Auz Lineside and Roadside Objects

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GarryG
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Still working on the H-Frame Power Poles to be used as slope aware.

It works great .. just a few minor alignments to do with some wires.
HFramesSlopeAware2.png
HFramesSlopeAware2.png (257.7 KiB) Viewed 2265 times
Been at it way to long today .. time to get the eyes away from it till tomorrow so can see better.
If anyone curious and like to have a try what I done to done can try this .. but please note .. a few wires are a pixel or 2 out of alignment and I need to alter some of the substations so the wires will connect to them. Also so all the H-Frames would connect, they no longer have a sag. Whether or not I can do something about that later on .. time will tell.

When I get the H-Frame alighned properly, I like to try doing the same with the Utility Poles and maybe try with the Towers.
Auz_Lineside_Objects.grf
(2.69 MiB) Downloaded 70 times
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Well .. I fixed all the wires that were out of alignment that I could find with the H-Frames.

Here's Version 18 of Auz_Lineside_Objects.
AuzLinesideObjectsV18.rar
(727.57 KiB) Downloaded 92 times
So that H-Frame Power Lines would link together properly I removed the sagging wires. Now these Power Poles will go on any terrain except water. Will go over hills of any shape as they are Slope-Aware.

The High Towers .. can now go up 1 level .. made a set of High Towers Slope Wires to be placed at the level terrain at the bottom of the slope. I will make others eventually ..

If any one is interested in the Source Files here's the latest of those.
AuzLinesideObjectsSourceFilesV18.rar
(11.02 MiB) Downloaded 66 times
Cheers
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vanquishfist
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Re: Auz Lineside and Roadside Objects

Post by vanquishfist »

GarryG wrote:Tell me do the wires sag much on slopes in real?
From what I have seen yes, about the same if not more. Regardless all of the updates are looking really good. I will try to find some time in the next couple days to try them out.
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Re: Auz Lineside and Roadside Objects

Post by vanquishfist »

kamnet wrote:But, one simply does - one simply just needs to start a new game. :lol:
I did actually recently, only on Arctic Basic though. I rather like that industry set with the whole vehicle factory chain.

I'm more of the run the game into the ground style though, so a few new industries is not much of a draw.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Having a break for a few days from the Electrical Wires and decided to go shopping.

What town sets I seen they have commercial buildings, but not like the shops I used to seeing in real. Before the big shopping malls used to walk down a street with rows of shops .. like to bring those types of shops into the game.

I used bits and pieces of buildings from CHIPS, ISA/DWE and FIRS to practice with.
Letsgoshopping.png
Letsgoshopping.png (598.66 KiB) Viewed 2147 times
Done 4 buildings at the moment. (Still need to different angles)
shop1.png
shop1.png (7 KiB) Viewed 2147 times
Only problem is they only objects. See if I can add them to my AuzInd set when I get some more done.

Would you use shops like this in your game as objects?

Cheers
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Here's a few more shops.
Letsgoshopping2.png
Letsgoshopping2.png (78.35 KiB) Viewed 2111 times
If you like to see how they look in your towns here the file. This will be version 12. But before I release it on BaNaNaS like to do a few shops for the opposite side of the street and maybe change a few colours.
Auz_Roadside_Objects.grf
(2.58 MiB) Downloaded 68 times
After midnight so I off to dream world.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

No need to use buses, trains or trams to visit these shops now .. There is parking space to drive own car.
Letsgoshopping3.png
Letsgoshopping3.png (23.05 KiB) Viewed 2032 times
Vehicles and parking lots curtesy of CS Station Sets by Predral, MiJ and Laura.

By time I release Auz_Roadside_objects with these shops, there will be a few extra cars.

More soon.
Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Re: Auz Lineside and Roadside Objects

Post by Silverx50 »

Some nice work GarryG.

I do find that the awnings are a bit long which when combined next to each other like you have them in the last picture give the perception that they are more like a slope leading upwards and not that there is something underneath them. especially the corner store leads to that effect.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Silverx50 wrote:Some nice work GarryG.

I do find that the awnings are a bit long which when combined next to each other like you have them in the last picture give the perception that they are more like a slope leading upwards and not that there is something underneath them. especially the corner store leads to that effect.
You could be right .. when look at shops some awning stick straight out and some places they slant a bit like these to stop the sun shining into the store.

I guess depends on countries and locations what type awnings they use.

Some awnings I've seen have poles to hold them up, some have support bars on top going from front of awning to a high point on the walls.

When I started doing the awnings I got carried away with out experimenting other ideas.

Got a few more cars to put out the front of some shops then I have a look at the awnings again.

Thanks for your comment.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Re: Auz Lineside and Roadside Objects

Post by 3iff »

kamnet wrote:Heck, I want to see them in a town set!
Yes, that should be your next project...if you can pry yourself away from objects.

Those shops and cars look brilliant.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

3iff wrote:
kamnet wrote:Heck, I want to see them in a town set!
Yes, that should be your next project...if you can pry yourself away from objects.

