Spring 2013 Patch Pack - English Help (Updated 02/23/2017)
Moderator: OpenTTD Developers
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
I would love someone to make a patch to date and has extra large maps and waypont aircraft.
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Seems that the signals in tunnels are not really working in the patchpack Version: v2.1.143 (see attached screenshot where a train is waiting till the other is all the way out of the tunnel first)
Im not sure if this is fixed in a newer version but if this is so, i wonder if savegames are compatible when i would update the patchpack ?
EDIT:
It seems the 1-way path signal at the start breaks the signals in tunnels. When i changed that signal to a normal one, the ones in the tunnel too started working.
Im not sure if this is fixed in a newer version but if this is so, i wonder if savegames are compatible when i would update the patchpack ?
EDIT:
It seems the 1-way path signal at the start breaks the signals in tunnels. When i changed that signal to a normal one, the ones in the tunnel too started working.
- Attachments
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- Vlam in de Pijp Transport, 1955-03-29.png
- (383.8 KiB) Downloaded 15 times
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Dante123 wrote:Seems that the signals in tunnels are not really working in the patchpack Version: v2.1.143 (see attached screenshot where a train is waiting till the other is all the way out of the tunnel first)
Im not sure if this is fixed in a newer version but if this is so, i wonder if savegames are compatible when i would update the patchpack ?
EDIT:
It seems the 1-way path signal at the start breaks the signals in tunnels. When i changed that signal to a normal one, the ones in the tunnel too started working.
If I recall, this is a noted bug in that patch itself, which HackALittleBit has not found a solution to.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Unfortunately no. Maybe someone who is experienced with the Clang compiler can chime in?Randell PDX wrote: I have tried to follow your instructions the best I can. After several hours of trying I continue to get this error message.
[...]
Do you have any advise?
Yeah it also was that way in Chill's patch pack (which included the same "signals in tunnels and bridges" patch).kamnet wrote:If I recall, this is a noted bug in that patch itself, which HackALittleBit has not found a solution to.Dante123 wrote:Seems that the signals in tunnels are not really working in the patchpack Version: v2.1.143 (see attached screenshot where a train is waiting till the other is all the way out of the tunnel first)
Im not sure if this is fixed in a newer version but if this is so, i wonder if savegames are compatible when i would update the patchpack ?
EDIT:
It seems the 1-way path signal at the start breaks the signals in tunnels. When i changed that signal to a normal one, the ones in the tunnel too started working.
As long as you remember to put a standard block signal before the entrance of every tunnel/bridge with signal emulation, it works.
It's a little annoying because I would prefer to do everything with path signals, but not that big a deal.
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
And, if you think about it, you don't need a path signal through a tunnel or bridge - the train won't be changing paths anyhow.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Well, they might change paths just before or after a tunnel/bridge though.kamnet wrote:And, if you think about it, you don't need a path signal through a tunnel or bridge - the train won't be changing paths anyhow.
If the "sinals in tunnels and bridges" patch was compatible with path signals before the tunnel entrance, and also treated the signals inside the tunnel as path signals, one could build a space-efficient one-way passenger/mail/goods/food station for a town like this:
But things being as they are, it has to be built two tiles longer (for extra path signals after the end of the entry tunnel, and block signals before the entrance of the exit tunnel):
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
this argument is so stupid, [message redacted]kamnet wrote:And, if you think about it, you don't need a path signal through a tunnel or bridge - the train won't be changing paths anyhow.
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
The bridge or tunnel head with the signal on it is part of the bridge or tunnel itself, not separate track. The next space before or after the head is independent track, and that is where you would place your path signal.
Of course, this will be a different argument if custom bridgeheads is ever implemented, allowing the track on the head to be treated as independent and connectible from any direction. None the less, it's an issue with the particular patch itself, not the patch pack, and until HackALittleBit can fix it (it's been known for quite awhile, doesn't appear that it's going to be fixed anytime soon), there's no need to fuss about it. It's not like I can fix it or anything.
Of course, this will be a different argument if custom bridgeheads is ever implemented, allowing the track on the head to be treated as independent and connectible from any direction. None the less, it's an issue with the particular patch itself, not the patch pack, and until HackALittleBit can fix it (it's been known for quite awhile, doesn't appear that it's going to be fixed anytime soon), there's no need to fuss about it. It's not like I can fix it or anything.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Getting the following error when trying to compile OpenTTD_Spring_2013_Patchpack_v2.2.182 on OSX Yosemite using
Any thoughts on what could be wrong? (I'm assuming the actual code is correct).
Code: Select all
Apple LLVM version 6.0 (clang-600.0.56) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin14.0.0
Thread model: posix
Code: Select all
src/viewport.cpp:165:43: error: a space is required between consecutive right
angle brackets (use '> >')
typedef std::list<std::pair<int, OrderType>> RankOrderTypeList;
^~
> >
1 error generated.
make[1]: *** [viewport.o] Error 1
make: *** [all] Error 1
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Apparently you have an old C++ compiler that doesn't understand how to interpret >> with nested template instantiations.
Just add a space, as the compiler suggests.
Just add a space, as the compiler suggests.
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Did that and looks like I was able to build an OSX version after all.Alberth wrote:Apparently you have an old C++ compiler that doesn't understand how to interpret >> with nested template instantiations.
Just add a space, as the compiler suggests.
I'm attaching the bundle for OSX Yosemite for those who were looking for an OSX build. Please let me know if it works elsewhere but my machine.

