It is. Scroll to the complete bottom of this page when viewing this thread. Find the little search box to the lower left. Any search entered there will only search in the current thread</ot>shrap wrote:ThanksI've read first and last page and I don't know if it is possible to search throughout only one thread? Anyway, I got it, thanks again
FIRS Industry Replacement Set - releases
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
"Search for:" box in hidden in left - down corner.shrap wrote:ThanksI've read first and last page and I don't know if it is possible to search throughout only one thread? Anyway, I got it, thanks again
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
In the lower left, there's a "Search for: ____________ Go" field. That seems to be the "search through just this thread" field.shrap wrote:ThanksI've read first and last page and I don't know if it is possible to search throughout only one thread? Anyway, I got it, thanks again

Edit: Nevermind, others have already answered this!
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
Heh, three people posted the same thing, several hours after each other...
Anyway, well done for the lovely set andythenorth!
er, best industry set out there!

Anyway, well done for the lovely set andythenorth!
er, best industry set out there!

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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
Is it possible to have the cargo and industry lists in game appear in alphabetical order? The lists are so long I often miss the one I'm after in the first scan through
Thanks
Bob
Thanks
Bob
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
What is alphabetical order in your language is a random mess in another. Sorting strings is not a thing a NewGRF should (need to) do but is part of core OpenTTD. The list of the overall available industries can be sorted by name or type - but has potential for improvement.Bob_Mackenzie wrote:Is it possible to have the cargo and industry lists in game appear in alphabetical order? The lists are so long I often miss the one I'm after in the first scan through
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
Thanks all for their answers.
So, yesterday I played my first FIRS game
and I'm a little confused. I connected Quarry, Coal mine, Lime Kiln and Plastics plant. What I don't exactly understand is the behaviour of producing Chemicals in Lime Kiln. I had 4 trains (4 tiles long) transfering Stone and 4 trains with coal. So the frequency they supplied the Lime Kiln was quite high (sure at least once a month each material). But the production was still low (like 64,000 littres of Chemicals per month; one train's capacity is 210 tons). So, how is this supposed to work? Am I doing something wrong?
Thanks.
PS: I use parameters 0 0 0.
So, yesterday I played my first FIRS game

Thanks.
PS: I use parameters 0 0 0.
Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
And second question (sorry for double posting):
When I activated just FIRS.grf, there are no cargo vehicles for the cargos (there's no refitable cargo at all), so I donwloaded OpenTTD+ trains (or something like that
, but I want to ask, what do you guys use. I also searched for some nicer stations, but I don't want to spend half an hour building one station, so I want something similar to the default one, just with better graphics (and maybe some decorations stuff mainly for connecting larger station together etc.)
Thanks again
Nice work btw
When I activated just FIRS.grf, there are no cargo vehicles for the cargos (there's no refitable cargo at all), so I donwloaded OpenTTD+ trains (or something like that

Thanks again

Nice work btw

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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
Which FIRS version?shrap wrote: Am I doing something wrong?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
The README.TXT of FIRS (inside the .tar file) has a list of vehicle GRFs.shrap wrote:When I activated just FIRS.grf, there are no cargo vehicles for the cargos (there's no refitable cargo at all), so I donwloaded OpenTTD+ trains (or something like that, but I want to ask, what do you guys use.
I use Industrial Stations Renewal (indstatrw.grf)I also searched for some nicer stations, but I don't want to spend half an hour building one station, so I want something similar to the default one, just with better graphics (and maybe some decorations stuff mainly for connecting larger station together etc.)
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
Oh. I was hoping it was an old bug. I just tested FIRS 0.5.5 and the Lime Kiln does produce the correct amount of cargo when Stone and Coal are delivered within 30 days of each other. I'm not sure what's causing the issue you're seeing.shrap wrote:0.5.5
If you want, you can try setting 0 0 0 1 as parameters - that will show you debug text in the industry window. You can then see the cargo production / consumption (you might also see the production maths has some rounding errors due to way dividing works with hex!).
If coal + stone are delivered frequently, the total amount of produced cargo should be about same as that delivered.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
Perhaps it's helpful, if you provide the savegame which exhibits the behaviour which you do not understand. Especially for complex behaviour like industry production it highly increases the chances that we talk about the same thing and greatly reduces the need for speculationshrap wrote:Thanks all for their answers.
So, yesterday I played my first FIRS gameand I'm a little confused. I connected Quarry, Coal mine, Lime Kiln and Plastics plant. What I don't exactly understand is the behaviour of producing Chemicals in Lime Kiln. I had 4 trains (4 tiles long) transfering Stone and 4 trains with coal. So the frequency they supplied the Lime Kiln was quite high (sure at least once a month each material). But the production was still low (like 64,000 littres of Chemicals per month; one train's capacity is 210 tons). So, how is this supposed to work? Am I doing something wrong?

