WIP: Beach object tiles, Version 1.2 released (20 february 2016)
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- Bob_Mackenzie
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Re: WIP: Beach object tiles
How about an uneven edge for the sand tiles to use if you don't want to use the surf tiles?
Re: WIP: Beach object tiles
Damm I needed those months ago, finally somone is making them 
Very nice, keep up. Maybe at a pier tile with funfair orso, or the scheveningen pier.
A Transition pies for your harbour set would also be nice.

Very nice, keep up. Maybe at a pier tile with funfair orso, or the scheveningen pier.
A Transition pies for your harbour set would also be nice.
View my (train)pictures on Flickr
Re: WIP: Beach object tiles
If you mean flat sandtiles with a "normal" Opengfx waterline just like the sloped ones I drew firstly? Yes, they will be included.How about an uneven edge for the sand tiles to use if you don't want to use the surf tiles?
Thanks for the thumbs up!Damm I needed those months ago, finally somone is making them
Very nice, keep up. Maybe at a pier tile with funfair orso, or the scheveningen pier.
A Transition pies for your harbour set would also be nice.
I first want to get the basic tiles done, then I can make tiles with more eyecandy things (like a pier). But I will be very happy if anyone could contribute in the graphic work by drawing those things.

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
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Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
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Re: WIP: Beach object tiles
I'm going to give a try on some things... Will see how far i will get.
View my (train)pictures on Flickr
Re: WIP: Beach object tiles
That would be nice!
I'm not sure if you ever contributed graphics to OTTD before, but please keep in mind that I use the DOS-color Palette. So please only use colors from that palette when drawing.
I'm not sure if you ever contributed graphics to OTTD before, but please keep in mind that I use the DOS-color Palette. So please only use colors from that palette when drawing.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: WIP: Beach object tiles
I find it odd that the umbrellas don't cast a shadow. That is, after all, their intended purpose. 



Re: WIP: Beach object tiles
Yep, you are not the only one that asked thatI find it odd that the umbrellas don't cast a shadow. That is, after all, their intended purpose.

Development news:
I think I have finished most of the basic tiles, I've made some transitions a bit better (shallow water to sand) and I've also made transition pieces for sand to grass. Which have a nice side effect, you can use them to make sandy paths

If all goes well, I'll post a very very alpha GRF tomorrow.
A little taster:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: WIP: Beach object tiles
Very cool! I'll be keeping a very close eye on this thread for the release.
Can't wait to integrate this in my games!
Can't wait to integrate this in my games!
Re: WIP: Beach object tiles
How does it look with the default OpenGFX landscape? so with gridlines?
View my (train)pictures on Flickr
Re: WIP: Beach object tiles
All of this screenshot, I believe, is using 100% OGFX basesetjor[D]1 wrote:How does it look with the default OpenGFX landscape? so with gridlines?

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Re: WIP: Beach object tiles
In the screenshots he is using grf OGFX+ and there is parameter to disable gridlines. You can check it out and compare it to normal OGFX so you can clearly see different. He is also using OGFX baseset, but that grf makes land look different.
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- Tycoon
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Re: WIP: Beach object tiles
In your last screenshot I can't really see the hills for the directions that have the low side West. The NW-one is almost invisible to me. Don't know if that is fixable and how, but if you can do something with it, it would be great.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: WIP: Beach object tiles
I know that, I'm using OGFX + Landscapes without grids several timesKatve wrote:In the screenshots he is using grf OGFX+ and there is parameter to disable gridlines. You can check it out and compare it to normal OGFX so you can clearly see different. He is also using OGFX baseset, but that grf makes land look different.

Shadows would be greatTransportman wrote:In your last screenshot I can't really see the hills...

