[REL] The Serpent scenario

Got a nice scenario or saved game for Locomotion? Post it here!

Moderator: Locomotion Moderators

Post Reply
User avatar
Benny
Tycoon
Tycoon
Posts: 2185
Joined: 25 Aug 2007 17:03
Location: ~/

Re: [REL] The Serpent scenario

Post by Benny »

Wow, I'm in like 1960 and I have only barely started on the second peninsula. :shock:

Could you post a savegame, Zimmlock?
Image
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Re: [REL] The Serpent scenario

Post by Zimmlock »

I have attached the saved game but you can only run it if you have the PRR Mikado, Plastik gave it to test, it can been seen at screenies 095, 096 and 097.
[edit] just found a longdistance passenger train stuck at Orange, the save has it to, all ld pass trains need a way point just infront of the station :oops:
Attachments
133 Final results.png
(1.25 MiB) Downloaded 2 times
The Serpent 1955 Zimm.zip
(1 MiB) Downloaded 195 times
Hodie Mihi Cras Tibi
User avatar
TrainKid1998
Traffic Manager
Traffic Manager
Posts: 203
Joined: 29 Aug 2008 23:01
Skype: What is skype?
Location: My computer
Contact:

Re: [REL] The Serpent scenario

Post by TrainKid1998 »

Zimm, i have just downloaded your zip file and im missing something. perhaps plastik would know. any ways, its something called USSEMI21 :x . Any help? A file with all needed dats would be greatly appreciated. :roll:
Banned Member
User avatar
Comm Cody
Tycoon
Tycoon
Posts: 1062
Joined: 07 Mar 2008 22:21
Location: In a galaxy far far away.

Re: [REL] The Serpent scenario

Post by Comm Cody »

Zimmlock wrote:PRR Mikado, Plastik gave it to test, it can been seen at screenies 095, 096 and 097.
Something goes here, hell if I know.
bluebeetle
Chairman
Chairman
Posts: 784
Joined: 06 Jan 2008 22:14
Location: Toronto, Canada

Re: [REL] The Serpent scenario

Post by bluebeetle »

beta file file as far as i know unless plastik slip it in. i wouldn't do anything until plastik relies to this, passing a beta file a huge no no. Best to wait to see what he says. I been beta testing it too, but it should not be part of the zip as far as i know, but i am an old man and quite disillusional.
Image
User avatar
Tattoo
Director
Director
Posts: 597
Joined: 03 Jan 2009 18:17
Location: Chicago

Re: [REL] The Serpent scenario

Post by Tattoo »

AWESOME! Zimmlock. You sure know how to fill up a map. OMG! Thanks for the saved game. I was wondering about a few spots of the layout. Thanks for this. I learned A LOT by following along with your progress.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
kalvingp30fan
Chief Executive
Chief Executive
Posts: 669
Joined: 02 Feb 2009 01:46
Location: detroit michigan, USA

Re: [REL] The Serpent scenario

Post by kalvingp30fan »

I have the scenario installed correctly, but when i try to select the passanger station template it comes up saying "too many of this object selected" what is wrong?
User avatar
Plastikman
Tycoon
Tycoon
Posts: 3941
Joined: 24 Dec 2005 03:14

Re: [REL] The Serpent scenario

Post by Plastikman »

ill guess you didn't follow directions so it is not installed properly..

what was step 1?
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
Image
Image
Image
My Trains are made from 100% recycled electrons!
kalvingp30fan
Chief Executive
Chief Executive
Posts: 669
Joined: 02 Feb 2009 01:46
Location: detroit michigan, USA

Re: [REL] The Serpent scenario

Post by kalvingp30fan »

Start with a clean object data folder which i did
User avatar
Plastikman
Tycoon
Tycoon
Posts: 3941
Joined: 24 Dec 2005 03:14

Re: [REL] The Serpent scenario

Post by Plastikman »

your error is a bridge or signal error from a track or road mod.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
Image
Image
Image
My Trains are made from 100% recycled electrons!
kalvingp30fan
Chief Executive
Chief Executive
Posts: 669
Joined: 02 Feb 2009 01:46
Location: detroit michigan, USA

Re: [REL] The Serpent scenario

Post by kalvingp30fan »

How do i fix it?
User avatar
Lighthouse
Transport Coordinator
Transport Coordinator
Posts: 316
Joined: 29 Jul 2009 17:51
Location: ´s-Hertogenbosch (AKA "The Duke´s Forest") , the Netherlands

Re: [REL] The Serpent scenario

Post by Lighthouse »

Finnaly completed this scenario. It was a long way but it was fun to do. Took me about 29 years to get the 100% goal. I started 2 times from the start because of bad track layouts. If i should do it again i think i will do some things different especially the passenger stations and the goods stations.
They work fine for now but in the beginning there where some big jams.
Almost every industry is conected except for the chemical work between Twinsburg en North Glenworth and 2 of the oil company´s on the mountain ridge. I have not tried it but i think it will cause a big trafic jam at the unloading area at westfield wich is already at is maximum. I have already changed some track layout there.
Added a pic + savegame for the ones that are interrested in it.
Attachments
Screenshot59.png
Screenshot59.png (121.95 KiB) Viewed 756 times
The Serpent###.SV5
(1.96 MiB) Downloaded 103 times
The only thing that is not very successful in the wireless version : Bungee Jumping 8o
Just fold at the dotted line and cut it out with a pair of scissors. If you are under the age of 16 please ask one of your parents or an adult supervisor if she/he can help you.
Image........................................................................................
ImageImage
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Re: [REL] The Serpent scenario

