Sometimes a clean start is more efficient. It is very sad to be ignoring some fantastic graphics though (I particularly like ben_robbins_'s coast sprites http://jupix.info/openttd/gfxdev-repo/i ... ile&id=248 ). One day I hope my graphics are that goodThis shouldn't be mistaken with previous 32 bit graphic replacement attempts, it's a completely new development.
A few things I have drawn aren't coded yet, mostly due to mistakes on my part in the precise requirements of the sprites; e.g. not splitting the foreground and background on the bay-style bus and truck stations, not splitting the HQ buildings from the ground tiles. Alberth and Rubidium are doing an amazing job keeping up with my drawing (although a couple of alignments do need tweaking!).What buildings and other stuff is included in the zbuild?
Progress drawing so far is:
Terrain tiles (grass, mud, rocks, etc.).
Water and coasts (need some work!!!).
Foundations (including extra foundations).
Road (town and city).
Road depots and bus/truck stops.
Rail, monorail and maglev.
Rail, monorail and maglev stations and depots.
Temperate and arctic trees.
Farm tiles (crops).
Landscape items (transmitter and lighthouse).
Many industries (coal mine, power station, oil wells, oil rigs, oil refinery, forest, sawmill, paper mill, iron ore mine, copper ore mine, gold mine, diamond mine, water tower).
Some temperate town buildings (~6 different buildings).
All in all fairly good progress, a long way to go though.