- Attachments
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- OpenTTD Spring 2013 Patchpack v2.2.182.zip
- OSX 10.10 Yosemite build
- (7.15 MiB) Downloaded 204 times
Last edited by aantono on 01 Jan 2015 17:39, edited 1 time in total.
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Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
just downloaded the update and i tied loading my save game (my massive company) but says
invalid chunk size
so i guess that i can't load my save games and there's no way to fix it (after doing some recherche)
could some one confirm this please ?
also after noticing this i went back to the 2.1.143 version
but since that day every time i'm playing on the version 2.1.143 with my save game it will crash at least once but the thing is it's recently started happening sooner and sooner and it's now got to a state were it happens 1 minute after loading the save game
i've attached a copy of the crash files
any help would be much appreciated
invalid chunk size
so i guess that i can't load my save games and there's no way to fix it (after doing some recherche)
could some one confirm this please ?
also after noticing this i went back to the 2.1.143 version
but since that day every time i'm playing on the version 2.1.143 with my save game it will crash at least once but the thing is it's recently started happening sooner and sooner and it's now got to a state were it happens 1 minute after loading the save game
i've attached a copy of the crash files
any help would be much appreciated
- Attachments
-
- crash.zip
- in this file there is :
- crash.dmp
- crash.sav
- crash.png
- crash.txt - (3.51 MiB) Downloaded 74 times
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
I also left me with version 2.1.143, because it works perfectglennmckenna wrote:just downloaded the update and i tied loading my save game (my massive company) but says
invalid chunk size
so i guess that i can't load my save games and there's no way to fix it (after doing some recherche)
could some one confirm this please ?
also after noticing this i went back to the 2.1.143 version
but since that day every time i'm playing on the version 2.1.143 with my save game it will crash at least once but the thing is it's recently started happening sooner and sooner and it's now got to a state were it happens 1 minute after loading the save game
i've attached a copy of the crash files
any help would be much appreciated
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- Engineer
- Posts: 11
- Joined: 23 Nov 2014 18:05
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
glennmckenna wrote:just downloaded the update and i tied loading my save game (my massive company) but says
invalid chunk size
so i guess that i can't load my save games and there's no way to fix it (after doing some recherche)
could some one confirm this please ?
also after noticing this i went back to the 2.1.143 version
but since that day every time i'm playing on the version 2.1.143 with my save game it will crash at least once but the thing is it's recently started happening sooner and sooner and it's now got to a state were it happens 1 minute after loading the save game
i've attached a copy of the crash files
any help would be much appreciated
many i also add that it's the same with every save game
any help would be great
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Got the following crash, when clicking on the History button for one of the trains in 2.2.182
Looks like some string formatting issue of sorts:
Looks like some string formatting issue of sorts:
Code: Select all
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff9ad7f282 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff99f77b73 abort + 129
2 openttd 0x0000000100d9cb2a HandleCrash(int) + 282
3 libsystem_platform.dylib 0x00007fff8bc91f1a _sigtramp + 26
4 openttd 0x0000000100edc639 FormatString(char*, char const*, StringParameters*, char const*, unsigned int, bool, bool) + 14617
5 openttd 0x0000000100ed8de1 FormatString(char*, char const*, StringParameters*, char const*, unsigned int, bool, bool) + 193
6 openttd 0x0000000100ed8802 GetStringWithArgs(char*, unsigned short, StringParameters*, char const*, unsigned int, bool) + 274
7 openttd 0x0000000100ca3444 GetStringBoundingBox(unsigned short) + 52
8 openttd 0x0000000100f2e005 VehicleTripHistoryWindow::UpdateWidgetSize(int, Dimension*, Dimension const&, Dimension*, Dimension*) + 341
- Attachments
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- crash.zip
- (627.9 KiB) Downloaded 78 times
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Can you please write what did you do to make crash?glennmckenna wrote:just downloaded the update and i tied loading my save game (my massive company) but says
invalid chunk size
so i guess that i can't load my save games and there's no way to fix it (after doing some recherche)
could some one confirm this please ?
also after noticing this i went back to the 2.1.143 version
but since that day every time i'm playing on the version 2.1.143 with my save game it will crash at least once but the thing is it's recently started happening sooner and sooner and it's now got to a state were it happens 1 minute after loading the save game
i've attached a copy of the crash files
any help would be much appreciated
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Little update to 2.2.192. Differences from 2.2.182:
- trunk 27112
- Measuring Tools
- Allow use cursor keys to move in lists
- Color selection in town directory list:
- green - cities
- white - all others
- fixed bug with crashing in Trip History window
- fixed bug with opening old-style new vehicle window
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
pi1985 wrote:Little update to 2.2.192. Differences from 2.2.182:
- trunk 27112
- Measuring Tools
- Allow use cursor keys to move in lists
- Color selection in town directory list:
- green - cities
- white - all others
- fixed bug with crashing in Trip History window
- fixed bug with opening old-style new vehicle window
A pity that you can not load extra large maps

Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
Here is the OSX build of OpenTTD_Spring_2013_Patchpack_v2.2.192 for Yosemite.
- Attachments
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- OpenTTD Spring 2013 Patchpack v2.2.192.zip
- OSX 10.10 Yosemite build
- (7.47 MiB) Downloaded 163 times
Re: Spring 2013 Patch Pack - English Help (Updated 12/03/201
To play world scenario you need to open and save it in new trunk first (with extra large maps of course). Then you may open it in Spring2013.sunshare wrote:A pity that you can not load extra large maps
Use this converted one.
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