Edititing Speeds and Horsepower
Moderator: Graphics Moderators
Edititing Speeds and Horsepower
Hello everybody,
i hope this is the right place for my question: Im searching for a tool to open a grf (like dbset) and change the values like speed, horsepower and more. I tried to change it by extracting the grf with the grfwizard and editing the nfo by myself, but i dont understand the way how it works...
i hope this is the right place for my question: Im searching for a tool to open a grf (like dbset) and change the values like speed, horsepower and more. I tried to change it by extracting the grf with the grfwizard and editing the nfo by myself, but i dont understand the way how it works...
Re: Edititing Speeds and Horsepower
No, this is not the right place I think but I don't think this question fits in perfectly in another forum category either. What you are looking for is called GRFMaker. I believe the topic is on this very first page of the Graphics subforum.
EDIT: http://www.tt-forums.net/viewtopic.php?f=26&t=10167
EDIT: http://www.tt-forums.net/viewtopic.php?f=26&t=10167
Re: Edititing Speeds and Horsepower
No, it really isn't.Hyronymus wrote:What you are looking for is called GRFMaker.
As a wise man once said, GRFMaker is an alternative to writing nfo, not a substitute for understanding nfo.
-
- Tycoon
- Posts: 5954
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Edititing Speeds and Horsepower
Re: Edititing Speeds and Horsepower
He's asking for a tool to change the nfo, not to understand it. And what I remember from GRFmaker is that it tends to clarify things. But you could be right, perhaps that only goes for people with at least basic knowlegde of nfo's.PikkaBird wrote:No, it really isn't.Hyronymus wrote:What you are looking for is called GRFMaker.
As a wise man once said, GRFMaker is an alternative to writing nfo, not a substitute for understanding nfo.
And since we're weighing every word on a golden scale I must say michael isn't right either. What you refer to isn't a tool too after all. But in conclusion: something like ttdalter would do the trick but sadly it doesn't exist.
Re: Edititing Speeds and Horsepower
GRFMaker cannot import GRF/NFO AFAIK.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Edititing Speeds and Horsepower
GRFMaker can import many .nfo files, but certainly not all, and the process is not completely straightforward.
Any grf produced with GRFMaker can be imported again (hopefully!), even if you only have the nfo and pcx. The imported result will not look exactly like the original GRFMaker project, every sprite will have a GRFMaker line of its own. It is certainly possible to change the speed and horsepower in this, and create a new grf. I've tested this with my Swedish set, which is created in GRFMaker, and after importing the nfo, I can create an equivalent grf again.
Hand crafted nfo, on the other hand, will most probably not work, or at least it will not help much, as many sprites will be imported as raw nfo blocks. I've tested loading DBSetxlw, and GRFMaker reads it without crashing, but I haven't verified that the same grf can be produced again...
Any grf produced with GRFMaker can be imported again (hopefully!), even if you only have the nfo and pcx. The imported result will not look exactly like the original GRFMaker project, every sprite will have a GRFMaker line of its own. It is certainly possible to change the speed and horsepower in this, and create a new grf. I've tested this with my Swedish set, which is created in GRFMaker, and after importing the nfo, I can create an equivalent grf again.
Hand crafted nfo, on the other hand, will most probably not work, or at least it will not help much, as many sprites will be imported as raw nfo blocks. I've tested loading DBSetxlw, and GRFMaker reads it without crashing, but I haven't verified that the same grf can be produced again...
Re: Edititing Speeds and Horsepower
*Edit*
I found the lines in the nfo where i can change the values. I tried it and it works. Thanx for helping!
I found the lines in the nfo where i can change the values. I tried it and it works. Thanx for helping!
Who is online
Users browsing this forum: No registered users and 11 guests