make to their own design.
BikeTracks.png
BikeTracks.png (13.23 KiB) Viewed 2620 times
This is a new car park and bus terminal in Newcastle NSW Australia near the Newcastle Interchange railway station. Need to do stairs and lifts and arrival and departure ramps.
There is a bus terminal under neath so will need to overlap so can hide bus stops under it.
Newcastle Interchange.png
Newcastle Interchange.png (9.52 KiB) Viewed 2620 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 20 Sep 2023 07:28
Mrsunman wrote: 20 Sep 2023 02:31 is it ok if you could make a thin road to large road conversion?
Not a bad idea. Probably need to do for all narrow roads including the tracks. Before I look into it I like to upload all my work in forum first and see if I can finish off some old ideas.
This bike track looks good but needs to be wider and made so players can make to their own design.
BikeTracks.png
This is a new car park and bus terminal in Newcastle NSW Australia near the Newcastle Interchange railway station. Need to do stairs and lifts and arrival and departure ramps.
There is a bus terminal under neath so will need to overlap so can hide bus stops under it.
Newcastle Interchange.png
absolutely love the car park, in fact, i am currently trying to learn how to make sprites, maybe one day i could supply with some sprites :D
(a 2x2 skyscraper i am working on, my first sprite)
Image
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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GarryG
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 20 Sep 2023 08:58 absolutely love the car park, in fact, i am currently trying to learn how to make sprites, maybe one day i could supply with some sprites
What blank sprites do you have? Can upload different size sets if like so you can work on the correct sizes. I also got some of "fridaemon" source with the buildings he done. I sure he would not mind if I uploaded some of these. He gone away on holidays for a few weeks or more so can't ask him till he gets home.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 20 Sep 2023 09:30
Mrsunman wrote: 20 Sep 2023 08:58 absolutely love the car park, in fact, i am currently trying to learn how to make sprites, maybe one day i could supply with some sprites
What blank sprites do you have? Can upload different size sets if like so you can work on the correct sizes. I also got some of "fridaemon" source with the buildings he done. I sure he would not mind if I uploaded some of these. He gone away on holidays for a few weeks or more so can't ask him till he gets home.
I found the sizes off a guy on discord, he said that the tiles are usually 64 pixels wide and 32 pixels tall. I built off of that knowledge to start creating my first sprite, which i will allow anyone to use. i am currently up to shading
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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GarryG
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 20 Sep 2023 09:52 I found the sizes off a guy on discord, he said that the tiles are usually 64 pixels wide and 32 pixels tall.
That is a 2x1 size. 32 wide and 64 long.
Let me know if like send some of different sizes. If want can send tomorrow.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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kamnet
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Re: AuzObjects

Post by kamnet »

GarryG wrote: 20 Sep 2023 10:06 That is a 2x1 size. 32 wide and 64 long.
Let me know if like send some of different sizes. If want can send tomorrow.
Cheers
If you're measuring off of OpenTTD's x- and y-axis (along the outer edges), yes that would be right. But the tile itself is 32 pixels tall (top to bottom) and 64 pixels wide (left to right).

Image
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 20 Sep 2023 10:06
Mrsunman wrote: 20 Sep 2023 09:52 I found the sizes off a guy on discord, he said that the tiles are usually 64 pixels wide and 32 pixels tall.
That is a 2x1 size. 32 wide and 64 long.
Let me know if like send some of different sizes. If want can send tomorrow.

Cheers
oh no, i mean like the size of the tile in terms of absolute size, not side size
(like this)
Image
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
ebla71
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Re: AuzObjects

Post by ebla71 »

kamnet wrote: 20 Sep 2023 20:31
If you're measuring off of OpenTTD's x- and y-axis (along the outer edges), yes that would be right. But the tile itself is 32 pixels tall (top to bottom) and 64 pixels wide (left to right).

Image
Are you sure about the 32 pixel tall?

Because in the figure, I count 15 pixel above the centerline, 15 pixel below the centerline, and 1 pixel for the horizontal line which separates above and below, which in total would only be 15+1+15 = 31 pixel?!?

Is there one pixel above or below the rectangle that is not included or the centerline two pixel wide and therefore the figure incorrectly drawn?!?

Cannot really piece this together

Horizontally, seems to be ok, if each of the red boxes is considered one pixel high and two pixel wide (16 x 2 x 2 = 64)
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GarryG
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Re: AuzObjects

Post by GarryG »

Here some actual tiles.

Usually we do objects if possible we do views from all 4 sides hence the reason you see 4 in these images. You can do just 1 view if like.
Attachments
flatlow_32.png
flatlow_32.png (5.62 KiB) Viewed 2411 times
test02_32_PURCHASE.png
test02_32_PURCHASE.png (5.88 KiB) Viewed 2411 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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