New Industries for TTDPatch
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ENOGROUNDSPRITE.Born Acorn wrote:Here are the sprites.
Also:
- Did you want electrical sparks on the transformer blocks? If so, you should probably draw them (seperate building sprite for each frame of animation); I could try to hack TTD's sparks on, but it wouldn't look as good.
- At some point, I'd like to see some construction stages.
Looks pretty good; should I replace the old version with this, or add this as an alternate?
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Im progressively going backwards, so that will be stage 2. stage 1 will just be foundations.
Also, working on two things at once I want to preview my new Fishery. Although currently newindustries doesn't allow building of industries, Csaboka has said "not yet" which kind of implies its going to be or is a possible feature or hasn;t bene looked into. So I did it anyway.
It still is really unfinished. Also remember this is a large industrial Fishery and not a homely small private business.
Also, working on two things at once I want to preview my new Fishery. Although currently newindustries doesn't allow building of industries, Csaboka has said "not yet" which kind of implies its going to be or is a possible feature or hasn;t bene looked into. So I did it anyway.
It still is really unfinished. Also remember this is a large industrial Fishery and not a homely small private business.
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Looks good, but it should be less empty, and what about changing the white of the buildings into company colors?
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Can't be done. Production cargos are stored at a station, not at the industry. A guess can be made by checking transported cargo percentages, though.SHADOW-XIII wrote:aswell that empty space to be filling up while cargo is gathering
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Born Acorn I'm sure you're keeping in touch with Csaboka and the excellent progress he's making. Your work and his go hand in hand.
I wouldn't worry about making the game build these. The game gives enough for a basic start so that the player can start building up some capital which the player can then reinvest in your industries. IMHOP this is much more realistic, and challenging too.
Couple more of these and we could have an Industry Set.
I wouldn't worry about making the game build these. The game gives enough for a basic start so that the player can start building up some capital which the player can then reinvest in your industries. IMHOP this is much more realistic, and challenging too.

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Don't make them too big?
The Steel Mill should be like 5 tiles square minimum IMO. These industries are HUGE.
On another note... Looking Good BA
That fishery would be a cool addition. One question, what will the cargo be? Fish to a food proc. plant then food?
The Steel Mill should be like 5 tiles square minimum IMO. These industries are HUGE.
On another note... Looking Good BA

Last edited by DanMacK on 19 Jul 2005 23:21, edited 1 time in total.
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If we are to be realistic about it, the steel mill would be more than a screenful. That would be nice, yes, but impractical with the small TTD maps.
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Yep, thats the plan. Ill have to have a graphic for the fish good.DanMacK wrote:On another note... Looking Good BAThat fishery would be a cool addition. One question, what will the cargo be? Fish to a food proc. plant then food?
Should we refit the default foodvan to hold fish or should I use my fish van graphic from deep in the OTTD graphics forums?

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Some of those oil storage tanks, would also work nicely with the oil station of the Industrial stations set.
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