The Netherlands 4096x4096
The Netherlands 4096x4096
The Netherlands is a small country, but I have decided to begin working on a huge 4096x4096 map of the Netherlands. I have used a heightmap that does not cover the whole map, so there will be sea to the west and east, but still there's plenty of space for a very detailed map. I have started with the west coast to have a clear orientation and to get the feeling with the distances. For the placement of towns and the large rivers (which were unfortunately not on the map, but are holes in the ground) I use both Google Maps and the Dutch "Bosatlas".
Also I have decided to clearly show the largest polders, which are included in the screenshot. The mainland is two tiles high, the polders one tile. Especially the Noordoostpolder and the Wieringermeer are clearly shown.
Town sizes are roughly their original size divided by 10 (for instance: The Hague has about 500,000 residents, but that is not very playable, so it's 50,000). The consequence is that the towns aren't all clogged up in huge agglomerations as in real life.
I will have some updates later on, I hope it is good news for all Dutch guys and fans of the Netherlands around here.
Also I have decided to clearly show the largest polders, which are included in the screenshot. The mainland is two tiles high, the polders one tile. Especially the Noordoostpolder and the Wieringermeer are clearly shown.
Town sizes are roughly their original size divided by 10 (for instance: The Hague has about 500,000 residents, but that is not very playable, so it's 50,000). The consequence is that the towns aren't all clogged up in huge agglomerations as in real life.
I will have some updates later on, I hope it is good news for all Dutch guys and fans of the Netherlands around here.
- Attachments
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- screenshot#4.png
- Wieringermeer
- (56.37 KiB) Downloaded 9 times
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- screenshot#5.png
- Haarlemmermeer
- (167.82 KiB) Downloaded 9 times
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- screenshot#7.png
- Noordoostpolder
- (34.08 KiB) Downloaded 9 times
Re: The Netherlands 4096x4096
Good idea, I've now altered the Noordoostpolder and Wieringermeer. Oostelijk and Zuidelijk Flevoland will follow. I will only alter these polders in the former Zuiderzee, as for instance the Haarlemmermeer and Beemster are not bordering to the sea, it is no point doing so.jor[D]1 wrote:would be could if you made the polders as real polders. so you have to be careful with terraforming.
This is a start of the Frisian lake district. I've decided to use the official names as the most important names, for towns as well as other geographical names. This can be different for every Frisian municipality. Sometimes the Frisian name is official, sometimes the Dutch. If the names are different, it will be shown with a sign.
For instance, Leeuwarden is the official name, the Frisian name is shown underneath (Ljouwert). The neighbouring village of Koarnjum is in another municipality, which has the Frisian name as the official name. The Dutch name Cornjum is shown underneath in this case.
Last edited by BTA90 on 31 Jan 2012 17:17, edited 1 time in total.
Re: The Netherlands 4096x4096
Reserved for more screenies
Re: The Netherlands 4096x4096
Reserved for more screenies
Re: The Netherlands 4096x4096
would be could if you made the polders as real polders. so you have to be careful with terraforming.
View my (train)pictures on Flickr
Re: The Netherlands 4096x4096
Is this map somewhere available?
I don't mind trying to finish it, either for myself or for others if people are interested...
I don't mind trying to finish it, either for myself or for others if people are interested...
Re: The Netherlands 4096x4096
It doesn't appear to have ever been made public. You may want to contact the OP via e-mail to inquire about its status.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: The Netherlands 4096x4096
BTA90 has send me the map, so let the work begin!
As you can see there's still a lot missing, including rivers and lakes.
I will probably use the same methods as BTA90, meaning the "Bosatlas" and Google Maps.
More screenies soon! (I hope)
As you can see there's still a lot missing, including rivers and lakes.
I will probably use the same methods as BTA90, meaning the "Bosatlas" and Google Maps.
More screenies soon! (I hope)

- Attachments
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- screenshot#15.png
- (126.24 KiB) Downloaded 5 times
Re: The Netherlands 4096x4096
I am flattered that you are using my patchpack for this but ...
You are aware that my patchpack is getting rather old and moldy and will never be updated to current trunk anymore?
You are aware that anything you create in it (scenarios and savegames) will only load in combination with my current patchpack? If/when I restart it will not be compatible neither as I am not crazy enough to start over and keep compatibility with it (TMWFTLB).
Also newer NewGRFs, AIs, Scripts, etc. are not and will never be compatible unless I restart or do a crazy amount of backporting (not going to happen neither
).
May I suggest to export the heightmap (scenario editor) and starting over in clean trunk/stable OpenTTD?
2048 *2048 is already bigger than most people's computers will be able to handle in the forseeable future if they try and fill the map with vehicles completely. I only added bigger because it was requested. Initially I only changed for 1 mapside to be larger and reducing the max size of the other one while keeping the max tiles the same as trunk (read: from 32K*128 over 2048*2048 to 128*32K and everything inbetween).
Otherwise go for it, I'd love to play a game ?on/in/with? the country of my northern neighbours one day.
ps:
If you make your scenario in an older stable/trunk version than r22555 than you can load your scenario both in current trunk as well as in my patchpack if you wish to play with that anyway.
You are aware that my patchpack is getting rather old and moldy and will never be updated to current trunk anymore?
You are aware that anything you create in it (scenarios and savegames) will only load in combination with my current patchpack? If/when I restart it will not be compatible neither as I am not crazy enough to start over and keep compatibility with it (TMWFTLB).
Also newer NewGRFs, AIs, Scripts, etc. are not and will never be compatible unless I restart or do a crazy amount of backporting (not going to happen neither

