Hungarian Set / Colossal404's projects

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Eddi
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Re: Hungarian Set / Colossal404's projects

Post by Eddi »

keep in mind that articulated vehicles can never overtake or be overtaken, this is a limitation in the code.
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

Eddi:
Articulated vehicles can be overtanken, but can't overtake anything.

Romazoon:
I think the game will handle it, if a truck is loaded and go slower, buses will overtake them, if not loaded and go fast, buses won't overtake them :)
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Re: Hungarian Set / Colossal404's projects

Post by romazoon »

colossal404 wrote:I think the game will handle it, if a truck is loaded and go slower, buses will overtake them, if not loaded and go fast, buses won't overtake them :)
really ?? i always thought that the overtaking decision is only based on the top speed of the two vehicule concerned (the overtaker and the overtaken)... but this is based on my gaming experience, i could be wrong...$


Edit: i tested... and i believe it s not working... this bus is staying stuck behind this truck and since long allready (they both have 14=kmh max speed)
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Re: Hungarian Set / Colossal404's projects

Post by Eddi »

The overtaking decision is based on current speed, not top speed. But like i said, it doesn't work with articulated vehicles.
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Re: Hungarian Set / Colossal404's projects

Post by romazoon »

hmm thanks for the explanation eddi...
but one thing still confuse me. why when my bus have a top speed of 140kmh and a trailer truck(articulated) have a lower top speed then the bus would overtake it without any problem ??
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

I experienced that if the back vehicle apporach when the front vehicle is accelrating, it doesn't start the overtaking, then if there aren't enough space between them, the overtaking code don't let the back vehicle to start the overtaking for some reason.
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Re: Hungarian Set / Colossal404's projects

Post by alluke »

Don't know if B-Trains exist in Hungary, but one could make sense in the set. :)

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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

alluke wrote:Don't know if B-Trains exist in Hungary,
Hm, nope, but I like the idea, maybe one of this type will be included in the next release, or at least get into the tracking table. (something similar is already in with Magnum 500)
BTW, where the photo taken? I don't see anything like this on european roads...
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Re: Hungarian Set / Colossal404's projects

Post by Kogut »

colossal404 wrote:BTW, where the photo taken? I don't see anything like this on european roads...
Hotlinked from http://commons.wikimedia.org/wiki/File: ... -train.jpg, "Photograph taken at Humppila, Finland."
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

Ooh, now I know, it reminds me of swedish logging trucks :D It not used in Hungary too, but the set is expanding, maybe some time I have to rename it to "European Truck Set" :roll:
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Re: Hungarian Set / Colossal404's projects

Post by NekoMaster »

colossal404 wrote:Ooh, now I know, it reminds me of swedish logging trucks :D It not used in Hungary too, but the set is expanding, maybe some time I have to rename it to "European Truck Set" :roll:
I think a European Truck set would be awesome, eGRVTS feels a little European to me but a proper european truck (or road vehicle) set would be nice for when I play in the UK, France, Germany, or other European countries
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

Hi there!

I don't post anything new for a long time, but things are going in the background sssllloooowwwllyyyyy...

So, I've drawn 3 tipper color variations of a truck, and I don't know what should be? Draw all cargos to all colors and then randomize the appearance or draw cargos only to specified colors, so the player know what can the truck carry about the tipper color?
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

Thanks for the fast reply! This also saves me a lot of drawings :)
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Re: Hungarian Set / Colossal404's projects

Post by NekoMaster »

I think it would be cool if the tipper part was coloured related to the cargo.

BTW, will the next version of your bus and truck sets support firs and ecs cargos? could just code the stuff to handle cargo classes instead so that other sets can be used, like Pikka's Basic Industries, or OpenGFX Industries (which can enable industries not normally available to that climate)
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

Yup, FIRS and ECS will be fully supported, but coded as cargo classes, so other sets will be compatible too.

Another question:
Are there any paper rolls drawn other than original and OGFX ones?
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Re: Hungarian Set / Colossal404's projects

Post by andythenorth »

colossal404 wrote:Yup, FIRS and ECS will be fully supported, but coded as cargo classes, so other sets will be compatible too
Obviously code the way you think best, but classes come with no guarantee they won't change (it's safer to assume they will), so you might consider using labels for specific cargo set. If your code is templated at all, using labels is usually easy. ;)
Are there any paper rolls drawn other than original and OGFX ones?
Check the HEQS repo (pngs or psd), think I drew some for trams recently, possibly in several sizes. If not, recolour the steel coils :)

http://dev.openttdcoop.org/projects/heqs/repository
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colossal404
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

The coding isn't my work, AFAIK 5N87 is working on an universal cargo conversion table what can handle the problem. I don't know how it will work, so I just hope it will REALLY work :)

And thanks, I found the paper rolls in the perfect size!
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Re: Hungarian Set / Colossal404's projects

Post by colossal404 »

...only I'm thinking it would be cool if we could transport grain and livestock with one truck?
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Re: Hungarian Set / Colossal404's projects

Post by FooBar »

That's technically feasible, so why not!

Personally I'd rather have them separate though. More often than not grain and livestock production are totally different.
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