Yes. and a forest tooKogut wrote:But is it possible (with George permission) to copy-paste orchard placement/tile code from ECS?
FIRS Industry Replacement Set - Development
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Re: FIRS Industry Replacement Set - Development
Re: FIRS Industry Replacement Set - Development
From where? afaik the source of ECS is closed and not available...Kogut wrote:But is it possible (with George permission) to copy-paste orchard placement/tile code from ECS?
Edit: oh, didn't see your answer, George. Anyway, is the source of ECS somewhere to view, or don't you comment it and it is the same as decoded grf?
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Re: FIRS Industry Replacement Set - Development
I store my comments in GRFs, so you do not anything but GRF itself. But if you need any help on my code - you can always ask meAmmler wrote:From where? afaik the source of ECS is closed and not available...Kogut wrote:But is it possible (with George permission) to copy-paste orchard placement/tile code from ECS?
Edit: oh, didn't see your answer, George. Anyway, is the source of ECS somewhere to view, or don't you comment it and it is the same as decoded grf?
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Re: FIRS Industry Replacement Set - Development
My apologies if this has already come up 70 pages is a lot to read (is there a bug list somewhere?)
I have a bank in a town that requires sand......

Cheers
Bob
I have a bank in a town that requires sand......
Cheers
Bob
Re: FIRS Industry Replacement Set - Development
Probably it is conflict with TTRS.
Correct me If I am wrong - PM me if my English is bad
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Re: FIRS Industry Replacement Set - Development
http://dev.openttdcoop.org/projects/firs/issuesBob_Mackenzie wrote:(is there a bug list somewhere?)
Interesting. There is no bank in FIRS, another set must be providing the bank. FIRS uses the same slot for sand as the default game uses for valuables/diamonds/gold. What other newgrfs do you have enabled?I have a bank in a town that requires sand....
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development
I'm at work so can't give a definitive list here, but I suspect the culprit is TTRS
I'll sort out a proper list when I get home
I'll sort out a proper list when I get home
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Re: FIRS Industry Replacement Set - Development
Tested with 0.1.2.
Confirmed, yes, TTRS doesn't realize that there isn't any "Valuables". IIRC, TTRS adds his own Bank to the industry list, and doesn't check that the default one is actually avaliable. There were always two banks on the industry list with the default cargo set.
Confirmed, yes, TTRS doesn't realize that there isn't any "Valuables". IIRC, TTRS adds his own Bank to the industry list, and doesn't check that the default one is actually avaliable. There were always two banks on the industry list with the default cargo set.
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Re: FIRS Industry Replacement Set - Development
I guess I'll just ignore the banks - unless there is a version of TTRS without the industry adds?
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Re: FIRS Industry Replacement Set - Development
Irwe sent me some nice snow sprites for the Plastic Factory

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
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Re: FIRS Industry Replacement Set - Development
TTRS4 would have banks as housesBob_Mackenzie wrote:I guess I'll just ignore the banks - unless there is a version of TTRS without the industry adds?
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Re: FIRS Industry Replacement Set - Development
Will it disable banks if no valuables/diamonds/gold are available?George wrote:TTRS4 would have banks as houses
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
Boy, do I feel stupid.
I never noticed the General Store, and was going to post a question on why FIRS generates food in Temperate. Somebody else asked first.
http://www.tt-forums.net/viewtopic.php?f=29&t=47777
Time to try FIRS again!

http://www.tt-forums.net/viewtopic.php?f=29&t=47777
Time to try FIRS again!

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Re: FIRS Industry Replacement Set - Development
May beandythenorth wrote:Will it disable banks if no valuables/diamonds/gold are available?George wrote:TTRS4 would have banks as houses
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Re: FIRS Industry Replacement Set - Development
In that case I eagerly look forward to its releaseGeorge wrote:TTRS4 would have banks as housesBob_Mackenzie wrote:I guess I'll just ignore the banks - unless there is a version of TTRS without the industry adds?

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Re: FIRS Industry Replacement Set - Development
http://bugs.openttd.org/task/3477 should be solved firstBob_Mackenzie wrote:In that case I eagerly look forward to its releaseGeorge wrote:TTRS4 would have banks as housesBob_Mackenzie wrote:I guess I'll just ignore the banks - unless there is a version of TTRS without the industry adds?
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Re: FIRS Industry Replacement Set - Development
In that case I look forward to that being sorted too 

Re: FIRS Industry Replacement Set - Development
I looked through the Topic and I don't think there is anything about this.
I came across it when I started a new game with the settings you'll see below.
There is only 1 facility for most of the industries on the map..
When I have the Map Size - 2048/2048, 1024/2048 or 2048/1024
Its only with the 2048 map sizes, and it doesn't matter what setting you have set No. Of Industries - Low to High
I came across it when I started a new game with the settings you'll see below.
There is only 1 facility for most of the industries on the map..
When I have the Map Size - 2048/2048, 1024/2048 or 2048/1024
Its only with the 2048 map sizes, and it doesn't matter what setting you have set No. Of Industries - Low to High
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Re: FIRS Industry Replacement Set - Development
Seams that the spawning probability of some industries are a little low


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Re: FIRS Industry Replacement Set - Development
Andy - loving your work btw. I have almost finished a game at 512x512 (ie. run out of time) trying to put together a fairly elaborate raw material chain. I thought I would point some inconsistencies (and a bug) regarding cargo. Some of these are not necessarily 'your' problems but if they could be addressed I think that it would really benefit everyone.
Attached is a large screenshot.
HEQS bug : Kilimanjaro uses wrong cargo graphic for gravel (pinky red)
IRS inconsistency : sand, bauxite use [iron ore like] station waiting cargo colour. (I decoded the grf and it only has one 'coloured' pile so I assume that they are recoloured in the fly to match the cargo?)
NARS inconsistency : sand, bauxite use [gravel like] cargo colour
Cheers,
Rob
Attached is a large screenshot.
HEQS bug : Kilimanjaro uses wrong cargo graphic for gravel (pinky red)
IRS inconsistency : sand, bauxite use [iron ore like] station waiting cargo colour. (I decoded the grf and it only has one 'coloured' pile so I assume that they are recoloured in the fly to match the cargo?)
NARS inconsistency : sand, bauxite use [gravel like] cargo colour
Cheers,
Rob
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