I'm working on the Cindini 3 scenario with OpenTTD 1.5.0 beta 2. Trying to add multiple NewGRF vehicle sets results in a warning that Enable Multiple NewGRF Engine Sets needs to be set to on. OpenTTD 1.5.0 has removed this entry from advanced features. And despite my openttd.cfg file having dynamic_engines set to true, this is being overridden by the scenario. I've attempted to enable the feature through the control panel, but dynamic_engines returns a not found error.
Is there a way to fix this, or has OpenTTD 1.5.0 permanently crippled the ability to modify this in older scenarios?
dynamic_engines and older scenarios
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dynamic_engines and older scenarios
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: dynamic_engines and older scenarios
you can still change it from the ingame console, with the "set" command
also, you should talk to the scenario author to re-upload with a sane setting.
also, you should talk to the scenario author to re-upload with a sane setting.
Re: dynamic_engines and older scenarios
The "list_settings" comand in console reveals "vehicle.dynamic_engines".
So "set vehicle.dynamic_engines = on" should do the trick.
Ofcourse you will have to have enabled the magic setting and the warning on the red banner applies very much.
Not that I have to tell you this, Kamnet, but just wanted it to be very clear for other peeps that may be less sure about what they are doing.
Not sure why it was removed from the gui ... maybe it was because that setting is now enabled by default and rendered it pretty much useless for 'normal' players?
edit: ninja'd by Eddi while I was checking.
So "set vehicle.dynamic_engines = on" should do the trick.

Ofcourse you will have to have enabled the magic setting and the warning on the red banner applies very much.
Not that I have to tell you this, Kamnet, but just wanted it to be very clear for other peeps that may be less sure about what they are doing.
Not sure why it was removed from the gui ... maybe it was because that setting is now enabled by default and rendered it pretty much useless for 'normal' players?
edit: ninja'd by Eddi while I was checking.

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Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: dynamic_engines and older scenarios
Gentlemen, thank you very much. I don't have time at this minute, but somebody should probably update Ye Olde Wiki with the info.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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- Tycoon
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Re: dynamic_engines and older scenarios
I haven't yet tried Scenarios,but every new game I've started for a while has used multiple NewGRF engine sets.Would avoid 1.5 if that gets disabled.
(Also still haven't gotten a clear answer on whether increased height levels redefine the worldbuilding terrain options).
(Also still haven't gotten a clear answer on whether increased height levels redefine the worldbuilding terrain options).
Re: dynamic_engines and older scenarios
The only thing happening in 1.5 is that we dropped the setting from the GUI, as there is no sane reason to ever turn it off. It's on by default too.
Thus it's on unless you have a very old openttd.cfg, or a very old scenario (that is, from before the setting was added), it gets switched off to preserve backwards compatibility.
As others have pointed out, the setting isn't gone, you can still change it from the ingame console (in-game), or from openttd.cfg (for new games, before starting openttd).
Thus it's on unless you have a very old openttd.cfg, or a very old scenario (that is, from before the setting was added), it gets switched off to preserve backwards compatibility.
As others have pointed out, the setting isn't gone, you can still change it from the ingame console (in-game), or from openttd.cfg (for new games, before starting openttd).
Being a retired OpenTTD developer does not mean I know what I am doing.
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