[Univ] GRVTS - Generic Road Vehicles and Trams sets
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- shadowolf211
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
How do I get egrvts 32 bpp working on android I placed it in sdcard0/Android/data/org.openttd.SDL/.openttd/newgrf but I don't show up in my newgrf menu. Any help?
Kys Keep Yourself Safe
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Did you search for egrvts or grvts? There's no 32bpp egrvts, as far as I know.
- SilverSurferZzZ
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
egrvts 32 bpp exists but is a really rare and old version based in GRVTS 1.
Well, in reality is GRVTS 32bpp, egrvts 32 bpp don't exists... at least I don't remember this newGRF.
More info in: In my opinion, install eGRVTS 2 from the online content of OTTD.
No problems, no complicated installations, only select the newGRF and the program installs all for you.
And for the last eGRVTS 2, but don't have auto-install:
Well, in reality is GRVTS 32bpp, egrvts 32 bpp don't exists... at least I don't remember this newGRF.
More info in: In my opinion, install eGRVTS 2 from the online content of OTTD.
No problems, no complicated installations, only select the newGRF and the program installs all for you.
And for the last eGRVTS 2, but don't have auto-install:
NewGRFs__
City names/Landscape: Naruto | Planets | Lovers | Halloween | Kaijus
Vehicles: Famous Cars | Super Cars | Racing Cars | Cars Cars | Improved M Cars
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City names/Landscape: Naruto | Planets | Lovers | Halloween | Kaijus
Vehicles: Famous Cars | Super Cars | Racing Cars | Cars Cars | Improved M Cars
SilverSurferZzZ has left the building!
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Hi, I noticed today, that the horse-drawn carriages won't refit at station / depo order if they have already refitted at once in their orders. The other vehicles seems refitting without any problems, though I haven't tested it with many vehicles. I don't know if this set is still in development as I see that the r188 was compiled in 2013, but if there was someone interested...
Just pick random horse-drawn vehicle from set, then give it at least two orders with refit at station or depo to different cargo. The vehicle will then never refit at any of the refit orders after first refit.
Reproduced with trunk r27893 and eGRVTS2: 2.0 - r188.
Edit: Also with trunk r27895 and eGRVTS2: 2.0 - r190.
Edit 2: I also should have mentioned, that the vehicles are empty when refitting.
Just pick random horse-drawn vehicle from set, then give it at least two orders with refit at station or depo to different cargo. The vehicle will then never refit at any of the refit orders after first refit.
Reproduced with trunk r27893 and eGRVTS2: 2.0 - r188.
Edit: Also with trunk r27895 and eGRVTS2: 2.0 - r190.
Edit 2: I also should have mentioned, that the vehicles are empty when refitting.
Last edited by lyarenei on 21 Aug 2017 17:09, edited 2 times in total.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Have you tried with r190 yet? (see post above yours)lyarenei wrote:Hi, I noticed today, that the horse-drawn carriages won't refit at station / depo order if they have already refitted at once in their orders. The other vehicles seems refitting without any problems, though I haven't tested it with many vehicles. I don't know if this set is still in development as I see that the r188 was compiled in 2013, but if there was someone interested...
Just pick random horse-drawn vehicle from set, then give it at least two orders with refit at station or depo to different cargo. The vehicle will then never refit at any of the refit orders after first refit.
Reproduced with trunk r27893 and eGRVTS2: 2.0 - r188.
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Oh, I totally overlooked that, thanks. But unfortunately, the issue still presists.Have you tried with r190 yet? (see post above yours)
- LaDoncella
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Vehicles can not refit from orders if they have cargo in them.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.LaDoncella wrote:Vehicles can not refit from orders if they have cargo in them.
- LaDoncella
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1lyarenei wrote:Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.LaDoncella wrote:Vehicles can not refit from orders if they have cargo in them.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Just to be sure, are you trying it on horse vehicles? The other vehicles are refitting as expected.LaDoncella wrote:Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1lyarenei wrote:Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.LaDoncella wrote:Vehicles can not refit from orders if they have cargo in them.
I attached a screenshot from quick test, where you can see the vehicle didn't refit while in the station (should have been refitted to coal). These exact orders do work on non horse vehicles as I expect (refit at station when emptied present cargo), so I don't think I am doing something wrong.
