US square Map
Moderator: Locomotion Moderators
US square Map
With Zimlock's Permission I release to you one of his best maps ever
He couldn't release it in its intended version because of various bugs, But I have worked through them and the map now works with the auto mod.
The Scenario:
A large Square ocean with one central peninsula with difficult industry placement
The challenge is to deliver 100,000 automobiles
It requires the DK Union pacific and Burlington Northern Sets as well as the provo map pack, the US set, the enhanced paper cycle, and the auto mod of course.
the full list of mod files required is
--- Sounds ---
SNDD70FA : SNDD70FA.dat
SNDD70HO : sndd70ho.dat
SNDDDXEN : SNDDDXEN.dat
SNDDSH9E : SNDDSH9E.dat
SNDFP7FA : sndfp7fa.dat
SNDFP7HO : sndfp7ho.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35E : SNDGP35E.dat
SNDGP35H : SNDGP35H.dat
SNDSD40E : SNDSD40E.dat
SNDSD40H : SNDSD40H.dat
SNDSD45E : SNDSD45E.dat
SNDUSAIR : sndusair.dat
SNGP40HO : SNGP40HO.dat
--- Ground ---
SALTFLAT : SALTFLAT.dat
--- Cargo Types ---
AUTOPRTS : AUTOPRTS.dat
AUTOS : AUTO.dat
PLASTIC : PLASTIC.dat
SCRAP : SCRAP.dat
WDCHPS : WDCHPS.dat
--- Signals ---
SIGCUS1 : sigcus1.dat
SIGCUS2 : sigcus2.dat
SIGDWARF : sigdwarf.dat
SIGUSGN1 : SIGUSGN1.dat
SIGUSGN2 : SIGUSGN2.dat
--- Train Stations ---
TRSTAFRT : TRSTAFRT.dat
TRSTAINV : TRSTAINV.dat
TRSTATFR : trstatfr.dat
--- Track Mods ---
TREXFRTW : TREXFRTW.dat
--- Vehicles ---
DKAXP861 : DKAXP861.dat
DKBFA891 : DKBFA891.dat
DKBFA892 : DKBFA892.dat
DKBGHB51 : DKBGHB51.dat
DKBNGB51 : DKBNGB51.dat
DKBNGB52 : DKBNGB52.dat
DKBXP861 : DKBXP861.dat
DKCXP861 : DKCXP861.dat
DKMLGP38 : DKMLGP38.dat
DKNGP15 : DKNGP15.dat
DKNGP401 : DKNGP401.dat
DKNGP501 : DKNGP501.dat
DKNGP502 : DKNGP502.dat
DKNHT100 : DKNHT100.dat
DKNHT102 : DKNHT102.dat
DKNHT103 : DKNHT103.dat
DKNLO101 : DKNLO101.dat
DKNLO102 : DKNLO102.dat
DKNMP151 : DKNMP151.dat
DKNSD400 : DKNSD400.dat
DKNSD401 : DKNSD401.dat
DKNSD421 : DKNSD421.dat
DKNSD422 : DKNSD422.dat
DKNSD423 : DKNSD423.dat
DKNSD42B : DKNSD42B.dat
DKNSD451 : DKNSD451.dat
DKNSD452 : DKNSD452.dat
DKRBGB51 : DKRBGB51.dat
DKRBGB52 : DKRBGB52.dat
DKUCA131 : DKUCA131.dat
DKUE4401 : DKUE4401.dat
DKUFA891 : DKUFA891.dat
DKUFC891 : DKUFC891.dat
DKUFC892 : DKUFC892.dat
DKUFC893 : DKUFC893.dat
DKUGP15 : DKUGP15.dat
DKUGP351 : DKUGP351.dat
DKUGP352 : DKUGP352.dat
DKUGP353 : DKUGP353.dat
DKUGP354 : DKUGP354.dat
DKUGP381 : DKUGP381.dat
DKUGP382 : DKUGP382.dat
DKUGP401 : DKUGP401.dat
DKUGP402 : DKUGP402.dat
