
I suggest users snatch a copy before they sell out!
Thanks, Guys!
Christopher Tarana
Moderator: Graphics Moderators
Code: Select all
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0.5.0 (9-24-20)
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- added roadtypes (2 buildable + 1 for game spawn only)
- added a few bus sprites
- added cargo graphics for RVs and trains
- added some new landscape and tree graphics
- added new hq and company statue graphics
- added new "dirty" water graphics, with parameter to disable if desired
- fixed bug where offshore colony would hit max cargo waiting and stop giving payment for deliveries
- fixed weight of passengers and wastelanders being too heavy
- removed passengers from "express" cargo class to avoid odd placement in NewGRF vehicle sets
- fixed graph color of scrap metal cargo being invisible against background
- fixed chemical plant flame stacks staying burning when no service
- fixed operating steel mill graphics not displaying random colors properly
- fix: planes no longer sound like propeller craft, and have better-defined refittability
- self-sustained houses will now try to stick to logical town zones; also have slightly better ground sprites
- upgraded industry code to use NML 0.5+ syntax (gameplay behavior remains unchanged)
- upgraded min_openttd version to 1.10.0 (necessary for roadtypes/industries)
Yeah...I was thinking what else such an object could be, but other than maybe a rock, nothing comes to mind that I wouldn't rather do as a removable object. As for them surviving, I was thinking more likely they were renovated/repurposed after the apocalypse and used by different factions for communication, or at least that's my justification for them still existingFuerfrost wrote: 07 Oct 2020 20:44 I always thought transmitter tower was a strange choice for an immovable object...
[snip]
...I don't imagine transmitter towers would survive fifty years and the apocalypse.
Fallout Vault entrance, yay!Fuerfrost wrote: 08 Oct 2020 05:21 Un-detonated a-bombs ala Megaton? Big black craters with a tinge of radioactive green goo? Crashed alien ship? Fallout vault entrance? Nuclear silo?
Those would look cool as eyecandy, but probably not as a one-tile, non-removable object which tends to spawn in clusters on mountain tops.Fuerfrost wrote: 08 Oct 2020 05:21 Un-detonated a-bombs ala Megaton? Big black craters with a tinge of radioactive green goo? Crashed alien ship? Fallout vault entrance? Nuclear silo?
Well that's your job!Fuerfrost wrote: 08 Oct 2020 05:21 it just seems like an ultra low priority compared to just having a reliable source of clean food and water.
That is interesting!!!Andrew350 wrote: 08 Oct 2020 16:16 Instead, it is possible to make them NewObjects (of any size and removable) that spawn on map generation, which also allows control over things like how many spawn in a given area, terrain type, slopes, etc. In fact I already played around with the vault entrance idea by making a few of them spawn randomly on certain slopes across the map, scaled by map size, and it worked well.
Would be interesting to find out...Andrew350 wrote: 08 Oct 2020 17:30 No, I don't think it allows placing that many objects, it looks like only 255 per object type per 256^2 area. (At least according to NML Specs; interestingly the NFO Specs are somewhat lacking that information)
And what about when start playing a scenario, do they spawn then?Andrew350 wrote: 08 Oct 2020 22:00 No, objects can only spawn on map gen, not during gameplay. And yes, objects can be marked as irremovable by using that flag, otherwise they can be destroyed like normal objects![]()
I don't think so since a scenario is basically a game already in progress, not just being generated, so any objects would have to be placed manually in the scenario editor in that case.Quast65 wrote: 09 Oct 2020 04:49 And what about when start playing a scenario, do they spawn then?
(If not, then this feature wont have use for me anyway)
I'm always up for some eye candy to make the world look more interestingFuerfrost wrote: 09 Oct 2020 04:51 What about adding pointless industries that are only there for taking up space and looking pretty?
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