Electricity, Power Lines, and Industries
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Re: Electricity, Power Lines, and Industries
Maybe a strange idea by me but couldt "electricity" not be a requirement for running electric trains without electricity you cant move the trains.
Then the possibility of various voltages could be used to power various tracks could be fun expirimenting around with.
And with the growing numbers of trains you would need more power to run and also supply city's with.
Then the possibility of various voltages could be used to power various tracks could be fun expirimenting around with.
And with the growing numbers of trains you would need more power to run and also supply city's with.
Re: Electricity, Power Lines, and Industries
And then your train breaks down, electricity fails due to lack of coal, and no way to push the train to the powerplant to bring it up again?Nyrill wrote:Maybe a strange idea by me but couldt "electricity" not be a requirement for running electric trains without electricity you cant move the trains.
Then the possibility of various voltages could be used to power various tracks could be fun expirimenting around with.
And with the growing numbers of trains you would need more power to run and also supply city's with.
I think this has been suggested before. You will need more than a newgrf however; newgrf trains cannot inspect industry production.
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: Electricity, Power Lines, and Industries
I see that WIRES has finally made it's appearance on BaNaNaS. Good deal!
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Re: Electricity, Power Lines, and Industries
Little food for further thoughts....combining OpenGFX+Landscapes WINDMILLS with WIRES...
Windmills do also produce ELECTRICITY...
Windmills do also produce ELECTRICITY...

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Re: Electricity, Power Lines, and Industries
I dunno if landscape objects can produce or accept cargo, but if the windmills where made into a industry then you could use them as a constant but low output power source. Though if a player has the money and multiple industries per town enabled, then they could probably set up a wind farm and go from thereTimeflyer wrote:Little food for further thoughts....combining OpenGFX+Landscapes WINDMILLS with WIRES...
Windmills do also produce ELECTRICITY...



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Re: Electricity, Power Lines, and Industries
Since there seems to yet be some bit of interest, I'll upload the source files I used to make the WIRES grf. I'm no longer very interested in continuing development, but this download should contain everything needed for anyone to build the grf except for the NML compiler itself.
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- WIRES Sources.zip
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"Fashions and cultures change, but steam trains shall always be majestic."
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"Fashions and cultures change, but steam trains shall always be majestic."
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Re: Electricity, Power Lines, and Industries
It is too bad that this project has been terminated. There are no other NewGrf that allows player to transport power from power plant to cities. Yes mod currently work with new versions of OpenTTD but it needs improvements.
Re: Electricity, Power Lines, and Industries
It's not terminated. It is just no longer being maintained by its original developer. The source code is posted if you would like to develop it further.omer584 wrote: 01 Jul 2019 16:29 It is too bad that this project has been terminated. There are no other NewGrf that allows player to transport power from power plant to cities. Yes mod currently work with new versions of OpenTTD but it needs improvements.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: Electricity, Power Lines, and Industries
WIRES has been included in the Recycled Infrastructure Set, in case you want to use it with the utility poles from Wired.kamnet wrote: 01 Jul 2019 17:07It's not terminated. It is just no longer being maintained by its original developer. The source code is posted if you would like to develop it further.omer584 wrote: 01 Jul 2019 16:29 It is too bad that this project has been terminated. There are no other NewGrf that allows player to transport power from power plant to cities. Yes mod currently work with new versions of OpenTTD but it needs improvements.
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You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: Electricity, Power Lines, and Industries
Thank you, I will check that later on.
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