Fathom for a moment that i have my own compiled binaries of OTTD 1.2.1 with Chills Patchpack, in this one i have upped the limit on how many units of cargo a station can hold without "bleeding" to 250,000 units.
Alongside this, however somewhat irrelevant to my question, i have disabled delivery times for all but passengers and mail. (And maybe some other cargoes, i forgot. Long time since compile)
I can and intend to store cargo for an indefinite time in my stations, at a maximum of 250k units per station.
My idea was to use 5x5 grids (5x5 = 25 = 10k units per tile) of <insert cargo type here> storage plots. Like for instance the mineral tiles.
My/the problem and the question
The problem is that the 4 levels of "fillage" are set way lower than that 250k units limit i have.
I have never recompiled a GRF before.
So here's the questions...
- Which files (NFO) would i need to edit (you don't have to list them, but just so i am sure what i am doing) to up the limits from what is normal for OTTD to my new specs?
- I would like to have an example of what needs editing... Is this correct:
"/includes/minerals.nfo @ Line 32, \w600 = 1536"
That means "FULL" is set at 1536, would altering the WORD to 0x3D090 (250,000) make it so the "FULL" state is at the level i am seeking? (knowing full well that i intend to set this at something like 175k)
Is there anything else i need to alter to make this work? Can i alter the "randomizer" so that, at lower levels, only a few of the tiles are decorated until i reach a stage where there's more than say 2500 units in each tile. Assuming each tile can hold 10k units each. - How do i compile this? (You don't have to answer, i could google but a hint would be nice)
- Any other pitfalls?