OpenTTD Comedy.

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Kogut
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Re: OpenTTD Comedy.

Post by Kogut »

That is why AIAI try only once 8)
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kamnet
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Re: OpenTTD Comedy.

Post by kamnet »

Is this town so bad that more people are on the docks trying to leave than even exists in the whole town??
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Wasila
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Re: OpenTTD Comedy.

Post by Wasila »

That's very common :P. The people at the stop probably have to wait so long that they multiply!
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Re: OpenTTD Comedy.

Post by Reactor-R »

Wasila wrote:That's very common :P. The people at the stop probably have to wait so long that they multiply!
:D I lol'd for that.
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Re: OpenTTD Comedy.

Post by John_Smith »

This happened in a online game today. I thinking they are playing battleships.
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Re: OpenTTD Comedy.

Post by Drury »

That happened after message from Greenpeace about oil tankers.
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Re: OpenTTD Comedy.

Post by HUgo8745 »

Does NoCAB like small towns? This is the smallest town in this savegame...
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Re: OpenTTD Comedy.

Post by Kogut »

Yes, it always build HQ in smallest town.
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Zuu
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Re: OpenTTD Comedy.

Post by Zuu »

Eddi wrote:the problem is that there is no randomisation involved, so two AIs with the same personality starting at the same time will always get the same conclusions about which line to open. AIs can also not check whether a line is already served by another company.
For AIs it is possible to check how much cargo was last month transported. So while your statement holds for when two AIs start at the same time, it doesn't generally hold. Some randomization is possible to do if you accept sub-optimal decisions at the cost of an harder to debug AI.

That said, the randomization that is done in my AIs is fairly minor but more is to come. Still, starting multiple AIs within a few days is not very good as they can't know what the others has planed to do. There is a lag of about a month before used industries/towns show up in the last month transported figures.
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Re: OpenTTD Comedy.

Post by kamnet »

HUgo8745 wrote:Does NoCAB like small towns? This is the smallest town in this savegame...
IIRC, it will build a HQ in a small town in order to build up the AI's rating in that town, and then it will eventually move to another town to do the same.
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Re: OpenTTD Comedy.

Post by Kogut »

road runner
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Re: OpenTTD Comedy.

Post by Drury »

I wonder how many times he broke down right in front of that depot :?
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Re: OpenTTD Comedy.

Post by Kogut »

Drury wrote:I wonder how many times he broke down right in front of that depot :?
Never. It is game with disabled breakdowns :D
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Re: OpenTTD Comedy.

Post by sharpysharpy »

Possibly the biggest queue I've ever seen on an online game. Taken ages ago, but dug it out for this thread!
HUGEqueue.png
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Re: OpenTTD Comedy.

Post by Wintersoldier »

Wow. I am in awe of how horrible that looks.
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Re: OpenTTD Comedy.

Post by deamonhunter11 »

:| I've seen larger but it was in a IS game
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Re: OpenTTD Comedy.

Post by Zuu »

The queue is marked up with the blue line. The blue line marks vehicles that are stuck (non-moving) in the queue. Look for the text "head of queue" to see where it starts.

Its a mixture of CluelessPlus SVN (red) and NoCAB (green) road vehicles in there.
queue.png
Here is an unedited screenshot where you actually can see the vehicles:
Unedited screenshot
Unedited screenshot

If I would have left it for a while it could possible have built up even longer. :-)
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Re: OpenTTD Comedy.

Post by sharpysharpy »

Ha! That really is HUGE!
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Re: OpenTTD Comedy.

Post by Drury »

2 753 pounds? That's not very much :?
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Re: OpenTTD Comedy.

Post by Timmaexx »

When playing the "Cuba"-Map I was really surprised:
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