DKUGP501 : DKUGP501.dat
DKUHT100 : DKUHT100.dat
DKUHT101 : DKUHT101.dat
DKUHT102 : DKUHT102.dat
DKULO101 : DKULO101.dat
DKULO102 : DKULO102.dat
DKULO103 : DKULO103.dat
DKULO104 : DKULO104.dat
DKUMP151 : DKUMP151.dat
DKUMP152 : DKUMP152.dat
DKUPGB51 : DKUPGB51.dat
DKUPGB52 : DKUPGB52.dat
DKUPGB53 : DKUPGB53.dat
DKUSD381 : DKUSD381.dat
DKUSD382 : DKUSD382.dat
DKUSD421 : DKUSD421.dat
DKUSD422 : DKUSD422.dat
DKUSD423 : DKUSD423.dat
DKUSD424 : DKUSD424.dat
DKUSD42B : DKUSD42B.dat
DKUSD4T1 : DKUSD4T1.dat
DKUSD501 : DKUSD501.dat
DKUXP601 : DKUXP601.dat
DKUXP602 : DKUXP602.dat
DKUXP603 : DKUXP603.dat
DKUXP861 : DKUXP861.dat
DKUXP862 : DKUXP862.dat
TRACKCN1 : TRACKCN1.dat
USAB5021 : USAB5021.dat
USAB6024 : USAB6024.dat
USAB6068 : USAB6068.dat
USABHC25 : USABHC25.dat
USABHC33 : USABHC33.dat
USABHC35 : USABHC35.dat
USABHC45 : USABHC45.dat
USACCS44 : USACCS44.dat
USACCS5 : USACCS5.dat
USACFC44 : USACFC44.dat
USACOS14 : USACOS14.dat
USAFC45 : USAFC45.dat
USC30706 : USC30706.dat
USC30707 : USC30707.dat
USC30708 : USC30708.dat
USC33707 : USC33707.dat
USC36707 : USC36707.dat
USC36708 : USC36708.dat
USC41507 : USC41507.dat
USC42407 : USC42407.dat
USD908 : USD908.dat
USD909 : USD909.dat
USDDA40X : USDDA40X.dat
USF3A21 : USF3A21.dat
USF3B21 : USF3B21.dat
USF7A08 : USF7A08.dat
USF7B08 : USF7B08.dat
USFB5725 : USFB5725.dat
USFB5798 : USFB5798.dat
USFB5799 : USFB5799.dat
USFRED : USFRED.dat
USGBC464 : USGBC464.dat
USGBC517 : USGBC517.dat
USGBC524 : USGBC524.dat
USGBC536 : USGBC536.dat
USGBC538 : USGBC538.dat
USGDS012 : USGDS012.dat
USGEVO09 : USGEVO09.dat
USGP3008 : USGP3008.dat
USGP3508 : USGP3508.dat
USGP3S08 : USGP3S08.dat
USGP4243 : USGP4243.dat
USGP4X08 : USGP4X08.dat
USGP6008 : USGP6008.dat
USHBG06 : USHBG06.dat
USHBG08 : USHBG08.dat
USHBG09 : USHBG09.dat
USHBG36 : USHBG36.dat
USHC306 : USHC306.dat
USHC308 : USHC308.dat
USLB01 : USLB01.dat
USLB02 : USLB02.dat
USLS01 : USLS01.dat
USLS02 : USLS02.dat
USLSB01 : USLSB01.dat
USLSB03 : USLSB03.dat
USMOWCRN : USMOWCRN.dat
USMOWFLT : USMOWFLT.dat
USMOWSPR : USMOWSPR.dat
USSCC03 : USSCC03.dat
USSCC31 : USSCC31.dat
USSCG560 : USSCG560.dat
USSD4208 : USSD4208.dat
USSD4209 : USSD4209.dat
USSD4508 : USSD4508.dat
USSD45H6 : USSD45H6.dat
USSD4T09 : USSD4T09.dat
USSD5T08 : USSD5T08.dat
USSD6M08 : USSD6M08.dat
USSD7006 : USSD7006.dat
USSD7A08 : USSD7A08.dat
USSD7A20 : USSD7A20.dat
USSD7A28 : USSD7A28.dat
USSD7A31 : USSD7A31.dat
USSD7A39 : USSD7A39.dat
USSD7A59 : USSD7A59.dat
USSD7A94 : USSD7A94.dat
