FIRS 0.5 released. Available on Bananas and the first post of this thread.
I've play-tested FIRS 0.5.0, I think it's fun, I hope you enjoy it
More people are playing FIRS now and there has been a lot of useful feedback. Keep it coming

Screenshots are also appreciated.
Full changelog below - three key things for this release were:
- consolidating industries which are similar. This makes the minimap easier to use. It also helps prevent broken cargo chains on rough / mountainous maps (where the game has trouble finding space for certain industries). It also prevents towns being spammed by multiple similar industries.
- providing more complete cargo chains for games starting in early years (before about 1840).
- balancing cargo chains better: farm chains have been adjusted; chemicals are more important; building materials chain introduced.
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0.5 Release
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*Important*
The grfID has changed in FIRS 0.5. It is *not* savegame compatible with any previous release of FIRS.
*What's new in 0.5?*
Over 120 changes since FIRS 0.4
*New Industries*
- Biorefinery (no graphics yet)
- Lime Kiln (graphics unfinished)
- Builders Yard
- Brick Works
*New / Changed Cargos*
- Building Materials
- Plant Fibres (replaces Cotton and available in all climates)
- Stone (formerly Gravel)
- removed Water cargo. Tropic towns in Desert require Goods instead.
*Removed Industries*
- Water Plant and Water Tower
- Windmill
- Supermarket
- Retail Market
- Wholesale Market
- Gravel Pit
*New Features*
- Sand Pit is now Quarry, also produces Stone
- Significantly improved appearance of Quarry (formerly Sand Pit) and Clay Pit
- primary industries show when maximum production of output cargos is reached (experimental)
- Cement Plant now produces Building Materials cargo instead of Goods
- Paper Mill accepts additional cargos - Clay, Chemicals
- Blacksmith renamed to Forge
- Forge accepts Wood instead of Coal
- Forge produces Engineering Supplies instead of Goods
- Bakery renamed to Grain Mill, intro date removed
- Mixed Farm now produces Plant Fibres instead of Fruit & Vegetables
- Textile Mill accepts additional cargo - Plant Fibres
- Plastics Plant accepts additional cargo - Plant Fibres
- Meat Packer renamed to Stockyard, intro date removed
- Glass Works accepts additional cargo - Chemicals
- Glass Works produces Building Materials instead of Goods
- Lumber Yard intro date removed
- Lumber Yard produces additional cargo - Building Materials
- General Store renamed to Store
- Fishing Grounds production lower to better match vehicles
- improved minimap colours for various industries
- bug fixed with Lumber Yard production ratios
- various industry window texts fixed
- Four industries have temporary graphics: Sugar Refinery, Biofuel Plant, Forge and Lime Kiln
*Translations*
- Most translations updated