[In Dev]South Australian Pack
Moderator: Locomotion Moderators
[In Dev]South Australian Pack
Hi.
I've been looking over vehicle creation a bit, but as far as I can tell, I don't have the tools do to it; most critically, 3dsmax. If I was able to get it I would've started work on a pack I've been wanting for a while - TransAdelaide. That is, the trains and content generally around the Adelaide/SA area. It would have compromised signals, rolling stock, and buildings as well as trains. Of course, not being able to do it is annoying, but I can ask anyone who is interested. I have collated a bunch of info on the trains in question.
Edit: This topic has become people helping me with my first pack...
Here are the trains I would like to see:
Locomotives
2000, 2100 'Jumbo', 3000, 3100, 300 and 400 'Red Hen' class railcars - Adelaide Metro and South Aus State Livery
AN GM class
AN Guard Van
An 830 class
SAR Centenary Car
SAR 520 ARHS 'Whispering Giant' Loco & Tender
SAR 930 class
SAR 930 Single
SAR/Spoornet class 34 EMD
Trams
Flexity Classic - AM Livery
H Class
Citadis 403 - AM Livery
Now I have collected a lot of data for these trains - I've done my homework ^^ And so if someone is interested and has the right tools, PM me.
Also, I would like to know where to get a free 3dsmax that I can use for this project, if I can get one at all.
Thanks.
I've been looking over vehicle creation a bit, but as far as I can tell, I don't have the tools do to it; most critically, 3dsmax. If I was able to get it I would've started work on a pack I've been wanting for a while - TransAdelaide. That is, the trains and content generally around the Adelaide/SA area. It would have compromised signals, rolling stock, and buildings as well as trains. Of course, not being able to do it is annoying, but I can ask anyone who is interested. I have collated a bunch of info on the trains in question.
Edit: This topic has become people helping me with my first pack...
Here are the trains I would like to see:
Locomotives
2000, 2100 'Jumbo', 3000, 3100, 300 and 400 'Red Hen' class railcars - Adelaide Metro and South Aus State Livery
AN GM class
AN Guard Van
An 830 class
SAR Centenary Car
SAR 520 ARHS 'Whispering Giant' Loco & Tender
SAR 930 class
SAR 930 Single
SAR/Spoornet class 34 EMD
Trams
Flexity Classic - AM Livery
H Class
Citadis 403 - AM Livery
Now I have collected a lot of data for these trains - I've done my homework ^^ And so if someone is interested and has the right tools, PM me.
Also, I would like to know where to get a free 3dsmax that I can use for this project, if I can get one at all.
Thanks.
Last edited by damo566 on 23 Feb 2010 13:31, edited 2 times in total.
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Re: [Request]South Australian Pack
VICSIG
Also, can we add these to the list?
And damo, blender or even googlesketchup (convert to blender to get png's); can be used to create models for locomotion.
So if you ever find yourself bored, have a fiddle with them, and one day you might even make a pack or two.
Also, can we add these to the list?
And damo, blender or even googlesketchup (convert to blender to get png's); can be used to create models for locomotion.
So if you ever find yourself bored, have a fiddle with them, and one day you might even make a pack or two.
Re: [Request]South Australian Pack
Okay, cool. I've played with Blender before but I don't know how to do anything useful such as colour in. I'll have a look at Sketchup and see if I can work it out..
What locos would you like? There's a lot of work in that site ...
What locos would you like? There's a lot of work in that site ...
The Loco Book - guide to Everything. Something you want to add?


Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
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Re: [Request]South Australian Pack
well; all of them sooner or later, ill hhelp out as much as I can, I make my models on sketchup; then I convert them into blender, so I can get all the required pngs.
Not only are there trains, but also trams, however I wont beable to start helping right now, as ive got two other projects in the works, and sadly not lomo related.
Not only are there trains, but also trams, however I wont beable to start helping right now, as ive got two other projects in the works, and sadly not lomo related.
Re: [Request]South Australian Pack
Okay, thanks. I'll be needing some help.
Here is a sketch of my first play with.. well, Sketch: How do they look compared to the picture in post #1? My driver's window is wonky but eh. I wonder if anyone knows the dimensions of the actual train - All I have to work with is the gauge size.
Thanks to school, I have experience in Autodesk Inventor, so that help a bit here, but a question: What tools are there for the 2d sketch? I would like to curve all the edges ('fillet' in inventor) so what command is it?
I feel I'll be asking a lot of questions later on...
Here is a sketch of my first play with.. well, Sketch: How do they look compared to the picture in post #1? My driver's window is wonky but eh. I wonder if anyone knows the dimensions of the actual train - All I have to work with is the gauge size.
Thanks to school, I have experience in Autodesk Inventor, so that help a bit here, but a question: What tools are there for the 2d sketch? I would like to curve all the edges ('fillet' in inventor) so what command is it?
I feel I'll be asking a lot of questions later on...
The Loco Book - guide to Everything. Something you want to add?


Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
- Illegal_Alien
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Re: [Request]South Australian Pack
Er you are asking for a train, then you gonna make it yourself, now we need to find the details of the trains you requested? My head hurts. What is exactly the thing you want to do? Because i got the feeling you dont know what you are doing 

:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Re: [Request]South Australian Pack
I'll find out when I get there ^^Illegal_Alien wrote:Er you are asking for a train, then you gonna make it yourself, now we need to find the details of the trains you requested? My head hurts. What is exactly the thing you want to do? Because i got the feeling you dont know what you are doing
PUt simply, I just want to have a 2100 in my objdata.

Can someone change the topic title to [In Dev]?
The Loco Book - guide to Everything. Something you want to add?


Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Re: [Request]South Australian Pack
YOU can. edit your first post and change the subject.
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

Project: Australian buses
Re: [In Dev]South Australian Pack
First loco coming along slowly...
a 2000.The Loco Book - guide to Everything. Something you want to add?


Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
- Illegal_Alien
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Re: [In Dev]South Australian Pack
Looks good, but dont make it too detailed if only for locomotion.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Re: [In Dev]South Australian Pack
People can see in, as in the Prauge Metro pack. You can see in well enough to know if there's anything inside or not.
Update:
Update:
The Loco Book - guide to Everything. Something you want to add?


Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Re: [In Dev]South Australian Pack
Now I've a few more questions: Firstly, I can't see myself shooting all the pictures from in sketchup. I know someone mentioned about exporting it to Blender, but I don't know how to use Blender despite many attempts. Will I need to colour it in Sketchup or just export it as is? And what do I export it to? :/
Last thing is what I'd need to do to in Blender. I assume whatshisface from above will know what to do then...
Last thing is what I'd need to do to in Blender. I assume whatshisface from above will know what to do then...

The Loco Book - guide to Everything. Something you want to add?


Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
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- Posts: 675
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Re: [In Dev]South Australian Pack
1. Your going to have too google "Converting .sketch to .blend"; there you will find the way to do it.
As for getting the images, its just a matter of trial and error; first you have to set the camera up pointing at an angle (I think its 45, not too sure, the ans was re-given to me here; search for "Image angles";
When you convert to blander, you wont need to do much, just have the camera setup right, and make sure the setting are capturing X images from all the required angles.
-------------------------
http://www.blender.org/education-help/tutorials/
This site will give you some very nice tips; and even show you how to create a basic model, then go on from there.
As for getting the images, its just a matter of trial and error; first you have to set the camera up pointing at an angle (I think its 45, not too sure, the ans was re-given to me here; search for "Image angles";
When you convert to blander, you wont need to do much, just have the camera setup right, and make sure the setting are capturing X images from all the required angles.
-------------------------
http://www.blender.org/education-help/tutorials/
This site will give you some very nice tips; and even show you how to create a basic model, then go on from there.
Re: [In Dev]South Australian Pack
Update: The 2000 is done
@Blander (:P):
I'f it's simply a matter of positioning the cameras, I can do that in sketch alone because it can take .pngs. Is there a script in blender or something?
I know there is help for 3dsmax. Long story short, I once had a free demo of it, but it's gone... so to ask a question somewhere above, where can I get a free 3dsmax? I had a look on Autodesk's site but that one is a 30 day trial and I doubt that's long enough for what I want to do.

I'f it's simply a matter of positioning the cameras, I can do that in sketch alone because it can take .pngs. Is there a script in blender or something?
I know there is help for 3dsmax. Long story short, I once had a free demo of it, but it's gone... so to ask a question somewhere above, where can I get a free 3dsmax? I had a look on Autodesk's site but that one is a 30 day trial and I doubt that's long enough for what I want to do.
The Loco Book - guide to Everything. Something you want to add?


Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
- Plastikman
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Re: [In Dev]South Australian Pack
I hate to say it, You are not "Done". you have only started.
Besides some of the obvious flaws like the front windows all wrong. you missing some obvious body details. Also, don't forget the Anti-Climber pilot and all the undercarriage electrical, motors on the powercar, the "Jumbo" cockpit, The roof crap on the power car, etc.
you have just started, now comes the fun part where you super detail it. Right now it will just looks like a block in game.
Also, by just cutting holes in the side for windows , it might come out pretty bad when you go to render it. especially when the inside floor and walls match the outside color. you should just fill them in with tinted windows.
PS your interior looks like a Winnebago or mobile home. not a train
you need a kitchen and TV now.
you have a couch blocking a door. fire hazard.
Besides some of the obvious flaws like the front windows all wrong. you missing some obvious body details. Also, don't forget the Anti-Climber pilot and all the undercarriage electrical, motors on the powercar, the "Jumbo" cockpit, The roof crap on the power car, etc.
you have just started, now comes the fun part where you super detail it. Right now it will just looks like a block in game.
Also, by just cutting holes in the side for windows , it might come out pretty bad when you go to render it. especially when the inside floor and walls match the outside color. you should just fill them in with tinted windows.
PS your interior looks like a Winnebago or mobile home. not a train

you have a couch blocking a door. fire hazard.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
Re: [In Dev]South Australian Pack
Take a look at prague metro and you'll see that the positions of the interior means nothing. You only need to have something in there and it works.
This isn't a powercar, it's a trailer. Also isn't a driving (Cab'd) trailer. Therefore I needn't worry about the roof. And, I want to put moving bogies underneath so I need to know where they appear in game before I can add the thing between.
I will get on the details and stuff you speak of after I know how to get it to work. I find no point in continuing unless I make sure I can actually use the models...
How are the front windows wrong? The only fault I find is that it's flipped LR..
I'll get on the windows as soon as I find a transparent texture.
This isn't a powercar, it's a trailer. Also isn't a driving (Cab'd) trailer. Therefore I needn't worry about the roof. And, I want to put moving bogies underneath so I need to know where they appear in game before I can add the thing between.
I will get on the details and stuff you speak of after I know how to get it to work. I find no point in continuing unless I make sure I can actually use the models...
How are the front windows wrong? The only fault I find is that it's flipped LR..
I'll get on the windows as soon as I find a transparent texture.
The Loco Book - guide to Everything. Something you want to add?


Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
Need it, find it:
Read this now: Like, seriously.
I build detailed Locomotion routes in the spirit of TRS2006.
-
- Chief Executive
- Posts: 675
- Joined: 20 Nov 2005 12:10
- Location: Australia; Melbourne
Re: [In Dev]South Australian Pack
He was partly joking with you; whats missing is the under belly (Bogey wheels)
As for the windows, now you just need to refill in the windows, then add the glass effect to give it the nicer look.
There is/was a script, If I didnt lose the internet due to being an cross country trucker; I could of given you the scripts I used in blender to create the pngs (But its pointless in saying it now)
As for the windows, now you just need to refill in the windows, then add the glass effect to give it the nicer look.
There is/was a script, If I didnt lose the internet due to being an cross country trucker; I could of given you the scripts I used in blender to create the pngs (But its pointless in saying it now)
Re: [In Dev]South Australian Pack
As you're probably aware, you'll eventually have to limit the colors to those available on the Loco palette. That pretty much rules out a generic transparent texture you may find that was intended to work for regular (high bit) png pictures.I'll get on the windows as soon as I find a transparent texture.
This link http://wiki.locomotiondepot.net/index.p ... te_Palette on the WIKI has a breakdown of the color useage (assignments), and also a grid map of the colors. Only certain ones can be used for transparency and it's not clear to me whether semi-transparency is even available at all.
Obviously, the background blue (#255) is fully transparent, but it's only intended for the background. Color #0 (dark pink) is the fully transparent color intended for the object itself. The only other one documented is #47 called "glass mask color", but there's a comment that states it's only been seen to work on stations so far.
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