USSFC21 : USSFC21.dat
USSFC31 : USSFC31.dat
USSW1238 : USSW1238.dat
UST1DL84 : UST1DL84.dat
UST1DL85 : UST1DL85.dat
UST1DS53 : UST1DS53.dat
UST1DS79 : UST1DS79.dat
UST1DS87 : UST1DS87.dat
UST4849 : UST4849.dat
UST4850 : UST4850.dat
UST4851 : UST4851.dat
UST4852 : UST4852.dat
UST5606 : UST5606.dat
UST5653 : UST5653.dat
UST5654 : UST5654.dat
UST5655 : UST5655.dat
UST622 : UST622.dat
USTANKT : USTANKT.dat
US-TTX-2 : US-TTX-2.dat
US-TTX-4 : US-TTX-4.dat
US-TTX-6 : US-TTX-6.dat
USWC06 : USWC06.dat
USWC14 : USWC14.dat
USWC25 : USWC25.dat
USWC29 : USWC29.dat
--- Buildings ---
BLDUSAP1 : BLDUSAP1.dat
BLDUSAP2 : BLDUSAP2.dat
BLDUSH02 : BLDUSH02.dat
BLDUSHT1 : BLDUSHT1.dat
BLDUSRS1 : BLDUSRS1.dat
BLDUSRS2 : BLDUSRS2.dat
BLDUSS01 : BLDUSS01.dat
BLDUSSO1 : BLDUSSO1.dat
BLDUSSO2 : BLDUSSO2.dat
BLDUSSO3 : BLDUSSO3.dat
USBLDMH : BLDUSH01.dat
--- Industries ---
AUTOPLUS : AUTOPLUS.dat
CHEMWOUS : CHEMWOUS.dat
FACTORUS : FACTORUS.dat
GRAINELE : GRAINELE.dat
PAPRMIL2 : PAPRMIL2.dat
PARTFACT : PARTFACT.dat
SAWMLL2 : SAWMLL2.dat
SCRAPYRD : SCRAPYRD.dat
He couldn't release it in its intended version because of various bugs, But I have worked through them and the map now works with the auto mod.
The Scenario:
A large Square ocean with one central peninsula with difficult industry placement
The challenge is to deliver 100,000 automobiles
It requires the DK Union pacific and Burlington Northern Sets as well as the provo map pack, the US set, the enhanced paper cycle, and the auto mod of course.
the full list of mod files required is
--- Sounds ---
SNDD70FA : SNDD70FA.dat
SNDD70HO : sndd70ho.dat
SNDDDXEN : SNDDDXEN.dat
SNDDSH9E : SNDDSH9E.dat
SNDFP7FA : sndfp7fa.dat
SNDFP7HO : sndfp7ho.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35E : SNDGP35E.dat
SNDGP35H : SNDGP35H.dat
SNDSD40E : SNDSD40E.dat
SNDSD40H : SNDSD40H.dat
SNDSD45E : SNDSD45E.dat
SNDUSAIR : sndusair.dat
SNGP40HO : SNGP40HO.dat
--- Ground ---
SALTFLAT : SALTFLAT.dat
--- Cargo Types ---
AUTOPRTS : AUTOPRTS.dat
AUTOS : AUTO.dat
PLASTIC : PLASTIC.dat
SCRAP : SCRAP.dat
WDCHPS : WDCHPS.dat
--- Signals ---
SIGCUS1 : sigcus1.dat
SIGCUS2 : sigcus2.dat
SIGDWARF : sigdwarf.dat
SIGUSGN1 : SIGUSGN1.dat
SIGUSGN2 : SIGUSGN2.dat
--- Train Stations ---
TRSTAFRT : TRSTAFRT.dat
TRSTAINV : TRSTAINV.dat
TRSTATFR : trstatfr.dat
--- Track Mods ---
TREXFRTW : TREXFRTW.dat
--- Vehicles ---
DKAXP861 : DKAXP861.dat
DKBFA891 : DKBFA891.dat
DKBFA892 : DKBFA892.dat
DKBGHB51 : DKBGHB51.dat
DKBNGB51 : DKBNGB51.dat
DKBNGB52 : DKBNGB52.dat
