Hungarian Set / Colossal404's projects
Moderator: Graphics Moderators
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
A little more progress...
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- s42.png (4.36 KiB) Viewed 11386 times
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- HTS.grf
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Re: Hungarian Set / Colossal404's projects
Ez a legújabb verzió?colossal404 wrote:A little more progress...
Maybe my text written in hungarian. Please don't remove.
Re: Hungarian Set / Colossal404's projects
Hello, it seems that some of your Ikarus busses are not affected by any of these BaseCost mod, which is kind of a game breaking issue. I added a list, which busses are broken.
Hi
Re: Hungarian Set / Colossal404's projects
Szia! Az Ikarus set 7 ki lesz adva valaha? Nagyon szeretnék ezekkel a buszokkal játszani, de csak régebbi verzió elérhető amiben sok busz hiányzik, pl. C56 és C80-asok.
Google Translation: Hello! Will Ikarus set 7 be released ever? I would like to play these buses very much, but only older versions are available in which many buses are missing, eg. C56 and C80.
Google Translation: Hello! Will Ikarus set 7 be released ever? I would like to play these buses very much, but only older versions are available in which many buses are missing, eg. C56 and C80.
Last edited by Chrill on 26 Mar 2019 21:56, edited 1 time in total.
Reason: Translated post to English
Reason: Translated post to English
Re: Hungarian Set / Colossal404's projects
Please use English only in the forums. In PMs, you are free to speak any language, but in public we must all be able to understand.Simi wrote:Szia! Az Ikarus set 7 ki lesz adva valaha? Nagyon szeretnék ezekkel a buszokkal játszani, de csak régebbi verzió elérhető amiben sok busz hiányzik, pl. C56 és C80-asok.

Google Translation: Hello! Will Ikarus set 7 be released ever? I would like to play these buses very much, but only older versions are available in which many buses are missing, eg. C56 and C80.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Re: Hungarian Set / Colossal404's projects
Hi! Do you plan to bring few trolleybuses to your new Ikarus set7???
:)
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- Engineer
- Posts: 1
- Joined: 24 Oct 2021 11:09
Re: Hungarian Set / Colossal404's projects
Is this Ikarus Bus set ready? And if so, where can I download it?
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Hungarian Set / Colossal404's projects
Its been "ready" for a while, you can get it in Game via the Ingame content downloaderKérdezó MA JO m wrote: 24 Oct 2021 11:13 Is this Ikarus Bus set ready? And if so, where can I download it?


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Somehow i got lost in the past few years, mostly working, i guess thats life...
But not long time ago a friend found Timberwolf's solution to create OpenTTD sprites out of simple voxel models, and i very much like it, so i've been making more of an eyecandy truck set than a really useful and gameplay priorised one... I think i would call it "I do what i want set"...
Anyway, thanks Timberwolf for GoRender!
By the way, can i check grf ID's somewhere, if the one i randomly choose is already in use?
I like variety, so i think i put in too much work for somethink what's not even adding anything to the gameplay, but i don't care, i just like how it looks.
I write it in .nml, and i would like to use some randomized graphics selection, specifically a container truck with trailer, each randomized separately. There is a "random_switch" thing in it, it works perfectly fine when the vehicle is bought. But then when i try to re-randomize it, it needs a "random_trigger", which when i use, the truck and the trailer got matched up every time. If i put the "independent" line in one of the randomizer to be different from the other one, the compiling give me an error, that it can't be. Can anyone give me an example of how should i use the "random_trigger" os the "independent" thing correctly?
And some screenshots:
(no, i didn't bother to find a 4x zoom industry set)
But not long time ago a friend found Timberwolf's solution to create OpenTTD sprites out of simple voxel models, and i very much like it, so i've been making more of an eyecandy truck set than a really useful and gameplay priorised one... I think i would call it "I do what i want set"...
Anyway, thanks Timberwolf for GoRender!
By the way, can i check grf ID's somewhere, if the one i randomly choose is already in use?
I like variety, so i think i put in too much work for somethink what's not even adding anything to the gameplay, but i don't care, i just like how it looks.
I write it in .nml, and i would like to use some randomized graphics selection, specifically a container truck with trailer, each randomized separately. There is a "random_switch" thing in it, it works perfectly fine when the vehicle is bought. But then when i try to re-randomize it, it needs a "random_trigger", which when i use, the truck and the trailer got matched up every time. If i put the "independent" line in one of the randomizer to be different from the other one, the compiling give me an error, that it can't be. Can anyone give me an example of how should i use the "random_trigger" os the "independent" thing correctly?
And some screenshots:
(no, i didn't bother to find a 4x zoom industry set)
- Attachments
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- test.PNG (459.27 KiB) Viewed 6834 times
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- test2.png (334.72 KiB) Viewed 6834 times
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- test6.png (800.4 KiB) Viewed 6400 times
Re: Hungarian Set / Colossal404's projects
It is still the 6.0NekoMaster wrote: 25 Oct 2021 02:34Its been "ready" for a while, you can get it in Game via the Ingame content downloaderKérdezó MA JO m wrote: 24 Oct 2021 11:13 Is this Ikarus Bus set ready? And if so, where can I download it?

Re: Hungarian Set / Colossal404's projects
I dont know how to download the Duwag trams can you help 

Krtog 

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- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Hungarian Set / Colossal404's projects
Problem with Hungarian stations. Old platform with roof, low, the train can still be seen through the roof.
Re: Hungarian Set / Colossal404's projects
Hello
Tschö, Auge
Please provide a screenshot. All I found was a glitch with overlong vehicles (GETS 0.2, Fliegender Hamburger (two part train with a length of 1.8 tiles)) when the vehicle passes tile borders of platform tiles with roof. This is the same as with the modern roofed tiles.Argus wrote: 28 Feb 2023 21:49 Problem with Hungarian stations. Old platform with roof, low, the train can still be seen through the roof.
Tschö, Auge
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- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Hungarian Set / Colossal404's projects
That's exactly what I mean, this error. What you describe is exactly that, but with my error in English, I worded it wrong.
Re: Hungarian Set / Colossal404's projects
Tschö, Auge
Tschö, Auge
That's normal with overlong vehicles. It occurs also under bridges, on tunnel entrances and so on. Nothing the station set author can do about.
Tschö, Auge
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- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Hungarian Set / Colossal404's projects
Ah, so it's the Tycoon's fault. Thank you for the information. This is the same as the too sharp "breaking" of articulated buses
- SaltMakaroni
- Engineer
- Posts: 12
- Joined: 26 Feb 2022 11:57
- Skype: Discord: SosMakaroni#2841
- Location: Hungary, Budapest
Re: Hungarian Set / Colossal404's projects
Hello! We need a little help with the Hungarian trams! (NML)
I made hidden vehicles for the main types. "Ganz UV, CAF Urbos" When I buy 1 vehicle, the name of the category /hidden vehicle name/ will be rewritten. And this will also be an error in the vehicle replacement window. What can be the solution to this?

I made hidden vehicles for the main types. "Ganz UV, CAF Urbos" When I buy 1 vehicle, the name of the category /hidden vehicle name/ will be rewritten. And this will also be an error in the vehicle replacement window. What can be the solution to this?
- SaltMakaroni
- Engineer
- Posts: 12
- Joined: 26 Feb 2022 11:57
- Skype: Discord: SosMakaroni#2841
- Location: Hungary, Budapest
Re: Hungarian Set / Colossal404's projects
Hello! I made a new GRF that includes these trams, in several versions. And another color and version is planned.
HVW - Tram set
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