[UNIV] ISR - Industrial Stations Renewal

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

azett
Engineer
Engineer
Posts: 10
Joined: 29 Apr 2004 12:39
Location: Germany

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by azett »

But wasn't 0.7.0 compatible with TTDPatch 2.5b9? 0.7.1 isn't :(
Thank god for TTDX :D
User avatar
Beardie
Tycoon
Tycoon
Posts: 2029
Joined: 12 Apr 2008 19:38
Skype: rbeardwell91
Location: Buckshaw Village, Lancashire, UK

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Beardie »

Really, o i didn't know that, surely v0.7.1 should be compatible with all past versions of ttdpatch, but i don't know much about that so you will have to wait for someone to reply who knows.
Previously Known As Beardie27
Check out my UPDATED! Screenshot Thread
Check out my Railway Photography and Deviant Account


Image
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Ameecher »

ISR utilises features that aren't in TTDP 2.5beta 9 therefore ISR is not compatible with all versions of TTDP, Beardie.
Image
User avatar
Gremnon
Tycoon
Tycoon
Posts: 1517
Joined: 16 Sep 2005 12:23
Skype: the_gremnon
Location: /home
Contact:

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Gremnon »

TTDP 2.5 beta 9 is outdated. AFAIK, most TTDP users user the nightlies, though I stand to be corrected on that one.
User avatar
Beardie
Tycoon
Tycoon
Posts: 2029
Joined: 12 Apr 2008 19:38
Skype: rbeardwell91
Location: Buckshaw Village, Lancashire, UK

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Beardie »

Ameecher wrote:ISR utilises features that aren't in TTDP 2.5beta 9 therefore ISR is not compatible with all versions of TTDP, Beardie.
Thanks for that Ameecher, i didn't know,

Anyway regarding the download of V0.7.0, it can be found here,

http://www.tt-forums.net/viewtopic.php?p=705380#p705380

EDIT: Sorry about the link, the file on that post is V0.7.1, it had been updated by mart3p, if you want V0.7.0 you going to have to contact mart3p.
Previously Known As Beardie27
Check out my UPDATED! Screenshot Thread
Check out my Railway Photography and Deviant Account


Image
azett
Engineer
Engineer
Posts: 10
Joined: 29 Apr 2004 12:39
Location: Germany

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by azett »

Gremnon wrote:TTDP 2.5 beta 9 is outdated. AFAIK, most TTDP users user the nightlies, though I stand to be corrected on that one.
Sure, but I like my 2.5b9 :roll:

My problem is: I installed ISR 0.7.1 via TTDXConfigurator (didn't realise it requires a later patch version than my 2.5b9) - that overwrote the already installed (and working) version. Now I'm searching for that older version of "Indutrial Stations Renewal" that works with 2.5b9. Where can I find it?

Thanks in advance :)
Thank god for TTDX :D
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Rob »

azett wrote:Sure, but I like my 2.5b9 :roll:
Why ?
The latest patch is in principle exactly the same as 2.5b9 , there are only more options and less bugs. :lol:
Those extra options you can turn off to get the same as in 2.5b9.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
User avatar
Beardie
Tycoon
Tycoon
Posts: 2029
Joined: 12 Apr 2008 19:38
Skype: rbeardwell91
Location: Buckshaw Village, Lancashire, UK

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Beardie »

azett wrote:Where can I find it?
As i said its no longer on this thread, you're going to have to cantact mart3p for it.
Previously Known As Beardie27
Check out my UPDATED! Screenshot Thread
Check out my Railway Photography and Deviant Account


Image
User avatar
Smaug
Transport Coordinator
Transport Coordinator
Posts: 267
Joined: 02 Dec 2002 14:39
Location: Middle Earth, The Netherlands

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Smaug »

azett wrote:
Gremnon wrote:TTDP 2.5 beta 9 is outdated. AFAIK, most TTDP users user the nightlies, though I stand to be corrected on that one.
Sure, but I like my 2.5b9 :roll:

My problem is: I installed ISR 0.7.1 via TTDXConfigurator (didn't realise it requires a later patch version than my 2.5b9) - that overwrote the already installed (and working) version. Now I'm searching for that older version of "Indutrial Stations Renewal" that works with 2.5b9. Where can I find it?

Thanks in advance :)
Well, I always download my grf's to a backup location first and install them to my game from their. Maybe you should do that to... :wink:

For now, here's v0.7.0

Kind regards,
Smaug

Edit: File removed on Mart's request to prevent confusion with the latest version.
Last edited by Smaug on 19 Aug 2008 07:07, edited 1 time in total.
Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
ImageImage
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by mart3p »

>Smaug: Thanks for posting v0.7.0, but I would appreciate it if you could remove it from your post, now that azett has had the opportunity to download it. I am concerned that people are downloading v0.7.0 thinking it is the latest version.

Anyone who has downloaded v0.7.0 should be aware that it has a number of bugs which have been fixed in v0.7.1. Also, although v0.7.0 will load in TTDPatch 2.5 beta, it is not really compatible with it. The reason for this is the use of station variable 68, which is not supported by TTDPatch 2.5 beta. This means most of the new stations that were added to v0.7.0 will not work correctly. It also means the switchyard doesn't work and there are a few other issues with the road junctions.

I would suggest that if anyone wants to use TTDPatch 2.5 beta rather than 2.6 alpha, they would be better off using ISR v0.6.3 which is still available for download here.
Image
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Brianetta »

andythenorth wrote:FYI, I'm posting finished sprites, including my ISR contributions, on my site tt-foundry.com
Andy, your license ("OpenTTD and TTDPatch only") isn't compatible with the GPL under which the games, and this station set, are both released. The GPL allows all components to be used in any other works released under that license, even for commercial purposes.