DKBXP861 : DKBXP861.dat
DKCXP861 : DKCXP861.dat
DKMLGP38 : DKMLGP38.dat
DKNGP15 : DKNGP15.dat
DKNGP401 : DKNGP401.dat
DKNGP501 : DKNGP501.dat
DKNGP502 : DKNGP502.dat
DKNHT100 : DKNHT100.dat
DKNHT102 : DKNHT102.dat
DKNHT103 : DKNHT103.dat
DKNLO101 : DKNLO101.dat
DKNLO102 : DKNLO102.dat
DKNMP151 : DKNMP151.dat
DKNSD400 : DKNSD400.dat
DKNSD401 : DKNSD401.dat
DKNSD421 : DKNSD421.dat
DKNSD422 : DKNSD422.dat
DKNSD423 : DKNSD423.dat
DKNSD42B : DKNSD42B.dat
DKNSD451 : DKNSD451.dat
DKNSD452 : DKNSD452.dat
DKRBGB51 : DKRBGB51.dat
DKRBGB52 : DKRBGB52.dat
DKUCA131 : DKUCA131.dat
DKUE4401 : DKUE4401.dat
DKUFA891 : DKUFA891.dat
DKUFC891 : DKUFC891.dat
DKUFC892 : DKUFC892.dat
DKUFC893 : DKUFC893.dat
DKUGP15 : DKUGP15.dat
DKUGP351 : DKUGP351.dat
DKUGP352 : DKUGP352.dat
DKUGP353 : DKUGP353.dat
DKUGP354 : DKUGP354.dat
DKUGP381 : DKUGP381.dat
DKUGP382 : DKUGP382.dat
DKUGP401 : DKUGP401.dat
DKUGP402 : DKUGP402.dat
DKUGP501 : DKUGP501.dat
DKUHT100 : DKUHT100.dat
DKUHT101 : DKUHT101.dat
DKUHT102 : DKUHT102.dat
DKULO101 : DKULO101.dat
DKULO102 : DKULO102.dat
DKULO103 : DKULO103.dat
DKULO104 : DKULO104.dat
DKUMP151 : DKUMP151.dat
DKUMP152 : DKUMP152.dat
DKUPGB51 : DKUPGB51.dat
DKUPGB52 : DKUPGB52.dat
DKUPGB53 : DKUPGB53.dat
DKUSD381 : DKUSD381.dat
DKUSD382 : DKUSD382.dat
DKUSD421 : DKUSD421.dat
DKUSD422 : DKUSD422.dat
DKUSD423 : DKUSD423.dat
DKUSD424 : DKUSD424.dat
DKUSD42B : DKUSD42B.dat
DKUSD4T1 : DKUSD4T1.dat
DKUSD501 : DKUSD501.dat
DKUXP601 : DKUXP601.dat
DKUXP602 : DKUXP602.dat
DKUXP603 : DKUXP603.dat
DKUXP861 : DKUXP861.dat
DKUXP862 : DKUXP862.dat
TRACKCN1 : TRACKCN1.dat
USAB5021 : USAB5021.dat
USAB6024 : USAB6024.dat
USAB6068 : USAB6068.dat
USABHC25 : USABHC25.dat
USABHC33 : USABHC33.dat
USABHC35 : USABHC35.dat
USABHC45 : USABHC45.dat
USACCS44 : USACCS44.dat
USACCS5 : USACCS5.dat
USACFC44 : USACFC44.dat
USACOS14 : USACOS14.dat
USAFC45 : USAFC45.dat
USC30706 : USC30706.dat
USC30707 : USC30707.dat
USC30708 : USC30708.dat
USC33707 : USC33707.dat
USC36707 : USC36707.dat
USC36708 : USC36708.dat
USC41507 : USC41507.dat
USC42407 : USC42407.dat
USD908 : USD908.dat
USD909 : USD909.dat
USDDA40X : USDDA40X.dat
USF3A21 : USF3A21.dat
USF3B21 : USF3B21.dat
USF7A08 : USF7A08.dat
USF7B08 : USF7B08.dat
USFB5725 : USFB5725.dat
USFB5798 : USFB5798.dat
USFB5799 : USFB5799.dat
USFRED : USFRED.dat
USGBC464 : USGBC464.dat
USGBC517 : USGBC517.dat
USGBC524 : USGBC524.dat
USGBC536 : USGBC536.dat
USGBC538 : USGBC538.dat
USGDS012 : USGDS012.dat
USGEVO09 : USGEVO09.dat
