Title game competition for OpenTTD 1.2 series

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Plasma_Wolf
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Re: Title game competition for OpenTTD 1.2 series

Post by Plasma_Wolf »

planetmaker wrote:Now, those are very nice new additions.

I updated the website with all the screenshots and savegames: http://devs.openttd.org/~planetmaker/titlegame/

@Vinnie I think it's ok when I left out your 'entry' from the list? 8)
@Plasma_Wolf: The assumption that your last savegame is an update to the previous one, is also correct?
Correct. I believe I have updated all previous savegames as well, but the one you referred to is the latest version and the one I'd like to have in the submissions.

EDIT: Why do all of my trains and trucks have the same colour? I changed almost everything.
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Re: Title game competition for OpenTTD 1.2 series

Post by ShellStorm »

Transportman wrote: Comments:
Can you move the monorail lines that are going from your station to the top right 1 tile to the top left? Then you can place a signal before the junction (seen from the station), to prevent having trains from that line waiting untill the train in the station (middle track) is done loading and gone.

Further it looks nice.
Yea, I forgot to remove those signals from top line, thanks.
Path signals were solving this problem, but it is abusing their power ( :D ), so I fixed that. Moved lines and added two pre-signals that are doing the same thing.

Updated savegame (1.2.0 beta2):
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planetmaker
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Re: Title game competition for OpenTTD 1.2 series

Post by planetmaker »

ShellStorm wrote:Updated previous post.
Please don't do that (in this thread). If you have a new version, simply attach it to a new posting. Otherwise it's a pain to find the "latest" one as I have to look through everything again.
aarrnnoo
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Re: Title game competition for OpenTTD 1.2 series

Post by aarrnnoo »

didn't know the title screen was made by someone that won a competition, always though the title screen looks very cool, and dreamt that my world would be as cool, good luck to everyone, can't wait to see something that is cooler than the one we have now ;)
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Re: Title game competition for OpenTTD 1.2 series

Post by RAMMAR »

Old save was removed...
Last edited by RAMMAR on 11 Jan 2012 22:17, edited 1 time in total.
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Re: Title game competition for OpenTTD 1.2 series

Post by SmatZ »

RAMMAR wrote:Anyway, due to a bug in game, screenshots that could be made in game itself are all red, so I had to use old style - "Print Screen"...
Has this ever been reported?
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Re: Title game competition for OpenTTD 1.2 series

Post by RAMMAR »

Can't do it - some gibberish about accounts merging??? Can't register from a new start at flyspray, it says that this account is already in use even if it should be a new one. Login, not working. So, I can do it only at forums as it looks. Anyway, those first two screenshots are bugged ones, the last two were made by using Print Screen (their quality were reduced by photobucket). I've checked that in both beta1 and beta2 screenshot taking by using that ability from the game itself make this thing (all versions of the screenshot making works the same way)...

Edit1: OK, I'll try. Completely different nickname and e-mail finally worked. So I can do it there too...

Edit2: Done...
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Re: Title game competition for OpenTTD 1.2 series

Post by Plasma_Wolf »

RAMMAR wrote:opntitle.dat [168.43 KiB]
Check the game size. It exceeds 150 KiB. See if you can remove things that aren't needed (such as large areas where you don't have trains/planes/busses anyway). Turn those into a big sea. That can reduce your file size by up to 33%.

Also: can someone tell me why all of my vehicles are yellow. They should all have custom colours.
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planetmaker
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Re: Title game competition for OpenTTD 1.2 series

Post by planetmaker »

Plasma_Wolf wrote:
RAMMAR wrote:opntitle.dat [168.43 KiB]
Check the game size. It exceeds 150 KiB. See if you can remove things that aren't needed (such as large areas where you don't have trains/planes/busses anyway). Turn those into a big sea. That can reduce your file size by up to 33%.

Also: can someone tell me why all of my vehicles are yellow. They should all have custom colours.
The default vehicles usually have only one company colour - that which is your primary company colour. Thus without using different companies, it'll be hard to get many different into the game - even though you may differ colour for different transport modes etc. Did you check back that it's really set accordingly within that savegame?
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Re: Title game competition for OpenTTD 1.2 series

Post by Plasma_Wolf »

You can see it if you check the screenshots I made.

And this is how it looks in the Colour scheme menu (for trains):

Does that get changed as soon as you put it in your title game folder here on the website?
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RAMMAR
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Re: Title game competition for OpenTTD 1.2 series

Post by RAMMAR »

Old save was removed...
Last edited by RAMMAR on 11 Jan 2012 22:16, edited 2 times in total.
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Re: Title game competition for OpenTTD 1.2 series

Post by Plasma_Wolf »

I guess I could add some stuff. Would you send a letter of apology to the farmers then? :P

I'm going to add some companies to see if that solves my colour problems.
EDIT: how do I add other companies? The only thing I found so far is about AI, but that can't be it since there's supposed to be no AI.

Or am I supposed to add as many slots for AI as I need and then use the cheats (I found out that part, but then I couldn't change the company number since there's only one). to change company?
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Re: Title game competition for OpenTTD 1.2 series

Post by Brumi »

You can make multiple companies in multiplayer, save it, and then load it in singleplayer.
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Re: Title game competition for OpenTTD 1.2 series

Post by sc79 »

Lets see if I can repeat my previous effort. I'm almost happy with this version, so just in case i get distracted for the next few weeks;
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planetmaker
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Re: Title game competition for OpenTTD 1.2 series

Post by planetmaker »

sc79 wrote:Lets see if I can repeat my previous effort. I'm almost happy with this version
Hm, that looks like a nice scene to me, too :-)
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Re: Title game competition for OpenTTD 1.2 series

Post by FooBar »

Interesting use of different height levels for different types of infrastructure!
Only thing that looks a bit weird is the two depots at the top left. I'm sure they make sense in the bigger picture, but now they look a bit out of place. Maybe replace those with an industry?

Also I'd move the signals on the monorail below the maglev bridge one tile to the northwest, to make them more visible.

Other than that I like it a lot!
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Re: Title game competition for OpenTTD 1.2 series

Post by Mark0291 »

Here's mine..
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Re: Title game competition for OpenTTD 1.2 series

Post by sc79 »

Only thing that looks a bit weird is the two depots at the top left. I'm sure they make sense in the bigger picture, but now they look a bit out of place.
They do have a purpose (beyond the obvious), but one that the majority wouldn't even notice, so I am tempted to remove them. Couple of small changes for now, updated above. Thanks
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Re: Title game competition for OpenTTD 1.2 series

Post by RAMMAR »

Save was deleted...
Last edited by RAMMAR on 16 Jan 2012 11:34, edited 2 times in total.
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Re: Title game competition for OpenTTD 1.2 series

Post by damned1 »

Here is my attempt :) enjoy it :)
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