FIRS Industry Replacement Set - releases

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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by planetmaker »

shrap wrote:Thanks ;) I've read first and last page and I don't know if it is possible to search throughout only one thread? Anyway, I got it, thanks again ;)
It is. Scroll to the complete bottom of this page when viewing this thread. Find the little search box to the lower left. Any search entered there will only search in the current thread</ot>
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by Kogut »

shrap wrote:Thanks ;) I've read first and last page and I don't know if it is possible to search throughout only one thread? Anyway, I got it, thanks again ;)
"Search for:" box in hidden in left - down corner.
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by Supercheese »

shrap wrote:Thanks ;) I've read first and last page and I don't know if it is possible to search throughout only one thread? Anyway, I got it, thanks again ;)
In the lower left, there's a "Search for: ____________ Go" field. That seems to be the "search through just this thread" field. :)

Edit: Nevermind, others have already answered this!
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by Lord Aro »

Heh, three people posted the same thing, several hours after each other... :roll:

Anyway, well done for the lovely set andythenorth!
er, best industry set out there! :lol:
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by Bob_Mackenzie »

Is it possible to have the cargo and industry lists in game appear in alphabetical order? The lists are so long I often miss the one I'm after in the first scan through

Thanks

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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by planetmaker »

Bob_Mackenzie wrote:Is it possible to have the cargo and industry lists in game appear in alphabetical order? The lists are so long I often miss the one I'm after in the first scan through
What is alphabetical order in your language is a random mess in another. Sorting strings is not a thing a NewGRF should (need to) do but is part of core OpenTTD. The list of the overall available industries can be sorted by name or type - but has potential for improvement.
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by shrap »

Thanks all for their answers.

So, yesterday I played my first FIRS game :wink: and I'm a little confused. I connected Quarry, Coal mine, Lime Kiln and Plastics plant. What I don't exactly understand is the behaviour of producing Chemicals in Lime Kiln. I had 4 trains (4 tiles long) transfering Stone and 4 trains with coal. So the frequency they supplied the Lime Kiln was quite high (sure at least once a month each material). But the production was still low (like 64,000 littres of Chemicals per month; one train's capacity is 210 tons). So, how is this supposed to work? Am I doing something wrong?
Thanks.

PS: I use parameters 0 0 0.
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by shrap »

And second question (sorry for double posting):
When I activated just FIRS.grf, there are no cargo vehicles for the cargos (there's no refitable cargo at all), so I donwloaded OpenTTD+ trains (or something like that :), but I want to ask, what do you guys use. I also searched for some nicer stations, but I don't want to spend half an hour building one station, so I want something similar to the default one, just with better graphics (and maybe some decorations stuff mainly for connecting larger station together etc.)
Thanks again ;)

Nice work btw ;)
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by shrap »

0.5.5
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by Alberth »

shrap wrote:When I activated just FIRS.grf, there are no cargo vehicles for the cargos (there's no refitable cargo at all), so I donwloaded OpenTTD+ trains (or something like that :), but I want to ask, what do you guys use.
The README.TXT of FIRS (inside the .tar file) has a list of vehicle GRFs.
I also searched for some nicer stations, but I don't want to spend half an hour building one station, so I want something similar to the default one, just with better graphics (and maybe some decorations stuff mainly for connecting larger station together etc.)
I use Industrial Stations Renewal (indstatrw.grf)
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by andythenorth »

shrap wrote:0.5.5
Oh. I was hoping it was an old bug. I just tested FIRS 0.5.5 and the Lime Kiln does produce the correct amount of cargo when Stone and Coal are delivered within 30 days of each other. I'm not sure what's causing the issue you're seeing.

If you want, you can try setting 0 0 0 1 as parameters - that will show you debug text in the industry window. You can then see the cargo production / consumption (you might also see the production maths has some rounding errors due to way dividing works with hex!).

If coal + stone are delivered frequently, the total amount of produced cargo should be about same as that delivered.
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by planetmaker »

shrap wrote:Thanks all for their answers.

So, yesterday I played my first FIRS game :wink: and I'm a little confused. I connected Quarry, Coal mine, Lime Kiln and Plastics plant. What I don't exactly understand is the behaviour of producing Chemicals in Lime Kiln. I had 4 trains (4 tiles long) transfering Stone and 4 trains with coal. So the frequency they supplied the Lime Kiln was quite high (sure at least once a month each material). But the production was still low (like 64,000 littres of Chemicals per month; one train's capacity is 210 tons). So, how is this supposed to work? Am I doing something wrong?
Perhaps it's helpful, if you provide the savegame which exhibits the behaviour which you do not understand. Especially for complex behaviour like industry production it highly increases the chances that we talk about the same thing and greatly reduces the need for speculation :-) Place a sign at the industry you wonder about.
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by shrap »

Ok, I switched on the debug mode and must say, it's not clear to me :) I tried to count it on a paper, but it didn't match. I wanted to ask, this Lime Kiln produces also farm supplies, so I guess I cannot expect that 210tons of stone + 210tons of coal would be "converted" into 420 tons of chemicals and no farm supplies, can I? If anybody wants to check my savegame, it's attached. Thanks
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by planetmaker »

I didn't look closely at the industry's production code. But from what I see and seem to remember:
- The overall output will in the best of cases equal only the input - you'll get therefor at most the combined output equal to the combined input.
- Your trains are arriving slightly too infrequent to always receive the "all cargos present" bonus.
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by andythenorth »

shrap wrote:I wanted to ask, this Lime Kiln produces also farm supplies, so I guess I cannot expect that 210tons of stone + 210tons of coal would be "converted" into 420 tons of chemicals and no farm supplies, can I?
In FIRS, if there are two output cargos, then all output is split equally between them.

So 210t stone + 210t coal = 210t farm supplies + 210t chemicals.

(except, due to some rounding, the produced cargo will probably be more like 208t or 200t each cargo).
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by shrap »

I'm still not satisfied with trains and wagons. I used OpenTTD+ trains, but there are not all of the cargos, so I used Old Wagons New Cargos and I have some wagons twice. When I remove OpenTTD+ trains I have no engines ... And anyway, I would like to have separate wagons for every cargo (or it could be some with same design but diferent "inside", like same wagons for coal, sand, stone, but distinguishable by the cargo when loaded, you know). So, does anyone has some recommendation? ;) Thanks.

btw I really like the mechanism with delivering the farm/engineering/... supplies to 1st level industry, it really works great (I use transit warehouse, that's really cool).
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by andythenorth »

shrap wrote:I'm still not satisfied with trains and wagons...so, does anyone has some recommendation? ;) Thanks.
NARS 2 has outstanding FIRS support. I'm biased, it's my favourite trainset :)

You will also find HEQS has some useful road vehicles for FIRS cargos. eGRVTS provides more generic trucks which are FIRS compatible. If you have water on the map, try FISH. For flying supplies long distances, or to oil rigs, try AV8 with General Av8ion addon.
btw I really like the mechanism with delivering the farm/engineering/... supplies to 1st level industry, it really works great (I use transit warehouse, that's really cool).
Logistics ;)
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by Kogut »

UKRS2 is also working well (warning! last engine appeares in 1990)
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov

Post by Sylf »

...separate wagons for every cargo...
One thing you can do is to use multiple train sets. I've seen a game where UKRS, NARS2, OpenGFX+ trains (all of those have great FIRS cargo support) and Tropic Refurbishment (for greater loco selections) are used side by side. That will give a huge selection of wagons. Other possibilities for the mix might be JP train set, DBXL, etc... although I haven't put those in the mix yet to see how compatible they are. I really don't know if you need that many to give yourself so many wagons.
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