USGP3008 : USGP3008.dat
USGP3508 : USGP3508.dat
USGP3S08 : USGP3S08.dat
USGP4243 : USGP4243.dat
USGP4X08 : USGP4X08.dat
USGP6008 : USGP6008.dat
USHBG06 : USHBG06.dat
USHBG08 : USHBG08.dat
USHBG09 : USHBG09.dat
USHBG36 : USHBG36.dat
USHC306 : USHC306.dat
USHC308 : USHC308.dat
USLB01 : USLB01.dat
USLB02 : USLB02.dat
USLS01 : USLS01.dat
USLS02 : USLS02.dat
USLSB01 : USLSB01.dat
USLSB03 : USLSB03.dat
USMOWCRN : USMOWCRN.dat
USMOWFLT : USMOWFLT.dat
USMOWSPR : USMOWSPR.dat
USSCC03 : USSCC03.dat
USSCC31 : USSCC31.dat
USSCG560 : USSCG560.dat
USSD4208 : USSD4208.dat
USSD4209 : USSD4209.dat
USSD4508 : USSD4508.dat
USSD45H6 : USSD45H6.dat
USSD4T09 : USSD4T09.dat
USSD5T08 : USSD5T08.dat
USSD6M08 : USSD6M08.dat
USSD7006 : USSD7006.dat
USSD7A08 : USSD7A08.dat
USSD7A20 : USSD7A20.dat
USSD7A28 : USSD7A28.dat
USSD7A31 : USSD7A31.dat
USSD7A39 : USSD7A39.dat
USSD7A59 : USSD7A59.dat
USSD7A94 : USSD7A94.dat
USSFC21 : USSFC21.dat
USSFC31 : USSFC31.dat
USSW1238 : USSW1238.dat
UST1DL84 : UST1DL84.dat
UST1DL85 : UST1DL85.dat
UST1DS53 : UST1DS53.dat
UST1DS79 : UST1DS79.dat
UST1DS87 : UST1DS87.dat
UST4849 : UST4849.dat
UST4850 : UST4850.dat
UST4851 : UST4851.dat
UST4852 : UST4852.dat
UST5606 : UST5606.dat
UST5653 : UST5653.dat
UST5654 : UST5654.dat
UST5655 : UST5655.dat
UST622 : UST622.dat
USTANKT : USTANKT.dat
US-TTX-2 : US-TTX-2.dat
US-TTX-4 : US-TTX-4.dat
US-TTX-6 : US-TTX-6.dat
USWC06 : USWC06.dat
USWC14 : USWC14.dat
USWC25 : USWC25.dat
USWC29 : USWC29.dat
--- Buildings ---
BLDUSAP1 : BLDUSAP1.dat
BLDUSAP2 : BLDUSAP2.dat
BLDUSH02 : BLDUSH02.dat
BLDUSHT1 : BLDUSHT1.dat
BLDUSRS1 : BLDUSRS1.dat
BLDUSRS2 : BLDUSRS2.dat
BLDUSS01 : BLDUSS01.dat
BLDUSSO1 : BLDUSSO1.dat
BLDUSSO2 : BLDUSSO2.dat
BLDUSSO3 : BLDUSSO3.dat
USBLDMH : BLDUSH01.dat
--- Industries ---
AUTOPLUS : AUTOPLUS.dat
CHEMWOUS : CHEMWOUS.dat
FACTORUS : FACTORUS.dat
GRAINELE : GRAINELE.dat
PAPRMIL2 : PAPRMIL2.dat
PARTFACT : PARTFACT.dat
SAWMLL2 : SAWMLL2.dat
SCRAPYRD : SCRAPYRD.dat
- Attachments
-
- MAP.zip
- The map
- (241.99 KiB) Downloaded 761 times
Last edited by rdrdrdrd on 07 Feb 2014 02:09, edited 1 time in total.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: US square Map
Some Screenshots
- Attachments
-
- my mainline
- Mainline.jpg (99.46 KiB) Viewed 10931 times
-
- the overall map
- Map.jpg (78.96 KiB) Viewed 10929 times
-
- some oilfeilds
- Oilfeilds.jpg (139.28 KiB) Viewed 10926 times
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: US square Map
that's quite the mod list...
