[Univ] GRVTS - Generic Road Vehicles and Trams sets
Moderator: Graphics Moderators
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Articulated vehicles (the ones that actually bend when they turn the corner) cannot access the regular truck stations. You must use the drive-thru truck stations.
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- Engineer
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Thank you soooo much. I feel pretty stupid now... x.x
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
The stations a truck can go to should be defined by the cargoes they can carry... Could you post a screenshot showing which cargoes they can be refitted to with the grf set you are using?
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Greetings. I wish to know whether this set (or any other set you authored) is open for translation or not. Thanks.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
You are very welcome to translate it, but the set was not designed to be easily translatable... It would take a fair bit of recoding to make that possible which I am afraid I don't have time to do! Someone might be able to help out though...
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Well, if my "contributions" on Pikka's av8 and UKRS2 sets had inspired me something, your newGRFs look similar in terms of translatability!Zephyris wrote:You are very welcome to translate it, but the set was not designed to be easily translatable... It would take a fair bit of recoding to make that possible which I am afraid I don't have time to do! Someone might be able to help out though...
As long as the repository on DevZone is up-to-date enough, I think I can try to see what I can do!
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Adding translations to eGRVTS 2 should be trivial.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
It is trivial in terms of how to add translations,LaDoncella wrote:Adding translations to eGRVTS 2 should be trivial.
but it's not that trivial to get it right and test it out.
Chinese characters, which have to enable UTF-8 and cannot be written into the NFO file directly,
adds another layer of difficulty. Fortunately I already have a Hex Editor around!
EDIT:
For all problems I have mentioned, I already have solutions in possession and doing work.
It's just that I wish to finish up my translation work on UKRS2 and av8 first.
I will come back to eGRVTS right after finishing them.
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
You only need to translate the file in this post with a text editor that can handle Chinese characters.
Then you send it to me and I compile a new version.
Then you send it to me and I compile a new version.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Noted with thanks. Still, I am trying on UKRS so have to come back a bit later.LaDoncella wrote:You only need to translate the file in this post with a text editor that can handle Chinese characters.
Then you send it to me and I compile a new version.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Here comes the first draft of Chinese Traditional and Simplified versions...
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
here we go:
changes since release:
- added Chinese translations
- added explicit support for Coffee cargo
- slightly reduced running cost for early horse buses
- increased power of horse vehicles (to prevent stalling on slopes mainly)
- increased capacity of hopper and flatbed trailers to 35 from 30 (otherwise they are just inferior to non-articulated ones)
- increased power of hopper and flatbed articulated and trailer vehicles (so they can reach max speed at some point when full)
changes since release:
- added Chinese translations
- added explicit support for Coffee cargo
- slightly reduced running cost for early horse buses
- increased power of horse vehicles (to prevent stalling on slopes mainly)
- increased capacity of hopper and flatbed trailers to 35 from 30 (otherwise they are just inferior to non-articulated ones)
- increased power of hopper and flatbed articulated and trailer vehicles (so they can reach max speed at some point when full)
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Hi, I'm currently playing OpenTTD with the latest Chill's Patch Pack and the horse carriages in eGRVTS 1 (eGRVTS 2 doesn't even appear in the list of grfs after I add it into the data folder) don't go faster than 1km/h (even though they have written correct speed in the vehicles list), is there any solution for this problem?
tasmania devil.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
The issue was fixed in eGRVTS 2, which ChillCore's Patch Pack cannot load. You'll need to play with a newer version of OpenTTD.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Disable "realistic road vehicle acceleration" (set to "original" instead).tazzy wrote:Hi, I'm currently playing OpenTTD with the latest Chill's Patch Pack and the horse carriages in eGRVTS 1 (eGRVTS 2 doesn't even appear in the list of grfs after I add it into the data folder) don't go faster than 1km/h (even though they have written correct speed in the vehicles list), is there any solution for this problem?
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Will it work with 1.3.2?LaDoncella wrote:eGRVTS2-r187.zip
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
It works.bjgttd wrote:Will it work with 1.3.2?LaDoncella wrote:eGRVTS2-r187.zip
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Thanks, I was missing it a lot (specially more powerful horses).
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Thank you so much!Supercheese wrote:Disable "realistic road vehicle acceleration" (set to "original" instead).tazzy wrote:Hi, I'm currently playing OpenTTD with the latest Chill's Patch Pack and the horse carriages in eGRVTS 1 (eGRVTS 2 doesn't even appear in the list of grfs after I add it into the data folder) don't go faster than 1km/h (even though they have written correct speed in the vehicles list), is there any solution for this problem?
tasmania devil.
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Download link to GRVTS 32 bit grf is dead, drop box says the file is missing. And here I wanted to play with 32bpp openttd


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