
ECS vectors v1.1.2 (by George) 19/06/2011
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
It's just graphics of rails. This is already done elsewhere in ECS and PBI and has been for literally years. Surprised it's getting so much attention now 

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Re: ECS vectors v1.1.2 (by George) 19/06/2011
All of that would require to make graphics change according to the rails/signals, provided by the player. That would be too much work. So, most likely it would simply be electrified (or even not electrified) rails and nothing more. In case it would be ever doneSimons Mith wrote:Just to clarify - is this going to be an industry-coloured area of land in which a player can place rails - or roads or tram tracks or whatever he chooses - or will it be an area of land where you get rails regardless of what would actually be useful? The first would be wonderful, but I'm you can tell from the tone of the question that I'd be dead against the second. In particular, the first option would hopefully let you have rail coming in at an angle, and you could presumably place signals and stuff, or convert the track to monorail later on, and things like that.

For now it would be a simple eye-candy stuff for things like this P.S. I've done the snowed version. Comments are wellcome
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
really like the details on it and snow version looks nice but quite abandoned, is it off during winter?
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
Sorry, what do you mean with "abandoned"? "off during winter"? It is snowed in winter and not snowed in summer (above/below snow line to be exact).SHADOW-XIII wrote:snow version looks quite abandoned, is it off during winter?
Re: ECS vectors v1.1.2 (by George) 19/06/2011
No, no, don't stop production of cargo in winter! 
Mine looked nice. Bauxite coming soon..

Mine looked nice. Bauxite coming soon..
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
One (not too difficult) solution to this could be if you provide specific sprites which could be used as part of a station set. The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).George wrote:(bauxite mine + stations)
(Maybe sweettalk andy and / or Yexo to include such tiles into CHIPS)
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
I don't think a station set can detect the type of industry.planetmaker wrote:The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
I don't think that either; it'd require one station tile per industry.Yexo wrote:I don't think a station set can detect the type of industry.planetmaker wrote:The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
It is Ok to use my graphics in a station setplanetmaker wrote:One (not too difficult) solution to this could be if you provide specific sprites which could be used as part of a station set. The station set could then detect the presence of a nearby industry and thus show the proper tiles (each industry with its own station sprites).
Re: ECS vectors v1.1.2 (by George) 19/06/2011
I'm adding missing cargo sprites to OpenGFX+ Road Vehicles right now and one of the cargos I'm missing is Oil Seeds. Which colour should I use for them?
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
In LV4 they are pinkTerkhen wrote:I'm adding missing cargo sprites to OpenGFX+ Road Vehicles right now and one of the cargos I'm missing is Oil Seeds. Which colour should I use for them?
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
Thanks 

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Re: ECS vectors v1.1.2 (by George) 19/06/2011
it just looks like there is (was) no movement on the snow (like vehicles/cars snow tracks etc) ... so it looks like industry is offGeorge wrote:Sorry, what do you mean with "abandoned"? "off during winter"? It is snowed in winter and not snowed in summer (above/below snow line to be exact).SHADOW-XIII wrote:snow version looks quite abandoned, is it off during winter?
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
like this?SHADOW-XIII wrote:it just looks like there is (was) no movement on the snow (like vehicles/cars snow tracks etc) ... so it looks like industry is offGeorge wrote:Sorry, what do you mean with "abandoned"? "off during winter"? It is snowed in winter and not snowed in summer (above/below snow line to be exact).SHADOW-XIII wrote:snow version looks quite abandoned, is it off during winter?
Re: ECS vectors v1.1.2 (by George) 19/06/2011
if you have such a large mining truck in there, i'm sure it should leave a trail in the snow/ground
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
like this?Eddi wrote:if you have such a large mining truck in there, i'm sure it should leave a trail in the snow/ground
Re: ECS vectors v1.1.2 (by George) 19/06/2011
That's much better! Liking it a lot!
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
oh yes. Now it looks indeed much better in winter as if people work there and not as if they're on holiday
I really like that mine - one of the best mines I've seen in TTD so far.

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Re: ECS vectors v1.1.2 (by George) 19/06/2011
with new truck from andyFooBar wrote:That's much better! Liking it a lot!
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