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

Project: Australian buses
Re: US square Map
Good list, good map... some nice work there.
Andel
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
[/size]
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
[/size]
-
- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: US square Map
It is zimlocks map i just added the mods and placed the industries for him as well as posting it.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
Re: US square Map
Looks like more its a "install almost everything from Plastikman" scenario.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Re: US square Map
whats wrong with his stuff?
It 'needs' his stuff, also i couldnot get rid of the saltflat file so i threw the DK pack in there as well
the intention of the creator was for it to use the auto modAs Plastikman wrote a new scenario, i made it to be able to have generouse yards and long trains with a tough challange, transport 500.000 cars.
Unfortunatly something is spooky with the scenario, i can play it as long as i do not MOD a thing, i have a saved game that is fully MOD and playable, but cant release that, to many beta stuff selected.
I ll have a look if i can get the scenario clean, if yes i ll release it.
Back to the game, it started at 1975, the year now is 2060 and i didnt transport one automobile, but i am close the autoplant is provided with parts and steel but i didnt build the loading bays, having trouble more down the line my attention needing.
Some screenies;
It 'needs' his stuff, also i couldnot get rid of the saltflat file so i threw the DK pack in there as well
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: US square Map
Illegal_Alien wrote:Looks like more its a "install almost everything from Plastikman" scenario.
actually, this map was going to be in my next US pack release as a scenario.. LoL..
unfortunately there was abug in it caused by long files names and beta equipment Zimmlock used when he made the map..
this map has an odd tendency to randomly eat trains if you use loco mod on it.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
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- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: US square Map
really? that sucks i use the loco mod more then toilet paper. still nice map.Plastikman wrote:this map has an odd tendency to randomly eat trains if you use loco mod on it.Illegal_Alien wrote:Looks like more its a "install almost everything from Plastikman" scenario.
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: US square Map
maybe it is doing better then the beta version. it would do wierd things like show wrong graphics for trains like "make coaches into locomotives" and some "locomotives into trees", buildings or just vanish from the game, yet the signals have them locked red from where they were when eaten with no way to remove them from the track (even removing the track and replacing it)...bluebeetle wrote:really? that sucks i use the loco mod more then toilet paper. still nice map.Plastikman wrote:this map has an odd tendency to randomly eat trains if you use loco mod on it.Illegal_Alien wrote:Looks like more its a "install almost everything from Plastikman" scenario.
we blamed space aliens..
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
-
- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: US square Map
the only time i seen loco mod replace an engine for an passenger/frieght car or something to that fact is when you unclick an certain engine or car from the list, that is currently available in the game. if you leave even one car/engine still running in a train the game. you start to see weird things happening with your trains, examples as you described above. when i replace cars/engines i make sure i have completely removed it from my trains before unclicking it in the mod.
Re: US square Map
The map looks fun. But I can't find the Burlington Northern Set anywhere can somebody please help me?
Re: US square Map
The Dekosoft Burlington Northern set is still beta, you'll have to ask Plastikman about getting it.Owweeee wrote:The map looks fun. But I can't find the Burlington Northern Set anywhere can somebody please help me?
Last mention of it was in this post: http://www.tt-forums.net/viewtopic.php? ... &start=211
However, the link is broken.
Re: US square Map
Thanks it'll be something to look forward to coming outCornflower wrote:The Dekosoft Burlington Northern set is still beta, you'll have to ask Plastikman about getting it.Owweeee wrote:The map looks fun. But I can't find the Burlington Northern Set anywhere can somebody please help me?