To use your graphics as is in the ISR or the game itself, either the license of the graphics set / game would need to be changed to reflect your additional restrictions (including the good taste one; GPL doesn't care about taste) or you'll have to change your license terms.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5705
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by andythenorth »

Brianetta wrote:Andy, your license ("OpenTTD and TTDPatch only") isn't compatible with the GPL under which the games, and this station set, are both released. The GPL allows all components to be used in any other works released under that license, even for commercial purposes.
OK, so I've been and read the GPL FAQs and guidance. I'll change the license on my site, but I'm not sure what I'll change it to yet.

If I've understood the GPL correctly then the following applies:

- the sprites compiled into the ISR set are covered by GPL. Therefore anyone is free to re-use those sprites in any context that complies with GPL. That's fine.

- As the copyright holder, there's nothing to stop me using any license I choose for sprites I release through my site. Their inclusion in a project under GPL does not automatically apply the GPL to my original work (this looks similar to the misleading 'capture of IP' legal issues with GPL in recent years). However any license I try and impose is simply rendered redundant by the availability of the same sprites elsewhere under GPL. Is this a correct reading?

- separate issue: To comply with the GPL someone (mart3p?) is required to make the source code for ISR available along with the binary. What constitutes GPL-compliant release of the 'source code' for sprites? Is a png sufficient, given that the sprites are created in layered photoshop files?

My main concern here is not to have a legalistic debate of the finer points of GPL - I'm just trying to avoid making it legal for a third party to download the sprites from my site and sell them as a stock icon set (icon sets of diggers etc are surprisingly common on icon sites). Realistically I can't stop that and wouldn't bother, so maybe it's just easier to stick all the work under the GPL.

Anyone got thoughts on this?

cheers,

Andy
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by mart3p »

andythenorth wrote:To comply with the GPL someone (mart3p?) is required to make the source code for ISR available along with the binary.

Anyone requiring the ISR source code can of course contact me and I will supply it.
andythenorth wrote:What constitutes GPL-compliant release of the 'source code' for sprites? Is a png sufficient, given that the sprites are created in layered photoshop files?
I would have thought that the pcx files used to compile ISR would be sufficient. In the case of the code, I have a number of spread sheets, test grfs, and layered Paint Shop Pro files etc. that I have used in writing the source code. I don’t believe it is necessary to supply these to comply with GPL.
Image
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Aegir »

You're only violating the GPL, if when asked, you don't provide the source. Doesn't mean that he has to put it in a clearly visible public place at all times :).
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Smaug
Transport Coordinator
Transport Coordinator
Posts: 267
Joined: 02 Dec 2002 14:39
Location: Middle Earth, The Netherlands

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Smaug »

mart3p wrote:>Smaug: Thanks for posting v0.7.0, but I would appreciate it if you could remove it from your post, now that azett has had the opportunity to download it. I am concerned that people are downloading v0.7.0 thinking it is the latest version.
Ok, understood. I removed the file.

By the way, any chance the direction of the facillities mentioned here will be changed somewhere in the future? I mean is it still on your todo list? I don't mean to rush you, just wanted to know.
Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
ImageImage
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by mart3p »

Smaug wrote:Ok, understood. I removed the file.
Thanks. :)
Smaug wrote:By the way, any chance the direction of the facillities mentioned here will be changed somewhere in the future? I mean is it still on your todo list? I don't mean to rush you, just wanted to know.
Yes, it's on my todo list for v0.8.0. I didn't want to change it for v0.7.1 as it breaks savegame compatibility. It would not be possible to overbuild the facilities buildings on slopes, if the directions were changed.
Image
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Brianetta »

andythenorth wrote:- As the copyright holder, there's nothing to stop me using any license I choose for sprites I release through my site. Their inclusion in a project under GPL does not automatically apply the GPL to my original work (this looks similar to the misleading 'capture of IP' legal issues with GPL in recent years). However any license I try and impose is simply rendered redundant by the availability of the same sprites elsewhere under GPL. Is this a correct reading?
This is largely correct, but it's never redundant to have other licensing options. If there was some project that wouldn't change to a free software license (a commercial game, perhaps) you remain able to license it to that project. You can even charge a fee. They can't use it without obeying some license, and they might not legally be able to use it under the GPL.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
azett
Engineer
Engineer
Posts: 10
Joined: 29 Apr 2004 12:39
Location: Germany

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by azett »

Got Smaug's 0.7.0 and the 0.6.3 from mart3p's link, thanks a lot to both of you.
Rob wrote:
azett wrote:Sure, but I like my 2.5b9 :roll:
Why ?
It's installed and it works fine :) Got to take some time to try the nightlies...but I need to have that time first ;)
Thank god for TTDX :D
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by FooBar »

Maybe you guys should consider a Creative Commons license. With such a license you don't have to distrubute/supply source files and you can prohibit commercial use, while still allowing others to use (parts of) your work for other purposes.

CC is far more 'easier' for the author of a grf. You don't have to keep track of older versions of you source files etc.
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by mart3p »

FooBar wrote:Maybe you guys should consider a Creative Commons license.

ISR is using many sprites from the original industrial stations set (jcindsta[w].grf) which was released under a GPL licence, therefore we had to release ISR under GPL.
FooBar wrote:CC is far more 'easier' for the author of a grf. You don't have to keep track of older versions of you source files etc.
Keeping track of old source file versions is no problem as it is using git revision control.
Image
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Majestic-12 [Bot] and 10 guests