OpenGFX copyright discussion

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
CommanderZ
Tycoon
Tycoon
Posts: 1872
Joined: 07 Apr 2008 18:29
Location: Czech Republic
Contact:

Re: OpenGFX copyright discussion

Post by CommanderZ »

I definately don't like the GPL, because that allows for "others to make a profit out of what I did for free". CC allows to prohibit this.
But they must allow other to do this with their work too, which makes making profit of GPL licensed works somewhat complicated.
Noldo
Engineer
Engineer
Posts: 75
Joined: 16 Jun 2005 13:17
Location: Lappeenranta, Finland

Re: OpenGFX copyright discussion

Post by Noldo »

CC BY-NC pretty much stand for "do whatever you like, as long as you credit me as the author of the original work and don't use the work for commercial purposes".
From dfsg number 6 on your linked source
No discrimination against fields of endeavor, like commercial use.

Same clause is also in OSI open source definition.
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: OpenGFX copyright discussion

Post by FooBar »

"No discrimination against fields of endeavor, like commercial use."
is defined as:
"The license must not restrict anyone from making use of the program in a specific field of endeavor. For example, it may not restrict the program from being used in a business, or from being used for genetic research."

"Non-commercial"
is defined as:
"Licensees may copy, distribute, display, and perform the work and make derivative works based on it only for noncommercial purposes."

Given those definitions, I think you're right.
I had "Non-commercial" in mind as "you may not sell the work", but it seems there's a little more to it.


Well, personally I think "too bad". I don't think that others should be able to make a profit of what I've done for free, in any way.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: OpenGFX copyright discussion

Post by DaleStan »

So, if you write a program, no one should be allowed to charge for support? Or charge for merchandise? Or charge in exchange for some sort of warranty protection?

CafePress is making a profit from OpenTTD merchandise, for example.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: OpenGFX copyright discussion

Post by FooBar »

In case of a program, it's a different story...
OpenGFX is not a program per se and people paying for support on it are downright idiots, because one can get that support here for free. :wink:

At least the "sell the work" part should be forbidden IMO. Other commercial restrictions are open for discussion. If one can point me to an open license which does exactly that, I'll be more than happy.
dihedral
Tycoon
Tycoon
Posts: 1053
Joined: 14 Feb 2007 17:48

Re: OpenGFX copyright discussion

Post by dihedral »

in all honesty, why do you not 'give' opengfx to openttd, and with that let it be under gpl

even if one of you says "i dont want others to make money with what i did for free", hey - what do you think the devs are doing?
and for sure they have invested way more time & efforts than any of you.

in addition to that, supporting a project (what ever way you choose) should be for the project and not for yourself, a selfless act. (yes, there are selfless acts)
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: OpenGFX copyright discussion

Post by DaleStan »

FooBar wrote:people paying for support on it are downright idiots, because one can get that support here for free.
Not in-home installation/support, nor warranty protection.
FooBar wrote:an open license which does exactly that
In order for a license to be open/free, it must allow anyone to modify and use the covered work, if it is useful to them, for any reason and for any purpose.

The conditions are placed upon *distribution* of the work and its derivatives, not upon use.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: OpenGFX copyright discussion

Post by athanasios »

I agree with Foobar. I don't want anyone to make a profit from my artwork. Damn them. If they want to make profit let them hire an artist and replace the graphics or buy a license to use the original ones. Of course if someone wants to support the project we could discuss about a license, but always on an individual basis.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
dihedral
Tycoon
Tycoon
Posts: 1053
Joined: 14 Feb 2007 17:48

Re: OpenGFX copyright discussion

Post by dihedral »

you want your work to be distributed with OpenTTD? you want your work to be freely usable, and you want to support the project.
where is the darn issue?
nobody is going to make money with your graphics only! they could be printed on merchandise (e.g. stuff in the openttd shop, and guess who makes profit out of that). uh - dang it!
you guys are thinking too much about what YOU want, rather than how you can best support the project.

besides, now that you are a number of artists, that issue should have been addressed at the beginning of the project, not at the end - that leeds into silly discussions, as one artist will want x the other y
well done folks, well done!

i applaude
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: OpenGFX copyright discussion

Post by planetmaker »

Hey, what's the point of creating OpenGfX graphics files, if you then kinda want to restrict the usage more than the GPL or a CC share alike license allows? Then we end up with the same problem (copyrighted graphics where distribution must be asked for every single instance) like we have now with TTDX original graphics files.

The only way to really support OpenTTD is by providing graphics where you allow incorporation into OpenTTD without the need to contact the original author, if it's distributed or modified. Note that this does NOT mean, that no credit is given to the original artists - it should! That's what should be done, if anyones artwork is used - it's much like all previous and current developers of OpenTTD are still mentioned in the acknowledgements.