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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
Ok, I switched on the debug mode and must say, it's not clear to me
I tried to count it on a paper, but it didn't match. I wanted to ask, this Lime Kiln produces also farm supplies, so I guess I cannot expect that 210tons of stone + 210tons of coal would be "converted" into 420 tons of chemicals and no farm supplies, can I? If anybody wants to check my savegame, it's attached. Thanks

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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
I didn't look closely at the industry's production code. But from what I see and seem to remember:
- The overall output will in the best of cases equal only the input - you'll get therefor at most the combined output equal to the combined input.
- Your trains are arriving slightly too infrequent to always receive the "all cargos present" bonus.
- The overall output will in the best of cases equal only the input - you'll get therefor at most the combined output equal to the combined input.
- Your trains are arriving slightly too infrequent to always receive the "all cargos present" bonus.
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
In FIRS, if there are two output cargos, then all output is split equally between them.shrap wrote:I wanted to ask, this Lime Kiln produces also farm supplies, so I guess I cannot expect that 210tons of stone + 210tons of coal would be "converted" into 420 tons of chemicals and no farm supplies, can I?
So 210t stone + 210t coal = 210t farm supplies + 210t chemicals.
(except, due to some rounding, the produced cargo will probably be more like 208t or 200t each cargo).
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
I'm still not satisfied with trains and wagons. I used OpenTTD+ trains, but there are not all of the cargos, so I used Old Wagons New Cargos and I have some wagons twice. When I remove OpenTTD+ trains I have no engines ... And anyway, I would like to have separate wagons for every cargo (or it could be some with same design but diferent "inside", like same wagons for coal, sand, stone, but distinguishable by the cargo when loaded, you know). So, does anyone has some recommendation?
Thanks.
btw I really like the mechanism with delivering the farm/engineering/... supplies to 1st level industry, it really works great (I use transit warehouse, that's really cool).

btw I really like the mechanism with delivering the farm/engineering/... supplies to 1st level industry, it really works great (I use transit warehouse, that's really cool).
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
NARS 2 has outstanding FIRS support. I'm biased, it's my favourite trainsetshrap wrote:I'm still not satisfied with trains and wagons...so, does anyone has some recommendation?Thanks.

You will also find HEQS has some useful road vehicles for FIRS cargos. eGRVTS provides more generic trucks which are FIRS compatible. If you have water on the map, try FISH. For flying supplies long distances, or to oil rigs, try AV8 with General Av8ion addon.
Logisticsbtw I really like the mechanism with delivering the farm/engineering/... supplies to 1st level industry, it really works great (I use transit warehouse, that's really cool).

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
UKRS2 is also working well (warning! last engine appeares in 1990)
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Re: FIRS Industry Replacement Set - v0.5.5 Released 23 Nov
One thing you can do is to use multiple train sets. I've seen a game where UKRS, NARS2, OpenGFX+ trains (all of those have great FIRS cargo support) and Tropic Refurbishment (for greater loco selections) are used side by side. That will give a huge selection of wagons. Other possibilities for the mix might be JP train set, DBXL, etc... although I haven't put those in the mix yet to see how compatible they are. I really don't know if you need that many to give yourself so many wagons....separate wagons for every cargo...
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