
Australian AuzTrains and NSWTrains
Moderator: Graphics Moderators
-
- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Australian AuzTrains and NSWTrains
Lookin' good! Always nice to see more eyecandy objects in the game. 

Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Australian AuzTrains and NSWTrains
Here's the next for you to test for me and report any problems.
This Aus_Lineside_Objects has creeks and drains. Based on the Fake Bridges. I do not know who made the Fake Bridges as no readme files with the download, just the licence. Who ever that person/s is thank you kindly.
Do you think the creeks and drains need a T section? I don't know how to do a downhill creek flow .. might learn how one of these days.
Also has a Water Tank in this release.
This Aus_Lineside_Objects has creeks and drains. Based on the Fake Bridges. I do not know who made the Fake Bridges as no readme files with the download, just the licence. Who ever that person/s is thank you kindly.
Do you think the creeks and drains need a T section? I don't know how to do a downhill creek flow .. might learn how one of these days.
Also has a Water Tank in this release.
- Attachments
-
- Auz_Lineside_Objects.grf
- with Creeks and Drains
- (1.24 MiB) Downloaded 128 times
-
- Creeks and Storm Drains
- Creeks and storm water.png (169.67 KiB) Viewed 3920 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Australian AuzTrains and NSWTrains
Wowza!! Those creeks and culverts look fabulous, just what this game needed! I've actually dreamed of those in my sleep before!
One thing I just noticed that I don't like, the animated water in the water tanks. Just looks wrong, would be better if it was just still water.
One thing I just noticed that I don't like, the animated water in the water tanks. Just looks wrong, would be better if it was just still water.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Australian AuzTrains and NSWTrains
When I first did the square tanks I didn't realise they would animate when I first done the water .. see what I can do about it later.animated water in the water tanks
I know the larger square tanks did produce waves when some wind was blowing as I lived next to one for 6 years and water would plash out over the top of the tanks.
Update:
Auz_Lineside_Objects now on BaNaNas.
I will continue adding to this project as there are still some items I like to add to it.
By releasing it now on Banana I hoping others from other Australian States will do some objects from their States and send me to add to the next release.
I noticed in the forums there are many projects of objects not finished or didn't get off the ground. If these are your projects happy to add to this set if you like.
Hope you enjoy what ben done to date.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Australian AuzTrains and NSWTrains
I must be going crazy .. I did up some junctions for the creek and storm water drains for the Auz_Lineside_Objects and was my intentions to upload that version to Bananas, but some how I uploaded the previous version without the junctions.
I will not update it on Bananas for now as still got other buildings I want to add, but will put the correct version here for those who liked the Culverts, Creeks and Storm Water Drains.
Sorry for the inconvenience I might cause on any one.

I will not update it on Bananas for now as still got other buildings I want to add, but will put the correct version here for those who liked the Culverts, Creeks and Storm Water Drains.
Sorry for the inconvenience I might cause on any one.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Australian AuzTrains and NSWTrains
Hi been experimenting to do longer station buildings and here the results.
Based on a station called Toronto near Newcastle.
Done 2 versions .. 1 with and 1 without awnings.
I'll wait to I do a few more before I release it in the forum.
Based on a station called Toronto near Newcastle.
Done 2 versions .. 1 with and 1 without awnings.
I'll wait to I do a few more before I release it in the forum.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Australian AuzTrains and NSWTrains

Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Australian AuzTrains and NSWTrains
Thanks kamnet for complement. The tips that 0thers have given me with shading kinda helped with making my buildings look a bit better.
Doing all the different shades of colours like you did in Gin Gin and what I seen in other peoples work, that to complicated for me, especially when some colours shading so close.
The way that Andythenorth showed me with the signal box I think is great for buildings made with fibro sheeting and simular boarding, and by using his idea but doing it side ways instead of up and down, seems suitable for buildings made with weatherboards.
I will do a few more longer station buildings of the yellowish timber look and then I'll try doing some brick ones. Doing brick shading is easier for me as I use buildings from the FIRS, CHIPS and ISR/DWE and clone the brick colourings to mine.
The freight buildings I have in the Australian Industry Set, I bring them over to the Objects set as well for those who use other industry sets.
Also will change the cost of making creeks and storm drains .. these should be very cheap to make as normally they would already be on a map and all a person would do would spend money on the culverts.
Doing all the different shades of colours like you did in Gin Gin and what I seen in other peoples work, that to complicated for me, especially when some colours shading so close.
The way that Andythenorth showed me with the signal box I think is great for buildings made with fibro sheeting and simular boarding, and by using his idea but doing it side ways instead of up and down, seems suitable for buildings made with weatherboards.
I will do a few more longer station buildings of the yellowish timber look and then I'll try doing some brick ones. Doing brick shading is easier for me as I use buildings from the FIRS, CHIPS and ISR/DWE and clone the brick colourings to mine.
