Hungarian Set / Colossal404's projects
Moderator: Graphics Moderators
Re: Hungarian Set / Colossal404's projects
keep in mind that articulated vehicles can never overtake or be overtaken, this is a limitation in the code.
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Eddi:
Articulated vehicles can be overtanken, but can't overtake anything.
Romazoon:
I think the game will handle it, if a truck is loaded and go slower, buses will overtake them, if not loaded and go fast, buses won't overtake them
Articulated vehicles can be overtanken, but can't overtake anything.
Romazoon:
I think the game will handle it, if a truck is loaded and go slower, buses will overtake them, if not loaded and go fast, buses won't overtake them

Re: Hungarian Set / Colossal404's projects
really ?? i always thought that the overtaking decision is only based on the top speed of the two vehicule concerned (the overtaker and the overtaken)... but this is based on my gaming experience, i could be wrong...$colossal404 wrote:I think the game will handle it, if a truck is loaded and go slower, buses will overtake them, if not loaded and go fast, buses won't overtake them
Edit: i tested... and i believe it s not working... this bus is staying stuck behind this truck and since long allready (they both have 14=kmh max speed)
Re: Hungarian Set / Colossal404's projects
The overtaking decision is based on current speed, not top speed. But like i said, it doesn't work with articulated vehicles.
Re: Hungarian Set / Colossal404's projects
hmm thanks for the explanation eddi...
but one thing still confuse me. why when my bus have a top speed of 140kmh and a trailer truck(articulated) have a lower top speed then the bus would overtake it without any problem ??
but one thing still confuse me. why when my bus have a top speed of 140kmh and a trailer truck(articulated) have a lower top speed then the bus would overtake it without any problem ??
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
I experienced that if the back vehicle apporach when the front vehicle is accelrating, it doesn't start the overtaking, then if there aren't enough space between them, the overtaking code don't let the back vehicle to start the overtaking for some reason.
Re: Hungarian Set / Colossal404's projects
Don't know if B-Trains exist in Hungary, but one could make sense in the set.


- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Hm, nope, but I like the idea, maybe one of this type will be included in the next release, or at least get into the tracking table. (something similar is already in with Magnum 500)alluke wrote:Don't know if B-Trains exist in Hungary,
BTW, where the photo taken? I don't see anything like this on european roads...
Re: Hungarian Set / Colossal404's projects
Hotlinked from http://commons.wikimedia.org/wiki/File: ... -train.jpg, "Photograph taken at Humppila, Finland."colossal404 wrote:BTW, where the photo taken? I don't see anything like this on european roads...
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Ooh, now I know, it reminds me of swedish logging trucks
It not used in Hungary too, but the set is expanding, maybe some time I have to rename it to "European Truck Set" 


- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Hungarian Set / Colossal404's projects
I think a European Truck set would be awesome, eGRVTS feels a little European to me but a proper european truck (or road vehicle) set would be nice for when I play in the UK, France, Germany, or other European countriescolossal404 wrote:Ooh, now I know, it reminds me of swedish logging trucksIt not used in Hungary too, but the set is expanding, maybe some time I have to rename it to "European Truck Set"


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Hi there!
I don't post anything new for a long time, but things are going in the background sssllloooowwwllyyyyy...
So, I've drawn 3 tipper color variations of a truck, and I don't know what should be? Draw all cargos to all colors and then randomize the appearance or draw cargos only to specified colors, so the player know what can the truck carry about the tipper color?
I don't post anything new for a long time, but things are going in the background sssllloooowwwllyyyyy...
So, I've drawn 3 tipper color variations of a truck, and I don't know what should be? Draw all cargos to all colors and then randomize the appearance or draw cargos only to specified colors, so the player know what can the truck carry about the tipper color?
- Attachments
-
- Left-ores, center-orher bulk cargoes, right-cereal
- 5511.PNG (834 Bytes) Viewed 3195 times
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Hungarian Set / Colossal404's projects
This is a nice idea.colossal404 wrote:draw cargos only to specified colors, so the player know what can the truck carry about the tipper color
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Thanks for the fast reply! This also saves me a lot of drawings 

- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Hungarian Set / Colossal404's projects
I think it would be cool if the tipper part was coloured related to the cargo.
BTW, will the next version of your bus and truck sets support firs and ecs cargos? could just code the stuff to handle cargo classes instead so that other sets can be used, like Pikka's Basic Industries, or OpenGFX Industries (which can enable industries not normally available to that climate)
BTW, will the next version of your bus and truck sets support firs and ecs cargos? could just code the stuff to handle cargo classes instead so that other sets can be used, like Pikka's Basic Industries, or OpenGFX Industries (which can enable industries not normally available to that climate)


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
Yup, FIRS and ECS will be fully supported, but coded as cargo classes, so other sets will be compatible too.
Another question:
Are there any paper rolls drawn other than original and OGFX ones?
Another question:
Are there any paper rolls drawn other than original and OGFX ones?
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Hungarian Set / Colossal404's projects
Obviously code the way you think best, but classes come with no guarantee they won't change (it's safer to assume they will), so you might consider using labels for specific cargo set. If your code is templated at all, using labels is usually easy.colossal404 wrote:Yup, FIRS and ECS will be fully supported, but coded as cargo classes, so other sets will be compatible too

Check the HEQS repo (pngs or psd), think I drew some for trams recently, possibly in several sizes. If not, recolour the steel coilsAre there any paper rolls drawn other than original and OGFX ones?

http://dev.openttdcoop.org/projects/heqs/repository
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
The coding isn't my work, AFAIK 5N87 is working on an universal cargo conversion table what can handle the problem. I don't know how it will work, so I just hope it will REALLY work 
And thanks, I found the paper rolls in the perfect size!

And thanks, I found the paper rolls in the perfect size!
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Hungarian Set / Colossal404's projects
...only I'm thinking it would be cool if we could transport grain and livestock with one truck?
- Attachments
-
- gc.PNG (2.34 KiB) Viewed 2822 times
Re: Hungarian Set / Colossal404's projects
That's technically feasible, so why not!
Personally I'd rather have them separate though. More often than not grain and livestock production are totally different.
Personally I'd rather have them separate though. More often than not grain and livestock production are totally different.
Who is online
Users browsing this forum: No registered users and 4 guests