So, two simple steps are needed IMO:
- the OpenGFX team has to decide upon a single license to be used for the project files, preferably GPL or at least CC share alike.
- every single contributor has to state that s/he places his/her work under this license - or get his/her stuff removed from it.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: OpenGFX copyright discussion

Post by Zephyris »

Hey, what's the point of creating OpenGfX graphics files, if you then kinda want to restrict the usage more than the GPL or a CC share alike license allows? Then we end up with the same problem (copyrighted graphics where distribution must be asked for every single instance) like we have now with TTDX original graphics files.
Have you read the terms of the CC Attribution-Noncommercial-Share Alike? You can distribute it and modify it freely, so long as it is for non commercial purposes and credit the original authors.
even if one of you says "i dont want others to make money with what i did for free", hey - what do you think the devs are doing? and for sure they have invested way more time & efforts than any of you. ..... you guys are thinking too much about what YOU want, rather than how you can best support the project.
Have you contributed many graphics? Do you think the contribution by the artists is insignificant in time or effort? How long do you think it has taken me to draw the ~6000 sprites I have contributed?
well done folks, well done!

i applaude
Sarcasm is definitely not a good way to help the project, If you don't have anything useful to say please don't say it at all.
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: OpenGFX copyright discussion

Post by michael blunck »

@Zephyris
Could you please abstain from citing anonymously?

regards
Michael
Image
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: OpenGFX copyright discussion

Post by Zephyris »

michael blunck wrote:@Zephyris
Could you please abstain from citing anonymously?

regards
Michael
OK, I'm just lazy :)

Please can all artists vote on the licenses they are happy with in this new thread, please don't post there (yet) if you are not voting, the argument can follow once we know what people are thinking!
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: OpenGFX copyright discussion

Post by maquinista »

If You don't like the noncommercial license, You can start a new project (Maybe FreeGFX?) with a free license (GPL, CC BY-SA...). Also, if some sprites of OpenGFX allow commercial uses, They will can be used in the project.

I prefer the free licenses (BSD, GPL, CC BY...) but I am not the author of the sprites. Also, a semi-free license (CC BY-SA-NC) is not a bad idea.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: OpenGFX copyright discussion

Post by planetmaker »

Zephyris wrote:
planetmaker wrote:Hey, what's the point of creating OpenGfX graphics files, if you then kinda want to restrict the usage more than the GPL or a CC share alike license allows? Then we end up with the same problem (copyrighted graphics where distribution must be asked for every single instance) like we have now with TTDX original graphics files.
Have you read the terms of the CC Attribution-Noncommercial-Share Alike? You can distribute it and modify it freely, so long as it is for non commercial purposes and credit the original authors.
Exactly my point. And yes, I've read CC licenses. And IMO the one you cite (and I spoke of before ("a share alike license") might suit the OpenGFX project just fine.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: OpenGFX copyright discussion

Post by Zephyris »

Lol, got your comment the wrong way round :D
dihedral
Tycoon
Tycoon
Posts: 1053
Joined: 14 Feb 2007 17:48

Re: OpenGFX copyright discussion

Post by dihedral »

Zephyris wrote:Sarcasm is definitely not a good way to help the project, If you don't have anything useful to say please don't say it at all.
being a snob has never supported a project very well either, has never been useful in communities! (unless you are in the anon-snob-society!)

Edit:
Zephyris wrote:Have you contributed many graphics? Do you think the contribution by the artists is insignificant in time or effort? How long do you think it has taken me to draw the ~6000 sprites I have contributed?
you consider your work worth more or more time consuming than what the devs do? i would quickly turn around from that path!
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: OpenGFX copyright discussion

Post by athanasios »

Cool down please. All we said is that our artwork is not available for commercial purposes. Anyone can use it in OTTD and modify it at will. What do you want? To give it to 'M*s***' and UbiS*t to make a garbage game? No thanks. If a serious company wants to make something that fits to some standards we can negotiate with them.

OpenGFX is just the start of a long trip. Sprites will be improved by time, redrawn in 32bpp, new sprites will be added in an OpenGFX+. New artists will join the project by time. Standards will be high and expectations great.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: OpenGFX copyright discussion

Post by DaleStan »

Zephyris wrote:Have you read the terms of the CC Attribution-Noncommercial-Share Alike? You can distribute it and modify it freely, so long as it is for non commercial purposes and credit the original authors.
For the umpteenth time, that is *not* a free license.

To qualify as free/open source, neither the NC nor ND clauses may be included.

NC prohibits:
1) Distributing such a work in conjunction with any paid service, such as "Installing and configuring OpenTTD".
2) Distributing such a work on any sort of clothing, mug, or other merchandise, unless distributed for free.
3) Distributing such a work with any paid product, such as an "OpenTTD for Wii" disc.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: OpenGFX copyright discussion

Post by Purno »

Well, AFAIK, we can always give additional rights for any 'commercial' OpenTTD purposes that pop up in mind later, can't we?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 8 guests