I suggest resizing them and fix any mistakes that came upYNM wrote:Also, you should consider your sprites wrt to other aspects in OTTD, like buildings. Your sprites are as high as a full house in comparison.
SkiddLow's Road Vehicles formerly IRVS
Moderator: Graphics Moderators
Re: Indonesian Road Vehicles Set (IRVS)
Formerly known as UseYourIllusion.
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Re: Indonesian Road Vehicles Set (IRVS)
it's not really a question of "why", but "it's possible, so people will do it"
Re: Indonesian Road Vehicles Set (IRVS)
Sometimes he also stil get the perspective a tad bit wrong, so resizing will just damage it further.UseYourIllusion wrote:I suggest resizing them and fix any mistakes that came upYNM wrote:Also, you should consider your sprites wrt to other aspects in OTTD, like buildings. Your sprites are as high as a full house in comparison.
Still, I waiting for his fixed graphics.
Last edited by YNM on 17 Aug 2013 09:04, edited 1 time in total.
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Re: Indonesian Road Vehicles Set (IRVS)
Now Renewed
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Re: Indonesian Road Vehicles Set (IRVS)
ISUZU GIGA
Intro : 2011
Power : 2400
Speed : 35 m/s
Retired : N/A
Capacity : 35 Cargo Industries/35,000 Liter (Including FIRS Support)
And Now Revised Graphic
Suzuki Ertiga
Intro : 2012
Power : 2000
Speed : 25 m/s
Retired : N/A
Capacity : 8 Passengers
Intro : 2011
Power : 2400
Speed : 35 m/s
Retired : N/A
Capacity : 35 Cargo Industries/35,000 Liter (Including FIRS Support)
And Now Revised Graphic
Suzuki Ertiga
Intro : 2012
Power : 2000
Speed : 25 m/s
Retired : N/A
Capacity : 8 Passengers
Last edited by SkiddLow on 20 Aug 2013 09:13, edited 2 times in total.
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Re: Indonesian Road Vehicles Set (IRVS)
Could you please also post things like vehicle power (in hp) etc ? The speed should be in km/h for best results.
Anyway, why does the Isuzu Giga have different graphic length for box version and pick-up version ? Does this comply with their actual lengths in real life ?
Anyway, why does the Isuzu Giga have different graphic length for box version and pick-up version ? Does this comply with their actual lengths in real life ?
YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
Toyota Avanza/Daihatsu Xenia
Intro : 2004
Withdrew : N/A
Speed : 26 m/s
Cap. : 8 Passengers
Nissan Juke (The Mini-SUV)
Intro : 2011
Withdrew : N/A
Capacity : 4 Passengers
Speed : 32 m/s
Intro : 2004
Withdrew : N/A
Speed : 26 m/s
Cap. : 8 Passengers
Nissan Juke (The Mini-SUV)
Intro : 2011
Withdrew : N/A
Capacity : 4 Passengers
Speed : 32 m/s
Ease Back.
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My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
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My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: Indonesian Road Vehicles Set (IRVS)
Quite busy right now, can't really promise anything around coding.
Anyway, I still seeing nonpersistent templates for diagonal, vertical, and horizontal views - I need you to make something persistent on size - a metre in real life worth less than a single pixel in game.
Anyway, I still seeing nonpersistent templates for diagonal, vertical, and horizontal views - I need you to make something persistent on size - a metre in real life worth less than a single pixel in game.
YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
Should get the new Developers here to create
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Re: Indonesian Road Vehicles Set (IRVS)
I may still continue the coding, as it's just copy-edit-paste. But YOUR CURRENT graphics, that's HORRIBLE to code.
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Re: Japan Set Development
I However about the HiAce Graphic, this.
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Re: Japan Set Development
Some coding-grade graphics at last



YNM = yoursNotMine - Don't get it ?
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Re: Japan Set Development
Great job, I would really like you to make some more Toyota cars (eg. Avanza)!SkiddLow wrote:I However about the HiAce Graphic, this.
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
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Re: Indonesian Road Vehicles Set (IRVS)
Well, after he revised one of his graphics, I totally loved it. I mean, well, still one view was wrong, but even the difference is just 3 px, so I shortened them a bit
And here's how they looks like in-game, with boundingboxes : The palletted, rearranged graphics : The GRF (If you want to try it) :

And here's how they looks like in-game, with boundingboxes : The palletted, rearranged graphics : The GRF (If you want to try it) :
Last edited by YNM on 14 Sep 2013 12:59, edited 2 times in total.
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Re: Indonesian Road Vehicles Set (IRVS)
The .nml and .lng :
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Re: Indonesian Road Vehicles Set (IRVS)
Sill much too large, even if OpenTTD's scale is pretty variable, his minivan is larger than most 100+ passenger buses.
This would probably be easier if he could import his graphics as 32bpp at 4x zoom, and then render them zoomed out for the 8bpp view.
This would probably be easier if he could import his graphics as 32bpp at 4x zoom, and then render them zoomed out for the 8bpp view.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Japan Set Development
Really cool workUseYourIllusion wrote:Great job, I would really like you to make some more Toyota cars (eg. Avanza)!SkiddLow wrote:I However about the HiAce Graphic, this.

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Re: Indonesian Road Vehicles Set (IRVS)
you can also make 8bpp sprites at 4x zoom.
Re: Indonesian Road Vehicles Set (IRVS)
Somebody (via PM) had suggested to make them at 2x zoom, but it'd require 1x zoom sprites.
Only if there's a way around this...
Only if there's a way around this...
YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
Specify of AGYA/AYLA (see info from irvs : http://irvs.wikispaces.com/Agya
Intro : 2013
Withdrawal : N/A
Speed : 24 m/s
Capacity : 4 Passengers
Intro : 2013
Withdrawal : N/A
Speed : 24 m/s
Capacity : 4 Passengers
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
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