Title game for OpenTTD's 1.0 series
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Re: Title game for OpenTTD's 1.0 series
At the start - sorry for my language mistakes - I'm beginner in English.
I have few questions (because I havnt understood everything what was written at the beggining):
1. If i make a map 64x64 - is it enough to start in contest - or it must be 128x128?
2. The centre of the map will be showed in menu, or I can choose which place will be used (which place I have choosen to be shown in the game menu)?
3. Most important for me - is there possibility to create own scenario and then make infrastructure on this prepared scenerio - will such a map also start in contest?
4. There are no cars/trains/etc limits, exept this includet in-game?
5. Last one - what means that: "Try to keep the number of simultanious sound effects down"?
Thanks for answers, if there will be any ;]
I have few questions (because I havnt understood everything what was written at the beggining):
1. If i make a map 64x64 - is it enough to start in contest - or it must be 128x128?
2. The centre of the map will be showed in menu, or I can choose which place will be used (which place I have choosen to be shown in the game menu)?
3. Most important for me - is there possibility to create own scenario and then make infrastructure on this prepared scenerio - will such a map also start in contest?
4. There are no cars/trains/etc limits, exept this includet in-game?
5. Last one - what means that: "Try to keep the number of simultanious sound effects down"?
Thanks for answers, if there will be any ;]
Level of English: beginner. Sorry for that.
Re: Title game for OpenTTD's 1.0 series
That's okmickael wrote:At the start - sorry for my language mistakes - I'm beginner in English.
I have few questions (because I havnt understood everything what was written at the beggining):

both are fine. Keep in mind that people sometimes have a big screen, so leave enough room to expand to the right and down (see also answer to the next question).mickael wrote:1. If i make a map 64x64 - is it enough to start in contest - or it must be 128x128?
The top-left is fixed. If the screen-size changes, more of the game world is shown at the right and at the bottom.mickael wrote:2. The centre of the map will be showed in menu, or I can choose which place will be used (which place I have choosen to be shown in the game menu)?
The top-left displayed is the same point that you were viewing at the moment you saved the game.
Edit: Try it yourself. Open the difficulty window, and select another screen size. Watch how the top-left stays fixed.
Sure, you can make a save game in any way you like.mickael wrote:3. Most important for me - is there possibility to create own scenario and then make infrastructure on this prepared scenerio - will such a map also start in contest?
No NewGRFs are allowed, thus you can only use original vehicles and industries. For the same reason, the number of opponents must be 0 (you cannot load a AI in the title screen).mickael wrote:4. There are no cars/trains/etc limits, exept this includet in-game?
When a train leaves, it makes noise. When a boat leaves, it makes noise. Since you want to show as many things as possible, lots of vehicles start and stop moving in the title screen.mickael wrote:5. Last one - what means that: "Try to keep the number of simultanious sound effects down"?
That gives a lot of background noise, which can get annoying after a while.
Try to prevent that from happening.
Here is one!mickael wrote:Thanks for answers, if there will be any ;]
You'll have to be quick though, the competition is closing soon.
Re: Title game for OpenTTD's 1.0 series
Anything similar to this, with developers getting the final say, IMO.Still about 10 days before the voting is going to begin. Any ideas what would be a good way of voting?
- Let people grade the intro games?
- Let people make a top 3 of intro games?
Re: Title game for OpenTTD's 1.0 series
That is somehow given through the commit rightssc79 wrote:with developers getting the final say, IMO.

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Re: Title game for OpenTTD's 1.0 series
Doesn't mean that they have to have the final say. They could just commit whatever a majority of users voted for. 

