[UNIV] ISR - Industrial Stations Renewal

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norfolksouthern37
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by norfolksouthern37 »

what else can i say? GREAT WORK!
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by Sanchimaru »

hey, that's supposed to be our line in the script ;) :bow:
your original work was so inspiring that without it, I doubt that this set would have ever started.
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by mart3p »

Hi norfolksouthern37, thanks for posting here. :) I’m pleased you approve of what we’re doing.

Sorry that you’re name was left off of the credits in previous versions of Industrial Stations Renewal. :oops: As you can see though, that is being rectified. I have already added your name to the credits in the GRF (almost ready for the next release).

I’d like to echo Sanchimaru’s comments about your original work being our inspiration. Your industrial stations have always been the one GRF that is always used in my games. :bow:
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by krtaylor »

Hey, good to see you back, norfolksouthern37! How have you been? Hope we can see more of you.
Yes, the industrial station set is one of the most useful GRF files, and just like mart3p says, it's in all of my games. I couldn't play without it. The only other sets that I always have are George's Long Vehicles and the Planeset; but these days, the Aviator set is more popular. And since I build mostly trains, the Industrial Stations get much the most use.

The current tracking table is here:

http://as-st.com/ttd/indstatstech/index.html

I've made another round of changes, and have tried to preserve all proper credit, but if I'm missing anything, please let me know. I don't want to forget anybody, credit is the only thing we can give in return for all the effort that goes into these!
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by Kolbur »

Hello!
Great update, Industrial Stations Renewal really is the most versatile stations set. Every cargo game needs it. :)

I have a suggestion for the tiles with cargo (containers, barrel etc.) waiting on them:
Currently they all change the look at the same amount of waiting cargo at the station, causing some kind of "flickering" at bigger stations.
If the different tiles would change at different amounts of waiting cargo, this effect could be reduced. So i suggest different threshold values for barrels, containers, planks etc and for tiles with rails resp. without rails if that is possible. Tiles with rails should fill up before tiles without rails to simulate buffer storage for waiting goods.
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by krtaylor »

Another way would be to do it sequentially, kind of like when you have the flag set to load your freightcars from front to rear. That makes it look a little more orderly. You could also space it out by "ticks" like the freightcars are (i.e. they can only unload or load at a certain rate per "tick") which would reduce or eliminate the flickering.
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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mart3p
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by mart3p »

>Kolbar: many changes have been made to the cargo tiles and platforms for the next version. I have already changed them as you suggest, so track tiles fill up before non-track tiles. The threshold values have also been adjusted. Please try the next version, due for release very soon ;), and see if the changes have resolved the matter. If not, please feel free to raise the issue again after you have tried v0.6.0.

>krtaylor: I don’t think what your asking for is possible. Station tiles aren’t given individual load amounts like train wagons are. The amount of cargo waiting of each type, applies to the whole station. The GRF just sets the threshold levels, for any one type of station tile there can only be one threshold value for each level change.
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by DanMacK »

I'm using the grf Sanchimaru posted and I get the following results. This is using the windows version with no other grfs active except large depots and the ttd base graphics... What's going on?
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Just a sample of the problems I'm having
Just a sample of the problems I'm having
GraphicsErrors-ISR.png (37.34 KiB) Viewed 15623 times
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by Lakie »

Are you sure you are using the Windows version of the Grf?
It looks like the same result I got when I accidentally downloaded the DOS version instead of the Windows version.

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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by DanMacK »

Yeah, I just rechecked my newgrf.cfg, I had both downloaded and didn't have the 'w' on the file in my cfg... I feel stupid now... :oops:
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by Ameecher »

DanMacK wrote:Yeah, I just rechecked my newgrf.cfg, I had both downloaded and didn't have the 'w' on the file in my cfg... I feel stupid now... :oops:
What a noob! :P Just messing, happens to all of us, took me ages to work out what was up with the combined roadset a couple of days back...
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by Sanchimaru »

Actually Danmack's screenshot was awesome, like a picture of a station in a post-apocaliptic setting, with all the soil burned and buildings cut in half without some walls. Special mention to the hole in the wall of the station building where the clock should be, that must be the essence of poetry.
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by DanMacK »

Never thought about it that way..... Hmmmmm lol :twisted:
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by mart3p »

Industrial Stations Renewal v0.6.0
ISR stations.png
ISR stations.png (75.05 KiB) Viewed 15453 times
I am pleased to present; Industrial Stations Renewal v0.6.0. :D

New for v0.6.0:
  • Animated gantry cranes, with classic and modern versions in both track and non-track types .
    The steel mill station.
    General cargo (crate) platforms and tiles.
    Additional stages of cargo levels on minerals platforms and non-track tiles.
    Improved control of levels of cargo displayed on most cargo track and non-track tiles.
    Support for newcargos, including ESC and PBI cargos.
    New animations added, including doors of various facility buildings and the tower crane.
And of course many bugs fixed and even more graphics improvements.

The usual warnings apply about using this update with existing savegames (see the first post). The station IDs have changed again.

I have included a provisional readme file in the zip. This is a work in progress, but does contain some useful information. ;)

And a special thank you to wallyweb, for his testing and suggestions. And hopefully some more screenshots...

Enjoy. :P


Edit: Files updated to bugfix release v0.6.1 23/03/08

Edit: Files updated to v0.6.2. 12/04/08

Edit: Files updated to v0.6.3. 03/05/08

Edit: Download the latest version v0.7.0 here. 30/06/08
Attachments
ISR 0_6_3 Windows.zip
Industrial Stations Renewal v0.6.3 Windows
(527.5 KiB) Downloaded 2977 times
ISR 0_6_3 DOS.zip
Industrial Stations Renewal v0.6.3 DOS
(525.36 KiB) Downloaded 311 times
Last edited by mart3p on 30 Jun 2008 22:47, edited 5 times in total.
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Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by Badger »

Oh very good, shall be downloading this when I get home :D
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Trond »

wohoo!! :bow: Thanks a lot, I've been looking forward to this :) :D
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Raichase »

Looks well hot :shock:
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Trond »

Is this a bug I see :shock:

Steel Mill Station, no train inside... The blue 'flag' is a bug, right?
steelmillstationbug.png
steelmillstationbug.png (15.57 KiB) Viewed 14564 times
Using latest OTTD nightly (r12392).
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
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mart3p
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by mart3p »

Trond wrote:Is this a bug I see :shock:
Yes, that's a bug. :?

I can't reproduce it though, does it appear all the time? If not, in what circumstances does it occur?
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Trond »

I havent buildt that many steel stations yet, only two, but when placed in the direction seen on the screenshot it becomes visible. When moving left/right when looking at the station it will appear/disappear. I do have the old industrial station v0.98 installed, maybe that can make this happen? I cannot put my finger on anything that would cause this bug to appear... I will ofcourse let you know if I figure out anything...

Besides that, I LOVE these stations... Just hope there will be no more ID-swapping in the future :P
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
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