FIRS Industry Set - 3.0.12 released 18th February 2019

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

Fry3k
Engineer
Engineer
Posts: 34
Joined: 16 Apr 2006 12:49
Location: Karlsruhe, Germany

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by Fry3k »

I just updated the Cargo Flow Chart, I hope it's satisfying. Perhaps if something is not proper English you can tell me since I'm no native english speaker. And I have two other questions:

How much does delivery of engineering supplies and farm supplies increase the productivity of the industries which they are delivered to?

How does conversion of cargo at the Machine Shop work? 8 tons of metal are transformed into 4 tons of engineering supplies and 4 tons of farm supplies? Is this valid for the delivery of petrol to a Machine Shop too? And does the Metal Foundry behave like this too?
Attachments
OTT_FIRS.pdf
(385.43 KiB) Downloaded 11008 times

User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by Ammler »

isn't it OTTD or what does OTT mean?

Edit: also maybe you can reflect the industry color from the minimap?
Edit2: something else than white background is a bit toner waste for printing. ;-)

User avatar
andythenorth
Tycoon
Tycoon
Posts: 5093
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by andythenorth »

Thanks for doing this :)
Fry3k wrote:How much does delivery of engineering supplies and farm supplies increase the productivity of the industries which they are delivered to?
At the end of each month, if supplies have been delivered, there is a 1 in 4 chance of a production increase.
How does conversion of cargo at the Machine Shop work? 8 tons of metal are transformed into 4 tons of engineering supplies and 4 tons of farm supplies? Is this valid for the delivery of petrol to a Machine Shop too? And does the Metal Foundry behave like this too?
Yes:
8t metal => 4 tons of engineering supplies + 4 tons of farm supplies.
8t petrol => 4 tons of engineering supplies + 4 tons of farm supplies.
8t metal + 8t petrol => 8 tons of engineering supplies + 8 tons of farm supplies.

You've probably noticed that some other industries process more efficiently if a combination of cargos is delivered?

Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4754
Joined: 09 Sep 2007 05:03
Location: home

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by Alberth »

Fry3k wrote:I just updated the Cargo Flow Chart, I hope it's satisfying. Perhaps if something is not proper English you can tell me since I'm no native english speaker.
Looking great!

User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by Bob_Mackenzie »

Ive just started playing again. I notice that there is no warning any more of secondary industry closure?

User avatar
andythenorth
Tycoon
Tycoon
Posts: 5093
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by andythenorth »

Bob_Mackenzie wrote:Ive just started playing again. I notice that there is no warning any more of secondary industry closure?
By default, FIRS secondary industries don't close. There's a param to enable that if you wish (but there's no warnings other than the in-game news message). Check the readme file for parameter instructions ;)

User avatar
andythenorth
Tycoon
Tycoon
Posts: 5093
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10

Post by andythenorth »

FIRS 0.5.4 released - Bananas, first page of thread.

*0.5.4* Changes the following:
- Small amounts of delivered cargo no longer 'lost' at secondary industries
- Additional layouts for Biorefinery
- Additional layouts for Lumber Yard
- Fixed wrong characters in Serbian translation

User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by Bob_Mackenzie »

andythenorth wrote:
Bob_Mackenzie wrote:Ive just started playing again. I notice that there is no warning any more of secondary industry closure?
By default, FIRS secondary industries don't close. There's a param to enable that if you wish (but there's no warnings other than the in-game news message). Check the readme file for parameter instructions ;)
Thanks - the parameter is set. I was then shocked to see industries disappear with no warning - I'm sure there used to be a warning?

Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10

Post by Kogut »

I like that feature with small production even without delivery.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD


Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10

Post by Kogut »

andythenorth wrote:
Kogut wrote:I like that feature with small production even without delivery.
I don't :o You just found quite a serious bug :oops:
Is it possible to keep it with option to enable it?
Hmm. Second thing - maybe it is second part of bug - production in secondaries seems to be smaller than before.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD

User avatar
andythenorth
Tycoon
Tycoon
Posts: 5093
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10

Post by andythenorth »

Kogut wrote:Is it possible to keep it with option to enable it?
Not as a parameter - sorry. The reason is testing. Here's some equations :)

Code: Select all

Number of test games that need to be played = number of parameters for production code
Except sometimes parameters have different effects when combined, then number of test games needed is factorial :P

It makes bug reporting + testing harder too.