Those shops and cars look brilliant.
Be nice a town of shops and houses with vehicles parked along sides of roads. The CS Station Set can provide car parks.

But I not sure if I could do towns as need a lot more buildings and modern ones later in game. What I like to do is make a Industry of the shops. Use the idea of FIRS Stockyards which is 2 sets of 4 by 2 tiles. Can have a total of 16 shops with space in centre for a road and trams .. or have them in a group of about 4 as Industry then players can use these objects to build their town around it .. but first need get the shops built.

The awnings in the pics to date look good .. but they not really right. Need to stick out more flatter I think. I done one to see what looks like.
NewAwning.png
NewAwning.png (2.21 KiB) Viewed 1996 times
What type looks better?
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

Here's 2 streets with the different awnings.
Letsgoshopping4.png
Letsgoshopping4.png (51.55 KiB) Viewed 1991 times
Which one like best .. the one on left or on right?

Some towns I been to awning went right out to street level, and some where shorter.

Cheers
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Re: Auz Lineside and Roadside Objects

Post by Silverx50 »

GarryG wrote:Here's 2 streets with the different awnings.
Love the new awnings. I drew a similar one last night for a new building I'm working on, but I didn't add the cables holding it up.
those cables make the look complete.

without the corner building having awnings I like how the awnings line up better. I counted you draw 7 diagonal pixels thus covering the base of the building.
example_1.png
example_1.png (5.9 KiB) Viewed 1986 times
I usually draw 5. but I guess it's personnel taste.
Like the work you've done.
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

I did the 7 to bring it more towards to streets. Many awnings I seen come out level with the edge of the footpaths.

I think I have the footpaths a bit wide.

Shall keep working on it.

Love your building.

Cheers
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Re: Auz Lineside and Roadside Objects

Post by doikdi »

Lovely buildings! The one on the right looks better.
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Re: Auz Lineside and Roadside Objects

Post by 3iff »

GarryG wrote:But I not sure if I could do towns as need a lot more buildings and modern ones later in game. What I like to do is make a Industry of the shops. Use the idea of FIRS Stockyards which is 2 sets of 4 by 2 tiles. Can have a total of 16 shops with space in centre for a road and trams .. or have them in a group of about 4 as Industry then players can use these objects to build their town around it .. but first need get the shops built.
Actually, that's an interesting idea. A larger block of shops might be useful as a shopping industry, a bit larger than a hardware store or grocers (as in FIRS/SPI). With some organisation it might be possible to incorporate this.

I'm very useless at the drawing part but I could perhaps use some graphics to make this work. That way, they would be functional shops rather than non-functioning eye candy.

Some work I've done recently with an industry is that I can generate random layouts of single tile objects so that a large industry appearance isn't fixed. That would allow me to take say 16 tiles/buildings and randomly or semi-randomly choose 4 to create a 2 * 2 'industry'...with each incarnation in a game essentially unique.

It wouldn't have to be 2 * 2 either. I could have 3 * 1 or 4 * 2 or whatever I want. It should be possible to create a shopping mall or high street fairly easily.
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Re: Auz Lineside and Roadside Objects

Post by Leanden »

I like the ones on the right, a question though, are the cars covered up when you place these buildings on city paved roads?
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Re: Auz Lineside and Roadside Objects

Post by GarryG »

3iff wrote: Actually, that's an interesting idea. A larger block of shops might be useful as a shopping industry, a bit larger than a hardware store or grocers (as in FIRS/SPI). With some organisation it might be possible to incorporate this.

I'm very useless at the drawing part but I could perhaps use some graphics to make this work. That way, they would be functional shops rather than non-functioning eye candy.

Some work I've done recently with an industry is that I can generate random layouts of single tile objects so that a large industry appearance isn't fixed. That would allow me to take say 16 tiles/buildings and randomly or semi-randomly choose 4 to create a 2 * 2 'industry'...with each incarnation in a game essentially unique.

It wouldn't have to be 2 * 2 either. I could have 3 * 1 or 4 * 2 or whatever I want. It should be possible to create a shopping mall or high street fairly easily
.

When I finish these building your more then welcome to use them .. then I can use what you done for my AuzInd :) Our industry sets will make it interesting for players .. whether they want a challenge like you have in your game .. or just a simpler version using mine.

Send you the sprites when finished.
Leanden wrote:I like the ones on the right, a question though, are the cars covered up when you place these buildings on city paved roads?
Cars can still be seen when placed in the cities and I tested buses passing them and there are no glitch.

I've narrowed the footpath by 2 pixels and in turn moved the cars 2 pixels closer to the buildings.

Hope have them finished in a day or 2.

This is where I am upto at moment.
Letsgoshopping5.png
Letsgoshopping5.png (434.76 KiB) Viewed 1937 times
Put some live traffic on the roads to show they work ok.

The awnings are up and down .. at first was going to make them all level, but if you have a town like this have a look and you will find not all awnings are same height. So I leve them as they are,
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Re: Auz Lineside and Roadside Objects

Post by supermop »

Reminds me of high street in a Melbourne suburb!
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