Post by Zimmlock »

@ Lighthouse, You can easy connect the last 3 production fields, you have only 144 trains not all are running and some are the suburban commuters. This map easy absorbs trains, your game looks verry empty. I have 221 trains 200 actualy running, most are 32 tiles long and many 42 (coal and ironore from North Glenworth and Twinsburg) If you going to have jamms it means you have to ajust some signals or tracks. And a little jamm is no problem.
I still have to give the towns more busses , trams and metro i am in 1963 now, ill place a save again.
Attachments
134 Heavy traffic.png
(1.25 MiB) Downloaded 2 times
135 Heavy traffic.png
(1.25 MiB) Downloaded 2 times
136 Steelplant fun.png
(1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Re: [REL] The Serpent scenario

Post by Zimmlock »

There is a nice comparison to studdy, the way towns have grown. Lighthouse has more growth restrictions due to his trackworks, while my towns were more free to grow, i even helped them by constructing tunnels under and bridges over stations.
Attachments
137 Orange 1963.png
(1.25 MiB) Downloaded 2 times
Orange 1968 Lighthouse.png
(1.25 MiB) Downloaded 2 times
The Serpent 1963.SV5
(2.63 MiB) Downloaded 134 times
Hodie Mihi Cras Tibi
User avatar
Tracer bullet
Traffic Manager
Traffic Manager
Posts: 190
Joined: 21 Jun 2009 20:35
Location: New York

Re: [REL] The Serpent scenario

Post by Tracer bullet »

Do you still need the PRR Mikado for this savegame? If so how do I get it?

Also I have a request:Could make a video for the serpent like you did for PeninsularWorld. You would not beileve how many times ive watched those
Got a new Locomotion. Phew
bluebeetle
Chairman
Chairman
Posts: 784
Joined: 06 Jan 2008 22:14
Location: Toronto, Canada

Re: [REL] The Serpent scenario

Post by bluebeetle »

Tracer bullet wrote:Do you still need the PRR Mikado for this savegame? If so how do I get it?
only plastikman can give that out.
Image
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Re: [REL] The Serpent scenario

Post by Zimmlock »

Tracer bullet wrote:Do you still need the PRR Mikado for this savegame? If so how do I get it?
Yes you still need it, i had it modded out and removed from my Objects, but the game didtn start without, so i have put it back in. I hope Plastikman ll release it soon.
Tracer bullet wrote: Also I have a request:Could make a video for the serpent like you did for PeninsularWorld. You would not beileve how many times ive watched those
Aha from Sleepstone to Broomworth :) that would now be from Orange to North Glenworth. mmm maybe........
Hodie Mihi Cras Tibi
User avatar
Benny
Tycoon
Tycoon
Posts: 2185
Joined: 25 Aug 2007 17:03
Location: ~/

Re: [REL] The Serpent scenario

Post by Benny »

Yes, that vid was absolutely amazing! :D
Image
bluebeetle
Chairman
Chairman
Posts: 784
Joined: 06 Jan 2008 22:14
Location: Toronto, Canada

Re: [REL] The Serpent scenario

Post by bluebeetle »

spent two weeks playing this map, great fun :D

thanks for the fun zim :D
Image
User avatar
Tattoo
Director
Director
Posts: 597
Joined: 03 Jan 2009 18:17
Location: Chicago

Re: [REL] The Serpent scenario

Post by Tattoo »

I loaded the saved game that Lighthouse posted to look at it and something strange is up with it. I took a screenshot to show you all what I see. I thought at first he had the earth slopes installed, but when you look closer, you see that there isn't anything under the ramps. I've never seen this before and am wondering if it can be duplicated. I think it looks pretty kewl actually. In some places, it looks like the brick bridge with the company colors are under the ramps. Has anyone else ever seen this before anywhere?

After I looked at his saved game I loaded mine back up and found something strange happened with my own saved game. The coal loading dock I made for the Westfield Coal mine has 64,933 tons of coal waiting there. I know that wasn't there before cuz I just put faster trains there to bring the coal down the mountain. I was wondering why the dock looked like it did until I found out why. I guess that's coal, huh? BTW, I think that was an awesome idea Zimmlock. Thanks again for showing your work and posting the saved game. I learned a lot from this.

Also, can I not post a .bmp here? It won't take it so I converted to .png and it worked...

EDIT: I pulled the land down under one of the bridges to look again and this is what I was saying about the brick brick bridge with company colors. I don't know what else to call it. The third screenshot. That is strange.

EDIT 2: I took 2 more with a train on the tracks before and after I lowered the land. This spot is different.
Attachments
Screenshot6.png
(298.22 KiB) Downloaded 2 times
Screenshot7.png
(334.46 KiB) Downloaded 2 times
Screenshot9.png
(336.77 KiB) Downloaded 2 times
Last edited by Tattoo on 13 Oct 2009 06:02, edited 1 time in total.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Post Reply

Return to “Locomotion Scenarios and Saved Games”

Who is online

Users browsing this forum: No registered users and 0 guests