I could make it an easy switch for people who are prepared to compile FIRS themselves (unsupported).
Hmm. Second thing - maybe it is second part of bug - production in secondaries seems to be smaller than before.
Could be a bug. Can you do me a favour and compare same industry and delivery amounts for FIRS 0.5.3 and 0.5.4?

Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4754
Joined: 09 Sep 2007 05:03
Location: home

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by Alberth »

Bob_Mackenzie wrote:
andythenorth wrote:By default, FIRS secondary industries don't close. There's a param to enable that if you wish (but there's no warnings other than the in-game news message). Check the readme file for parameter instructions ;)
Thanks - the parameter is set. I was then shocked to see industries disappear with no warning - I'm sure there used to be a warning?
That warning is a news message, perhaps you have disabled that type of news?

User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by Bob_Mackenzie »

Alberth wrote:
Bob_Mackenzie wrote:
andythenorth wrote:By default, FIRS secondary industries don't close. There's a param to enable that if you wish (but there's no warnings other than the in-game news message). Check the readme file for parameter instructions ;)
Thanks - the parameter is set. I was then shocked to see industries disappear with no warning - I'm sure there used to be a warning?
That warning is a news message, perhaps you have disabled that type of news?
Probably

However there used to a warning in the industry window

User avatar
andythenorth
Tycoon
Tycoon
Posts: 5093
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10

Post by andythenorth »

Bob_Mackenzie wrote:However there used to a warning in the industry window
Only for the power plant (removed) and a couple of other 'black hole' industries. There was never a warning in the industry window for secondary industry. However there might be in future.

Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4754
Joined: 09 Sep 2007 05:03
Location: home

Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10

Post by Alberth »

Nice cliff hanger :p

Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10

Post by Kogut »

andythenorth wrote:
Kogut wrote:Is it possible to keep it with option to enable it?
Not as a parameter - sorry. The reason is testing. Here's some equations :)

Code: Select all

Number of test games that need to be played = number of parameters for production code
Except sometimes parameters have different effects when combined, then number of test games needed is factorial :P

It makes bug reporting + testing harder too.

I could make it an easy switch for people who are prepared to compile FIRS themselves (unsupported).
Hmm. Second thing - maybe it is second part of bug - production in secondaries seems to be smaller than before.
Could be a bug. Can you do me a favour and compare same industry and delivery amounts for FIRS 0.5.3 and 0.5.4?
Brewery is completely broken (tested only in 0.5.4 so far): 600 grain delivery, 0 output, 100 grain delivery - 6 output etc. Savegame from r21258.
EDIT: Steel mill ignores coal - second position on list have problems?.
EDIT: aluminium plant with chemicals works fine.
Attachments
Hiekkanummi Transport, 3rd Dec 1954.sav
(137.68 KiB) Downloaded 87 times
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD

User avatar
andythenorth
Tycoon
Tycoon
Posts: 5093
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10

Post by andythenorth »

Kogut wrote: Brewery is completely broken (tested only in 0.5.4 so far): 600 grain delivery, 0 output, 100 grain delivery - 6 output etc. Savegame from r21258.
Thanks. When I changed the code I was worried I would break something, it's quite complex. I'll have a look what the problems are and do a new release within a few days.

User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10

Post by Bob_Mackenzie »

The forge is producing even though I have no deliveries....
Brown & Co., 19-03-1928#2.png
(76.97 KiB) Downloaded 1 time

User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10

Post by Bob_Mackenzie »

Lime kiln has the same problem

(edit)

And the Lumber Mill
Last edited by Bob_Mackenzie on 21 Nov 2010 18:16, edited 1 time in total.

Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 1 guest