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Re: WIP: Beach object tiles
Thnx!Very cool! I'll be keeping a very close eye on this thread for the release.
Can't wait to integrate this in my games!
Like this:How does it look with the default OpenGFX landscape? so with gridlines?
Indeed! What I did was recolor the tiles from the Opengfx base set and made the gridlines a bit less visible. Only the flat tiles are recolored from the OpenGFX-landscape and therefor have almost no gridlines visible. To me that looks best, but that is a matter of personal opinionI know grids would probably making the sands seems less eye-catching. (And so Quast didn't add it)

Agreed, now that I have finished drawing all the basic tiles I can really see where some alterations should be made. Especially in the above screenshot you can see that that is needed. I think making the tiles you pointed out a bit darker would already do the trick. Thnx for mentioning this!In your last screenshot I can't really see the hills for the directions that have the low side West. The NW-one is almost invisible to me. Don't know if that is fixable and how, but if you can do something with it, it would be great.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: WIP: Beach object tiles
All those graphics in here all look amazing, but there's one thing I really miss: People. I realize they're hard to draw, but during a hot summer day, beaches are crowded with people, to the point there's not a single spot left. Without people, the beaches really look empty.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Re: WIP: Beach object tiles
Beach object tiles if was no Peoples, you can adding peoples in beach to drew up.Purno wrote:All those graphics in here all look amazing, but there's one thing I really miss: People. I realize they're hard to draw, but during a hot summer day, beaches are crowded with people, to the point there's not a single spot left. Without people, the beaches really look empty.
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Re: WIP: Beach object tiles
Thnx!Purno wrote:All those graphics in here all look amazing, but there's one thing I really miss: People. I realize they're hard to draw, but during a hot summer day, beaches are crowded with people, to the point there's not a single spot left. Without people, the beaches really look empty.
Yeah I would like to add people too, even though they are difficult to draw, but I'll take a look at some GRF's that have them in and how it would look in bathingsuits

The only thing that is too bad is that it is likely not possible to have animations starting at a particular time, so that the beaches only will be crowded at the summermonths.
I have no idea what you mean to saySkiddLow wrote:Beach object tiles if was no Peoples, you can adding peoples in beach to drew up.

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: WIP: Beach object tiles
No need of bathingsuit, probably a short with/without T shirtQuast65 wrote:Thnx!Purno wrote:All those graphics in here all look amazing, but there's one thing I really miss: People. I realize they're hard to draw, but during a hot summer day, beaches are crowded with people, to the point there's not a single spot left. Without people, the beaches really look empty.
Yeah I would like to add people too, even though they are difficult to draw, but I'll take a look at some GRF's that have them in and how it would look in bathingsuits

Why ? Its always summer here !Quast65 wrote: The only thing that is too bad is that it is likely not possible to have animations starting at a particular time, so that the beaches only will be crowded at the summermonths.

Nope, I know he use Google Translate, but he use it wrongQuast65 wrote:I have no idea what you mean to saySkiddLow wrote:Beach object tiles if was no Peoples, you can adding peoples in beach to drew up.Your english is very difficult to understand. Maybe it's an idea to also post in your normal language, so that we might try to translate it with a better translatingtool. I saw you came from Jakarta, do you maybe also speak Dutch?

YNM = yoursNotMine - Don't get it ?
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- planetmaker
- OpenTTD Developer
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Re: WIP: Beach object tiles
Why is that not possible? you can query the date. And make beaches more crowded on Sundays and on February 29th and January 1st (New Year Swimming!)Quast65 wrote: The only thing that is too bad is that it is likely not possible to have animations starting at a particular time, so that the beaches only will be crowded at the summermonths.
http://newgrf-specs.tt-wiki.net/wiki/GlobalVariables
Mind to provide a parameter "Southern Hemisphere" vs "Northern Hemisphere" so that summer can be in Dec - Feb or in Jun - Aug

Or read the snowline (if in arctic) and decide on that

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Re: WIP: Beach object tiles
@Planetmaker, thnx! very usefull information! And indeed adding that parameter is a good suggestion to make it interesting for players all over the globe. Except for the lucky ones that have summer all year round, you know who you are...
Ahh well, when I can understand some posts I'll try to answer them. But I guess you'll have to change your signature, you're not the only one from Java anymore

Nope, I know he use Google Translate, but he use it wrong
Ahh well, when I can understand some posts I'll try to answer them. But I guess you'll have to change your signature, you're not the only one from Java anymore

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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