Canadian/North American Graphics v1.0 Archive
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Canadian/North American Graphics v1.0 Archive
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Last edited by OzTrans on 08 Apr 2012 08:34, edited 1 time in total.
Re: Canadian/North American Graphics v1.0 Archive
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Last edited by OzTrans on 08 Apr 2012 08:33, edited 1 time in total.
Re: Canadian/North American Graphics v1.0 Archive
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Last edited by OzTrans on 08 Apr 2012 08:33, edited 1 time in total.
Re: Canadian/North American Graphics v1.0 Archive
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Last edited by OzTrans on 08 Apr 2012 08:32, edited 1 time in total.
Re: Canadian/North American Graphics v1.0 Archive
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Last edited by OzTrans on 08 Apr 2012 08:32, edited 1 time in total.
Re: Canadian/North American Graphics v1.0 Archive
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Last edited by OzTrans on 08 Apr 2012 08:32, edited 2 times in total.
Re: Canadian/North American Graphics v1.0 Archive
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Last edited by OzTrans on 08 Apr 2012 08:31, edited 1 time in total.
Re: Canadian/North American Graphics v1.0 Archive
Wow, THANK YOU!
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Re: Canadian Trans & depot
Canadian Trains question - is there any way to disable the depot? I miss using the Modern Depots grf.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Re: Canadian Trans & depot
I may be barking up the wrong tree here, but is the Modern Depots grf loaded before or after your CanSet grf?kamnet wrote:Canadian Trains question - is there any way to disable the depot? I miss using the Modern Depots grf.
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Re: Canadian Trans & depot
I thought I had tried both ways, but couldn't remember. So I started a new game and put New Depot last. Volia, it works. *sighs* I don't know why I can't remember to check these things FIRST Thanks for the reminder.wallyweb wrote:I may be barking up the wrong tree here, but is the Modern Depots grf loaded before or after your CanSet grf?kamnet wrote:Canadian Trains question - is there any way to disable the depot? I miss using the Modern Depots grf.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: Canadian Trans & depot
Always a pleasure.kamnet wrote:Thanks for the reminder.
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Re: Canadian/North American Graphics v1.0 Archive
The NA road set v1.0 has some "funny" sprite somewhere, if a certain parameter combination is set (I didn't test all, but it doesn't happen without parameters). See the screenshot. Probably irrelevant as the successor is in the pipe, but maybe it helps nevertheless
EDIT: it's quite clearly the last parameter set.
EDIT: it's quite clearly the last parameter set.
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- NA Roads with parameters
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Re: Canadian/North American Graphics v1.0 Archive
The last parameter is for setting the use of Headquarters.planetmaker wrote:The NA road set v1.0 ...
EDIT: it's quite clearly the last parameter set.
If set to 4, then - "in a sub-tropical game, use rainforest headquarter instead of desert one."
So, I have to ask (as I am unable to determine this from your screenshot), have you selected the tropical climate for your game?
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Re: Canadian/North American Graphics v1.0 Archive
Well, yes. Otherwise setting that parameter to 4 would be pointless. But actually, even if not, it must not give rise to an error of the type "unexpected sprite" - which is not an error a newgrf can define on its own.wallyweb wrote:The last parameter is for setting the use of Headquarters.planetmaker wrote:The NA road set v1.0 ...
EDIT: it's quite clearly the last parameter set.
If set to 4, then - "in a sub-tropical game, use rainforest headquarter instead of desert one."
So, I have to ask (as I am unable to determine this from your screenshot), have you selected the tropical climate for your game?
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Re: Canadian/North American Graphics v1.0 Archive
I agree, but unfortunately, not everybody else on these forums think as logically as do you and I.planetmaker wrote:Well, yes. Otherwise setting that parameter to 4 would be pointless.
Unless, of course, a proper error message was never included. It smells like a bug to me. I'll give it a go under TTDPatch to see what happens. Might be a day or two or three before I can get around to it though.But actually, even if not, it must not give rise to an error of the type "unexpected sprite" - which is not an error a newgrf can define on its own.
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Re: Canadian/North American Graphics v1.0 Archive
Not quite. Available via NFO are the error messages are described at the actionB page in the newgrf wiki. "unexpected sprite" is not the default error message; if a wrong or missing error message would be defined, the error would be one of of the parse-errors in the ActionB itselfwallyweb wrote:Unless, of course, a proper error message was never included. It smells like a bug to me. I'll give it a go under TTDPatch to see what happens. Might be a day or two or three before I can get around to it though.But actually, even if not, it must not give rise to an error of the type "unexpected sprite" - which is not an error a newgrf can define on its own.
Code: Select all
grfmsg(7, "GRFLoadError: Invalid severity id %d. Setting to 2 (non-fatal error).", severity);
grfmsg(7, "GRFLoadError: Invalid message id.");
grfmsg(7, "GRFLoadError: No message data supplied.");
grfmsg(7, "GRFLoadError: No custom message supplied.");
grfmsg(7, "GRFLoadError: No message data supplied.");
Code: Select all
grfmsg(0, "LoadNewGRFFile: Unexpected sprite, disabling");
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Re: Canadian/North American Graphics v1.0 Archive
That says it all, although I'll still, when able, give it a go under TTDPatch. (Unless somebody beats me to the Start/Finish line)planetmaker wrote: ... thus TTDP and earlier versions of OpenTTD might probably notice it, but won't complain (much).
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Re: Canadian/North American Graphics v1.0 Archive
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Last edited by OzTrans on 08 Apr 2012 08:35, edited 1 time in total.
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