Why can't I see them as an industry?George wrote:there are at least 10 banks on the maprahsite wrote:Here you go.George wrote:attach your savegame, so I could have a look myself
Do you have problems with ECS vectors? Look here!
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Re: Do you have problems with ECS vectors? Look here!
Re: Do you have problems with ECS vectors? Look here!
because they are houses.
Re: Do you have problems with ECS vectors? Look here!
Thank you for the answer.
I was looking for the old style banks as an industry.
Didn't notice that with the new Vectors it became houses.
Also thank you George for looking at it. Sorry for the inconvenience.

I was looking for the old style banks as an industry.
Didn't notice that with the new Vectors it became houses.
Also thank you George for looking at it. Sorry for the inconvenience.


Re: Do you have problems with ECS vectors? Look here!
I have some issues, and I wasn't able to find out the answer... For some reason, from a particular game, certain industries are missing (Fruit plantation, food factory, forests and wood industries). There are cargoes for these, but the industry cannot be built and does not generate nor exist otherwise... I'm assuming I've messed something up or other, but it (the map) was like this in the scenario editor also.
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Re: Do you have problems with ECS vectors? Look here!
save file has to be providedMizari wrote:I have some issues, and I wasn't able to find out the answer... For some reason, from a particular game, certain industries are missing (Fruit plantation, food factory, forests and wood industries). There are cargoes for these, but the industry cannot be built and does not generate nor exist otherwise... I'm assuming I've messed something up or other, but it (the map) was like this in the scenario editor also.
Re: Do you have problems with ECS vectors? Look here!
save file has to be provided[/quote]George wrote:.
http://www.mediafire.com/download/2k89 ... fjytgt.rar
Requires the latest spring patch pack to open. Plentiful newgrf's, but should probably load with bananas content...
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Re: Do you have problems with ECS vectors? Look here!
Sorry, I do not test grf work with patches.Mizari wrote:Requires the latest spring patch pack to open.
Re: Do you have problems with ECS vectors? Look here!
Jah, all bets are off when you're using a patch pack instead of unmodified/vanilla OpenTTD. It would be better to bring it up in the Spring Patch Pack discussion topic.
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Re: Do you have problems with ECS vectors? Look here!
Well, that depends of course if the problem is with the patch pack and not something else that is reproducible in standard OTTD, which was what I really wanted to know. I suppose it might be hard to determine.kamnet wrote:Jah, all bets are off when you're using a patch pack instead of unmodified/vanilla OpenTTD. It would be better to bring it up in the Spring Patch Pack discussion topic.
Re: Do you have problems with ECS vectors? Look here!
Just started a game the new 1.4.1 RC2 version with ECS.
I noticed that cargodist doesn't take the stockpile limits for industries into account, basicly making it impossible to use it properly.
Is it doable to have ECS workt with stockpile limits and cargodist enabled by having ECS send some route capacity values to cargodist?
(Or another way, just giving an idea how I think it would be possible, but I'm no coder...)
Another problem I have with ECS is that when the advanced industry placement is used, it sometimes places industries too close to eachother, making it impossible to make a profitable route.
2 possible fixes:
- don't place industries from the same tree less than 20 tiles apart (I think this is the easiest solution)
- have very close industries share their resources
I noticed that cargodist doesn't take the stockpile limits for industries into account, basicly making it impossible to use it properly.
Is it doable to have ECS workt with stockpile limits and cargodist enabled by having ECS send some route capacity values to cargodist?
(Or another way, just giving an idea how I think it would be possible, but I'm no coder...)
Another problem I have with ECS is that when the advanced industry placement is used, it sometimes places industries too close to eachother, making it impossible to make a profitable route.
2 possible fixes:
- don't place industries from the same tree less than 20 tiles apart (I think this is the easiest solution)
- have very close industries share their resources
Re: Do you have problems with ECS vectors? Look here!
Hi. I have problem. See this picture. I enable grf in map editor and in game, but machinery vectors don't see. 
I am using OpenTTD Spring 2013 Patch Pack.

I am using OpenTTD Spring 2013 Patch Pack.
- Attachments
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- screenshot.png
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Re: Do you have problems with ECS vectors? Look here!
Did this scenario previously have another industry set assigned?
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: Do you have problems with ECS vectors? Look here!
Hi, you may want to read this answer http://www.tt-forums.net/viewtopic.php? ... 8#p1121078
In short, try to reproduce the problem in vanilla OpenTTD.
In short, try to reproduce the problem in vanilla OpenTTD.
Re: Do you have problems with ECS vectors? Look here!
In new scenario work. Many thanks for your time. 

Re: Do you have problems with ECS vectors? Look here!
Hi community, my apologies posting this here, it fits half the subject.
I downloaded the lastest stable version of ottd, some scripts say that it works with ESC and others FIRS, but i must say, i just start using ottd and i have no idea where i set this config inside or outside the game. None the wiki or google has the answer about it.
So, anyone may tell me how do i set ESC or FIRS setting?
Thanks.
I downloaded the lastest stable version of ottd, some scripts say that it works with ESC and others FIRS, but i must say, i just start using ottd and i have no idea where i set this config inside or outside the game. None the wiki or google has the answer about it.
So, anyone may tell me how do i set ESC or FIRS setting?
Thanks.
Re: Do you have problems with ECS vectors? Look here!
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: Do you have problems with ECS vectors? Look here!
Hello there; I'm noticing a problem with a Cannery I have running. It's reached it's max for Fish and Livestock (In fact, it's well beyond the max), but continues to accept those cargoes. While I'm happy that I'm still making money, I know this isn't supposed to work this way.

Open TTD V1.4.0
ECS 1.1.2
Open TTD V1.4.0
ECS 1.1.2
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Re: Do you have problems with ECS vectors? Look here!
Every agricultural industry (except textile mill) accepts every agricultural cargo delivered. But overflowed amount is thrown away (not taken into production). Every production cycle should cut amount stored to max store size. It is strange to see such a huge overflow. Could you provide a savegame?OldManPopo wrote:Hello there; I'm noticing a problem with a Cannery I have running. It's reached it's max for Fish and Livestock (In fact, it's well beyond the max), but continues to accept those cargoes. While I'm happy that I'm still making money, I know this isn't supposed to work this way.
Open TTD V1.4.0
ECS 1.1.2
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Re: Do you have problems with ECS vectors? Look here!
Here it is:George wrote:Every agricultural industry (except textile mill) accepts every agricultural cargo delivered. But overflowed amount is thrown away (not taken into production). Every production cycle should cut amount stored to max store size. It is strange to see such a huge overflow. Could you provide a savegame?OldManPopo wrote:Hello there; I'm noticing a problem with a Cannery I have running. It's reached it's max for Fish and Livestock (In fact, it's well beyond the max), but continues to accept those cargoes. While I'm happy that I'm still making money, I know this isn't supposed to work this way.
Open TTD V1.4.0
ECS 1.1.2
Download Fedingwell Transport, 13th Jul 2051.sav from FileFactory.com
Thank you in Advance. I love ECS, it's A LOT more challenging than vanilla OpenTTD
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