Re: Title game for OpenTTD's 1.0 series
Roughly 5 days to go for submission.
I propose, based on planetmaker's idea, a week "list the best 3" voting period followed by a week where a choice has to be made from the final three.
The first period will be from 14-02-2010 till 21-02-2010 (23:59 UTC), then from 22-02-2010 till 01-03-2010 (23:59 UTC). That gives both a little bit over a week timewise.
I propose, based on planetmaker's idea, a week "list the best 3" voting period followed by a week where a choice has to be made from the final three.
The first period will be from 14-02-2010 till 21-02-2010 (23:59 UTC), then from 22-02-2010 till 01-03-2010 (23:59 UTC). That gives both a little bit over a week timewise.
Re: Title game for OpenTTD's 1.0 series - submit your entry
I made a new one, including advises, so cleared this post.
Last edited by mickael on 10 Feb 2010 21:52, edited 2 times in total.
Re: Title game for OpenTTD's 1.0 series - submit your entry
Might as well throw one in as well 

- Attachments
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- opntitle.dat
- (98.03 KiB) Downloaded 222 times
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Re: Title game for OpenTTD's 1.0 series - submit your entry
I love how it looks! Very nice!sc79 wrote:Might as well throw one in as well
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Re: Title game for OpenTTD's 1.0 series - submit your entry
Why are there the two empty platforms?
Re: Title game for OpenTTD's 1.0 series - submit your entry
With some changes: decreased the noise to minimum, made a little bit higher rail traffic.
This is the final version.
This is the final version.
- Attachments
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- Frundhead Transport, 21szy Kwi 2049.sav
- saved game
- (50.2 KiB) Downloaded 73 times
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- 800x600
- newscreen1.JPG (158.98 KiB) Viewed 2203 times
Level of English: beginner. Sorry for that.
Re: Title game for OpenTTD's 1.0 series - submit your entry
Hi all
This is my first post, and also my first attempt to make same an useful title game.
I welcome any suggestions and hope you like it
This is my first post, and also my first attempt to make same an useful title game.
I welcome any suggestions and hope you like it

- Attachments
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- opntitle.dat
- Ragzid's Title Game - version 1 (savegame)
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Re: Title game for OpenTTD's 1.0 series - submit your entry
Woah, what OS where you using for the top game with the green window title? is it Linux or something?Ragzid wrote:Hi all
This is my first post, and also my first attempt to make same an useful title game.
I welcome any suggestions and hope you like it


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Re: Title game for OpenTTD's 1.0 series - submit your entry
Yeah, it's Debian with KDE 3.5.10 from stable, other parts (kernel, alsa, etc.) from unstable branch, running on my netbook, so it's optimized for slower performance and low resolution (1024x600).NekoMaster wrote: Woah, what OS where you using for the top game with the green window title? is it Linux or something?
On topic: Now I'm working on sub-tropical climate and some fixes of temperate version
Debian/Gentoo/Beer user 

Re: Title game for OpenTTD's 1.0 series - submit your entry
Well, your screenshot is really nice!
Could be the best, if there would be more streetvehicles
Could be the best, if there would be more streetvehicles

Re: Title game for OpenTTD's 1.0 series - submit your entry
I've just finished subtropical game. I added more streetcars, just hope not so much... they handle cargo goods from the factory to the north along the river (supplied by train on classic railway), and from oil rafinery to the south.
The monorail is one-way and one-train, with path-signals securing crossroads.
Again, 2 screenshots
:
P.S.: Thanks to my roommate, to let me take large screenshot on his machine
The monorail is one-way and one-train, with path-signals securing crossroads.
Again, 2 screenshots

P.S.: Thanks to my roommate, to let me take large screenshot on his machine

- Attachments
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- opntitle-subtropical.sav
- Ragzid's Title Game - sub-tropical version (savegame)
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Re: Title game for OpenTTD's 1.0 series - submit your entry
Reminder to all: CTRL-S makes a nice PNG screenshot of just the game window. Better than using (alt)-prt sc!!
Re: Title game for OpenTTD's 1.0 series - submit your entry
It's true, it makes, but not in menu-title game (at least on Linux and Win7)boekabart wrote:Reminder to all: CTRL-S makes a nice PNG screenshot of just the game window. Better than using (alt)-prt sc!!
Debian/Gentoo/Beer user 

Re: Title game for OpenTTD's 1.0 series - submit your entry
open the console and tip in screenshot no_con
then it makes one without console!
then it makes one without console!
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