Please note I didn't include the unload command just because the vehicles will never get any cargo in this case. In real game I have included them, of course.
- Attachments
-
- refit_orders.png
- freshly compiled trunk with egrvts2 r190
- (393.55 KiB) Not downloaded yet
- LaDoncella
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Found it. Its a rather interesting bug.lyarenei wrote:Just to be sure, are you trying it on horse vehicles? The other vehicles are refitting as expected.LaDoncella wrote:Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1lyarenei wrote:
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.
I attached a screenshot from quick test, where you can see the vehicle didn't refit while in the station (should have been refitted to coal). These exact orders do work on non horse vehicles as I expect (refit at station when emptied present cargo), so I don't think I am doing something wrong.
Please note I didn't include the unload command just because the vehicles will never get any cargo in this case. In real game I have included them, of course.
It will happen to any articulated vehicle in which the first part of the vehicle doesn't carry cargo (horse carriges and trailers), and you try to refit it to the default cargo of the vehicle (coal for a hopper, wood for flatbed...).
New version:
- Attachments
-
- eGRVTS2.grf
- r202
- added cargo capacity to the first part of cargo vehicles without cargo (horses, trailers). - (8.11 MiB) Downloaded 633 times
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
LaDoncella wrote:Found it. Its a rather interesting bug.lyarenei wrote:Just to be sure, are you trying it on horse vehicles? The other vehicles are refitting as expected.LaDoncella wrote: Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1
I attached a screenshot from quick test, where you can see the vehicle didn't refit while in the station (should have been refitted to coal). These exact orders do work on non horse vehicles as I expect (refit at station when emptied present cargo), so I don't think I am doing something wrong.
Please note I didn't include the unload command just because the vehicles will never get any cargo in this case. In real game I have included them, of course.
It will happen to any articulated vehicle in which the first part of the vehicle doesn't carry cargo (horse carriges and trailers), and you try to refit it to the default cargo of the vehicle (coal for a hopper, wood for flatbed...).
Wow, thank you very much for the fix! Now I can truly unleash my 1700's game.
Re: [Univ] GRVTS Release Thread
Unfortunately the DL link is dead since long time, has anyone this file and can re-upload it?Zephyris wrote:GRVTS 1 32bpp
This version has graphics for all zoom levels in full 32bpp
Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf
Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
Re: [Univ] GRVTS Release Thread
Zephyris or LaDoncella has it. They'll put up a new link once they see this post.Dark-Noir wrote:Unfortunately the DL link is dead since long time, has anyone this file and can re-upload it?Zephyris wrote:GRVTS 1 32bpp
This version has graphics for all zoom levels in full 32bpp
Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf
Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- NekoMaster
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Re: [Univ] GRVTS Release Thread
I have a copy in my Dropbox GRF Backup folder : https://www.dropbox.com/s/f3kmrtnpnsb78 ... F.tar?dl=0Dark-Noir wrote:Unfortunately the DL link is dead since long time, has anyone this file and can re-upload it?Zephyris wrote:GRVTS 1 32bpp
This version has graphics for all zoom levels in full 32bpp
Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf
Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
I just wanted to say that I really enjoy your work!
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Very nice road vehicle set, i like it, but my only complaint is the vehicle names, they're all made up TTD names (Floss, Manley-Morel, Hereford or whatever), so can you do a version or a add-on with real-life vehicle names just like TTO. I'm usually stick with newGRFs featuring real-life vehicles.
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Thats why its called "Generic Road Vehicles", as they're not based on any real life vehicles and are just a bunch of random made up designs and names (though I wouldn't be surprised if there was some inspiration for some if not all of the sprites)skyrish19 wrote:Very nice road vehicle set, i like it, but my only complaint is the vehicle names, they're all made up TTD names (Floss, Manley-Morel, Hereford or whatever), so can you do a version or a add-on with real-life vehicle names just like TTO. I'm usually stick with newGRFs featuring real-life vehicles.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Is there a reason why Bananas still offers r188 instead of the most current bugfix release r202, which has been available for over a year now? If not, please do upload it to the repository; most people don't check the forum for new versions.
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Would I be able to get the source for eGRVTS2 r202? I'd like to make a version for use with Road Hog, since Road Hog has faster vehicles but no horse-drawn carriages and generic-looking trams.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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