The freight buildings I have in the Australian Industry Set, I bring them over to the Objects set as well for those who use other industry sets.
Also will change the cost of making creeks and storm drains .. these should be very cheap to make as normally they would already be on a map and all a person would do would spend money on the culverts.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Australian AuzTrains and NSWTrains
If I knew this Object project was going to be so enjoyable to make, I would have started it in a new forum. When I started it, my intentions was just do some Signal Boxes and Staff Huts.
This version has a few longer Stations based on Ivanhoe and Toronto with and without awnings. I did both as I not sure what I like best. Ivanhoe has a Staff Hut but have not connected it to the Wired yet.
Also in this version are 2 Goods Sheds .. The larger one has Christmas Lights in the Purchases Icon at the moment .. will fix at a later date.
Also for those who like using McZapkies Wired .. I put some wire crossing over the creeks and drains near the culverts. It just meant to look nice for those who use the Wired as objects .. and those who use the Wired to control Signals and trains in advance it acts as a block which I think will be handy.
I've reduce the cost of building the creeks and drains to minimum also the rail signs also cheaper.
Enjoy and let me know of any hiccups found.
This version has a few longer Stations based on Ivanhoe and Toronto with and without awnings. I did both as I not sure what I like best. Ivanhoe has a Staff Hut but have not connected it to the Wired yet.
Also in this version are 2 Goods Sheds .. The larger one has Christmas Lights in the Purchases Icon at the moment .. will fix at a later date.
Also for those who like using McZapkies Wired .. I put some wire crossing over the creeks and drains near the culverts. It just meant to look nice for those who use the Wired as objects .. and those who use the Wired to control Signals and trains in advance it acts as a block which I think will be handy.
I've reduce the cost of building the creeks and drains to minimum also the rail signs also cheaper.
Enjoy and let me know of any hiccups found.
- Attachments
-
- Auz_Lineside_Objects_V2.grf
- (1.34 MiB) Downloaded 204 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
- piratescooby
- Route Supervisor
- Posts: 451
- Joined: 21 Nov 2014 12:39
- Location: The Granite City.
Re: Australian AuzTrains and NSWTrains
Great set , a small problem keeps crashing .
Re: Australian AuzTrains and NSWTrains
Your the first to my knowledge that had that problem.Great set , a small problem keeps crashing
Your sav game has a lot of files I don't have yet. I'll find them and see what happens this end.
Might be a while before I can fix.
Thanks for reporting.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Australian AuzTrains and NSWTrains
Make sure you're running an unpatched version of OpenTTD, and try to reproduce the issue with only this NewGRF loaded.piratescooby wrote:Great set , a small problem keeps crashing .
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- piratescooby
- Route Supervisor
- Posts: 451
- Joined: 21 Nov 2014 12:39
- Location: The Granite City.
Re: Australian AuzTrains and NSWTrains
Sound effects causing the crash , when no sound effects is selected runs ok .
Re: Australian AuzTrains and NSWTrains
Several of your Newgrf files, I have the same version yet your save game file not finding.piratescooby .. Great set , a small problem keeps crashing .
They also some files your using I been unable to find.
Has any one else had any problems with the Auz_Lineside_Objects?
Might be good idea if I disable the sound effects in next issue .. the sounds are only in the Signal Boxes .. it sounds of levers being pulled over.Sound effects causing the crash , when no sound effects is selected runs ok .
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Australian AuzTrains and NSWTrains
I cannot reproduce this error with the the latest version of the NewGRF. The save game gives an error, "Broken savegame - referencing invalid town".
So I am going to guess that there is not a bug with the NewGRF, rather I believe that this savegame itself is corrupted.
So I am going to guess that there is not a bug with the NewGRF, rather I believe that this savegame itself is corrupted.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Australian AuzTrains and NSWTrains
Thank You kamnet for checking it for me .. he mentioned later if sound turned off has no problems.
But I think your right about problem in the saved game.
Not sure if leave the sound effects in Signal Boxes. I only put it there see if I can do the programming to make it work.
Testing the Objects I found a fault with the train sets I did. The 48 and 49 class when double head with them, vehicles overlap one of the engines. So I fixing that just now.
I know the problem is where have the second unit as a Tender and when add second unit it flips it automatically. So I am disabling this.
But I think your right about problem in the saved game.
Not sure if leave the sound effects in Signal Boxes. I only put it there see if I can do the programming to make it work.
Testing the Objects I found a fault with the train sets I did. The 48 and 49 class when double head with them, vehicles overlap one of the engines. So I fixing that just now.
I know the problem is where have the second unit as a Tender and when add second unit it flips it automatically. So I am disabling this.