Last mention of it was in this post: http://www.tt-forums.net/viewtopic.php? ... &start=211
However, the link is broken.
- NEcorridor
- Traffic Manager
- Posts: 157
- Joined: 26 Oct 2006 01:31
- Location: Philly,PA
Re: US square Map
I started playin this scenario and it truly pops. I started out the same way how Zimmlock did by starting with the wheat farms to the grain silos.
BTW, I recomend it best to start with.
After, I began to spread out to the oil wells to the chem plant and the oil refinery on the other side of the map just to show how much i made so far. Then, I began to experiment wit other things.
The fun thing about the map is when you have a lot of money to start expanding you have to sit there and wonder what do i want to expand to or from.
Will post screens when I get bac 2 my other comp.
BTW, I recomend it best to start with.
After, I began to spread out to the oil wells to the chem plant and the oil refinery on the other side of the map just to show how much i made so far. Then, I began to experiment wit other things.
The fun thing about the map is when you have a lot of money to start expanding you have to sit there and wonder what do i want to expand to or from.
Will post screens when I get bac 2 my other comp.
ALAMEDA CORRIDOR Map (WIP)
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It's been revived
- NEcorridor
- Traffic Manager
- Posts: 157
- Joined: 26 Oct 2006 01:31
- Location: Philly,PA
Re: US square Map
Okay I got some screens,
The Iron Ore Mines my game didn't save but my loading area looks a lot like this

The Map So Far

Coal Yard, Only one coal mine here so experience some delays but it looks great when the yard is loaded with waiting trains

The Iron Ore Mines my game didn't save but my loading area looks a lot like this
The Map So Far
Coal Yard, Only one coal mine here so experience some delays but it looks great when the yard is loaded with waiting trains
ALAMEDA CORRIDOR Map (WIP)
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It's been revived
- NEcorridor
- Traffic Manager
- Posts: 157
- Joined: 26 Oct 2006 01:31
- Location: Philly,PA
Re: US square Map
Just want to add sum more shots
Outskirts of the Steel Mill and a passing oil freight

Financial Difficulties forced my other trains in the yard into service

The remodeled iron ore network

Another shot of the Steel Mill

Outskirts of the Steel Mill and a passing oil freight
Financial Difficulties forced my other trains in the yard into service
The remodeled iron ore network
Another shot of the Steel Mill
ALAMEDA CORRIDOR Map (WIP)
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It's been revived
-
- Engineer
- Posts: 9
- Joined: 16 Apr 2008 09:59
Re: US square Map
Hello rdrdrdrd,
I downloaded the map to play, but I knew I was missing some things. As I thought, it gave an error when I started it.
I know I don't have the enhanced paper cycle, but I guess I have everything else. Only problem is the link in the enhanced paper cycle topic seems te be so old, it doesn't work anymore. Is there some other place I can download this?
A general question to everybody who makes and posts scenarios, maybe it's a good idea to post links to the download topics of everything that is used in the scenario and isn't standard? I know most people here have (almost) everything, but there are also people who don't, and not everything is easy to find. offcourse this is just an idea.
Greetings
I downloaded the map to play, but I knew I was missing some things. As I thought, it gave an error when I started it.
I know I don't have the enhanced paper cycle, but I guess I have everything else. Only problem is the link in the enhanced paper cycle topic seems te be so old, it doesn't work anymore. Is there some other place I can download this?
A general question to everybody who makes and posts scenarios, maybe it's a good idea to post links to the download topics of everything that is used in the scenario and isn't standard? I know most people here have (almost) everything, but there are also people who don't, and not everything is easy to find. offcourse this is just an idea.
Greetings
- NEcorridor
- Traffic Manager
- Posts: 157
- Joined: 26 Oct 2006 01:31
- Location: Philly,PA
Re: US square Map
Trust me you don't want to miss out so here is a link the enhanced paper cycle
http://cache.locomotiondepot.net/view.php?item=36
http://cache.locomotiondepot.net/view.php?item=36
ALAMEDA CORRIDOR Map (WIP)
It's been revived
It's been revived
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