Point made.Rubidium wrote:How would you rotate the bank 90 degrees without changing the graphics and without making it look odd?

What about allowing to turn only when houses are transparent?
cu
Rainer
Moderator: OpenTTD Developers
Point made.Rubidium wrote:How would you rotate the bank 90 degrees without changing the graphics and without making it look odd?
I will reference one of the first posts in this thread.Zynmaster wrote:STUPID SUGGESTION:
Except of making it 3D, Try making it more Realistic when Turning and going up and down, or how about 64BPP Openttd
Granted, we now have 32bpp graphics, and we have ONE 32bpp base graphics set that is about 2/3 done. Still, it took nearly seven years to get to that point.Rubidium wrote:People can't even get themselves together to make a complete set of non-3d graphics, so the 3d graphics will never get done.
now let's work on the other 2/3!kamnet wrote:is about 2/3 done.
64bpp OpenTTD? Not even Blu-Ray discs are encoded with that level of color depth, the human eye can only see approximately 16.7 million colors, which is 24 bits per pixel, the extra 8 bits in a 32bpp image being for transparency effects.Zynmaster wrote:STUPID SUGGESTION:
Except of making it 3D, Try making it more Realistic when Turning and going up and down, or how about 64BPP Openttd
+1 on that, although my estimate is closer to 3/4 to do.Eddi wrote:now let's work on the other 2/3!kamnet wrote:is about 2/3 done.
JUST MY IMAGINATIONEddy Arfik wrote:64bpp OpenTTD? Not even Blu-Ray discs are encoded with that level of color depth, the human eye can only see approximately 16.7 million colors, which is 24 bits per pixel, the extra 8 bits in a 32bpp image being for transparency effects.Zynmaster wrote:STUPID SUGGESTION:
Except of making it 3D, Try making it more Realistic when Turning and going up and down, or how about 64BPP Openttd
I agree with "if you want to write your own OpenTTD 3D, go ahead" sentiment. But I don't feel the same about the backward compatibility support. OpenTTD is a 2D game. Even the 3D rendered 32bpp graphics provided by recent NewGRFs are 2D. They would have no place in a 3D game. Maybe some of the modelers can contribute the 3D models to the new project, but that's it. I see OpenTTD 3D (if it ever comes to life) would be as compatible to OpenTTD as Locomotion to TTDX - not a damn.Expresso wrote:OpenGL could have its advantages to openttd, but 3D support isn't needed. What would be the gameplay advantage to warrant a near complete rewrite of everything graphics related (which is a lot, by the way), as the game all of a sudden needs to support 3D models?
OpenTTD is tightly integrated and needs to be that way. Newgrfs can, for example, deliver graphics based on a certain game state during play.
But, if you want to rewrite OpenTTD with 3D support, go right ahead. Nobody is stopping you. Don't forget to support all the newgrfs which are already there.
There is a configurable transparency in openttd. You can use that if a building is blocking your view.deniz wrote:The gameplay advantage would be the ability to rotate and tilt the camera so you could look behind buildings for example. But other than that the gameplay would be the same.
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