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Australian AuzTrains and NSWTrains
I had sound effects enabled, and built every version of every signal box in every direction. Lots of sounds, but no crashes. I'm reasonably sure it's not a NewGRF error this time.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Australian AuzTrains and NSWTrains
Thanks again kamnet .. for the novelty I leave the sound effects.
If any one interested in some trivia .. the sound effects of the signal and point levers I recorded them in the Staff Hut at Euabalong West when I worked there.
If any one interested in some trivia .. the sound effects of the signal and point levers I recorded them in the Staff Hut at Euabalong West when I worked there.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
- piratescooby
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Re: Australian AuzTrains and NSWTrains
New game no grf's only lineside still crash.*** OpenTTD Crash Report ***
Crash at: Sun Jan 10 08:02:23 2016
In game date: 1950-01-01 (0)
Crash reason:
Signal: Abort trap: 6 (6)
Message: Assertion failed at line 145 of /bamboo/src/sound.cpp: sound->channels == 1
OpenTTD version:
Version: r27482 (0)
NewGRF ver: 16006b5a
Bits: 32
Endian: little
Dedicated: no
Build date: Dec 28 2015 19:15:23
Stacktrace:
[00] ??? 0x00000600
Operating system:
Name: Mac OS X
Release: 10.11.2
Machine: Intel x86-64h Haswell
Min Ver: 1040
Compiler: GCC 4.0.1 "4.0.1 (Apple Inc. build 5490)"
Configuration:
Blitter: 32bpp-anim
Graphics set: OpenGFX (5580)
Language: /Applications/OpenTTD.app/Contents/Resources/lang/english_US.lng
Music driver: cocoa
Music set: NoMusic (0)
Network: no
Sound driver: cocoa
Sound set: OpenSFX (87)
Video driver: cocoa
Fonts:
Small: sprite
Medium: sprite
Large: sprite
Mono: sprite
AI Configuration (local: 0):
0: Human
Libraries:
FreeType: 2.4.3
ICU i18n: 51.2
ICU lx: 51.2
LZMA: 5.0.0
LZO: 2.03
PNG: 1.4.4
Zlib: 1.2.5
---- gamelog start ----
Tick 0: new game started
Revision text changed to r27482, savegame version 194, not modified, _openttd_newgrf_version = 0x16006b5a
New game mode: 1 landscape: 0
Added NewGRF: GRF ID 47470702, checksum 0249DE0630218940AB545EFB28F37671, filename: Auz_Lineside_Objects_V2.grf (md5sum matches)
---- gamelog end ----
*** End of OpenTTD Crash Report ***
Crash at: Sun Jan 10 08:02:23 2016
In game date: 1950-01-01 (0)
Crash reason:
Signal: Abort trap: 6 (6)
Message: Assertion failed at line 145 of /bamboo/src/sound.cpp: sound->channels == 1
OpenTTD version:
Version: r27482 (0)
NewGRF ver: 16006b5a
Bits: 32
Endian: little
Dedicated: no
Build date: Dec 28 2015 19:15:23
Stacktrace:
[00] ??? 0x00000600
Operating system:
Name: Mac OS X
Release: 10.11.2
Machine: Intel x86-64h Haswell
Min Ver: 1040
Compiler: GCC 4.0.1 "4.0.1 (Apple Inc. build 5490)"
Configuration:
Blitter: 32bpp-anim
Graphics set: OpenGFX (5580)
Language: /Applications/OpenTTD.app/Contents/Resources/lang/english_US.lng
Music driver: cocoa
Music set: NoMusic (0)
Network: no
Sound driver: cocoa
Sound set: OpenSFX (87)
Video driver: cocoa
Fonts:
Small: sprite
Medium: sprite
Large: sprite
Mono: sprite
AI Configuration (local: 0):
0: Human
Libraries:
FreeType: 2.4.3
ICU i18n: 51.2
ICU lx: 51.2
LZMA: 5.0.0
LZO: 2.03
PNG: 1.4.4
Zlib: 1.2.5
---- gamelog start ----
Tick 0: new game started
Revision text changed to r27482, savegame version 194, not modified, _openttd_newgrf_version = 0x16006b5a
New game mode: 1 landscape: 0
Added NewGRF: GRF ID 47470702, checksum 0249DE0630218940AB545EFB28F37671, filename: Auz_Lineside_Objects_V2.grf (md5sum matches)
---- gamelog end ----
*** End of OpenTTD Crash Report ***
- Attachments
-
- crash.sav
- (249.71 KiB) Downloaded 123 times
Re: Australian AuzTrains and NSWTrains
Try this version .. I removed the Sound effect.New game no grf's only lineside still crash.*** OpenTTD Crash Report ***
This file not completed as you will see a minor problem with the purchase icon to the Large Goods Shed .. it the wrong icon .. I need to change it eventually.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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