64Leanden wrote:Do these work with other Industry GRFs? FIRS for example?
How many available slots are there for industries anyway?
Housing as Industries 0.1.1
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Re: Concept: Housing blocks as industries
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Re: Concept: Housing blocks as industries
The only conflict with FIRS it currently has is that it refuses to be placed near a furniture factory. I'll see if I can fix that.
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Re: Concept: Housing blocks as industries
At a guess, your industry has the action 0 prop for conflicting industry types set.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
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Re: Concept: Housing blocks as industries
Cant you instead make them as newobjects? Or is it not possible for newobjects to generate cargo? Like the 'building plop' in simcity.
Re: Concept: Housing blocks as industries
Newobjects are completely unaware of cargo.zooks wrote:Or is it not possible for newobjects to generate cargo?
Re: Concept: Housing blocks as industries
Hy Emperor Jake,
any new progress with this? I use this in my games, but the graphics looks pretty bad in TTRS towns.
any new progress with this? I use this in my games, but the graphics looks pretty bad in TTRS towns.
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Re: Concept: Housing blocks as industries
Hi Jake,Emperor Jake wrote:I've been working on this, using some TTRS apartments blocks (with Zimmlock's kind permission of course). Having gotten the hang of tilelayouts and spritelayouts I put together these complexes...
Would it be possible to provide a NewGRF with those apartment blocks? They look quite nice to me (much better than the industrialization era from your first post) and would allow quite some further options for town developing.
@ Coldice: Thanks for digging this up!
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Re: Concept: Housing blocks as industries
This is indeed very interesting! I don't always like that it is the citycenter that gets the highrise buildings. In some cities it looks nicer (or more historical correct, when you play scenario's based on reallife) to have an historic center, with a modern outer ring around it. Hope this will be developed more!
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Re: Concept: Housing blocks as industries
Wow hey, thanks for reminding me about this. I almost forgot about it.
A while ago, I actually coded a version that uses TTRS buildings in various styles and layouts. I'll polish it and release it as an alpha really soon.
Only thing is, I haven't gotten round to figuring out how to make certain layouts only appear in certain time periods.
A while ago, I actually coded a version that uses TTRS buildings in various styles and layouts. I'll polish it and release it as an alpha really soon.
Only thing is, I haven't gotten round to figuring out how to make certain layouts only appear in certain time periods.
Re: Concept: Housing blocks as industries
I'm not really sure if industry can be date dependent. Like for instance trains or stationbuildings. On the other hand, I don't see the problem with that. I like it to be possible to make a citycenter with 18th century buildings and also a modern officeblock on the edge of town at the same time.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Concept: Housing blocks as industries
Somehow industries must be able to become date dependent. I remember that the steel works of ISR Industrial Station Renewal had two appearances depending on the date built.
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There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
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Re: Concept: Housing blocks as industries
ISR is a station set, not an industry set.bremerjoe wrote:Somehow industries must be able to become date dependent. I remember that the steel works of ISR Industrial Station Renewal had two appearances depending on the date built.
But I know some of the ECS industries change appearance over time: http://www.tt-wiki.net/wiki/ECS_Basic_V ... t#Features
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Re: Concept: Housing blocks as industries
Stupid me. Actually just got home and wanted to check out what year it was sand so on but I guess that s useless now.PaulC wrote:ISR is a station set, not an industry set.bremerjoe wrote:Somehow industries must be able to become date dependent. I remember that the steel works of ISR Industrial Station Renewal had two appearances depending on the date built.
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
Re: Concept: Housing blocks as industries
You should be able to use industry callback 28 for this: http://newgrf-specs.tt-wiki.net/wiki/Ca ... y_.2828.29
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Re: Concept: Housing blocks as industries
Industries can do most of the sensible things you can think of*, and also some of the more insane things.Quast65 wrote:I'm not really sure if industry can be date dependent.
*some of the methods required might be arcane and tortuous.
[The industry spec is quite powerful because you have callbacks and vars for both industry and each tile in the industry. You also have persistent storage available, and a comprehensive set of animation vars and cbs]
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: Concept: Housing blocks as industries
Here is an alpha release of the Housing as Industries set. It contains three styles of buildings, all from TTRS and drawn by Zimmlock. Some have been slightly modified to fit in a larger housing complex. It allows you to create Communist style towns with rows and rows of big grey blocks, but be warned, if they are bunched together they generate a LOT of passengers
This idea seems to be well received, I will hopefully get some time to continue working on this and my other projects soon.
This idea seems to be well received, I will hopefully get some time to continue working on this and my other projects soon.
- Attachments
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- HousingInd.tar
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Re: Concept: Housing blocks as industries
Thanks you kind sir!Emperor Jake wrote:Here is an alpha release of the Housing as Industries set.
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
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Re: Concept: Housing blocks as industries
Assuming this project is not moribund...
I was wondering if it could be coded so
a) The industry looked like an industrial shed
b) It wasn't limited to close to towns
That was I could place it next to an exiting industry and then transport "workers" to and from the factories
I was wondering if it could be coded so
a) The industry looked like an industrial shed
b) It wasn't limited to close to towns
That was I could place it next to an exiting industry and then transport "workers" to and from the factories
Re: Concept: Housing blocks as industries
It's not enough that they already live in Cold War-era block housing, now you want to move them to sheds??
[re-reads]
Oh, wait, are you wanting to take them FROM the ugly block housing TO the ugly industrial sheds?
[re-reads]
Oh, wait, are you wanting to take them FROM the ugly block housing TO the ugly industrial sheds?
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