May I suggest to export the heightmap (scenario editor) and starting over in clean trunk/stable OpenTTD?
2048 *2048 is already bigger than most people's computers will be able to handle in the forseeable future if they try and fill the map with vehicles completely. I only added bigger because it was requested. Initially I only changed for 1 mapside to be larger and reducing the max size of the other one while keeping the max tiles the same as trunk (read: from 32K*128 over 2048*2048 to 128*32K and everything inbetween).
Otherwise go for it, I'd love to play a game ?on/in/with? the country of my northern neighbours one day.
ps:
If you make your scenario in an older stable/trunk version than r22555 than you can load your scenario both in current trunk as well as in my patchpack if you wish to play with that anyway.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: The Netherlands 4096x4096
Hi,
I've started to work on a new Netherlands scenario (4096*4096) with ALL towns (i.e. all towns with blue signs, usually over 250 inhabitants). It is scaled such that all towns have approximately half of their real number of inhabitants (for example, Nieuw-Vennep, which in realitiy has 31.212 inhabitants, has 15.724 inhabitants in this scenario) which scales well with the surface area covered. So far, I have completed South-Holland, the largest province, and part of North-Holland. I'm planning to gradually expand, but I think it is playable as now, and it would be great to get some suggestions already. It also includes a clear +1 area representing the current dutch railway network.
I've started to work on a new Netherlands scenario (4096*4096) with ALL towns (i.e. all towns with blue signs, usually over 250 inhabitants). It is scaled such that all towns have approximately half of their real number of inhabitants (for example, Nieuw-Vennep, which in realitiy has 31.212 inhabitants, has 15.724 inhabitants in this scenario) which scales well with the surface area covered. So far, I have completed South-Holland, the largest province, and part of North-Holland. I'm planning to gradually expand, but I think it is playable as now, and it would be great to get some suggestions already. It also includes a clear +1 area representing the current dutch railway network.
- Attachments
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- Netherlands_4096_Rail_Cities.scn
- Netherlands Scenario part 1 (South-Holland)
- (1.43 MiB) Downloaded 269 times
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- Engineer
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Re: The Netherlands 4096x4096
Now updated with 3 provinces: Zeeland, South and North Holland, total population 3,3 million (in reality: 6,7 million)
- Attachments
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- Netherlands_4096_ZHNHZL.scn
- (1.81 MiB) Downloaded 241 times
Re: The Netherlands 4096x4096
Very nice, do you more from the Netherlands?memento001 wrote:Now updated with 3 provinces: Zeeland, South and North Holland, total population 3,3 million (in reality: 6,7 million)
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- Engineer
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Re: The Netherlands 4096x4096
Updated to 6 provinces now (half the country)
- Attachments
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- Netherlands_4096_Rail_Cities.scn
- (2.19 MiB) Downloaded 229 times
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- screenshot#3.png
- (142.32 KiB) Not downloaded yet
Re: The Netherlands 4096x4096
just in build...at work....Netherlands and parts of germany, belgium....1024x1024memento001 wrote:Updated to 6 provinces now (half the country)
Re: The Netherlands 4096x4096
Wow very nice. Thanks memento:-)memento001 wrote:Updated to 6 provinces now (half the country)
edit: how maked you it so exactly?
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Re: The Netherlands 4096x4096
Aand it's done, all dutch towns bigger than 250 inhabitants are on the map (+ a few more), total about 3000 towns. There is also a +1 level with the current (person) rail network. Enjoy!
- Attachments
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- Netherlands_4096_Rail_Cities.scn
- (3.43 MiB) Downloaded 298 times
- NekoMaster
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Re: The Netherlands 4096x4096
Are there any industries done yet? Since I do not live in the Netherlands is rather hard to know where industries should be placed, and I bet most sources for finding industries will be in Dutch or unavailable (I live in Canada and I can rarely if ever find any industry information on Canada)


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