FIRS Industry Replacement Set - Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: FIRS Industry Replacement Set - Development

Post by George »

Kogut wrote:But is it possible (with George permission) to copy-paste orchard placement/tile code from ECS?
Yes. and a forest too
Image Image Image Image
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: FIRS Industry Replacement Set - Development

Post by Ammler »

Kogut wrote:But is it possible (with George permission) to copy-paste orchard placement/tile code from ECS?
From where? afaik the source of ECS is closed and not available...

Edit: oh, didn't see your answer, George. Anyway, is the source of ECS somewhere to view, or don't you comment it and it is the same as decoded grf?
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: FIRS Industry Replacement Set - Development

Post by George »

Ammler wrote:
Kogut wrote:But is it possible (with George permission) to copy-paste orchard placement/tile code from ECS?
From where? afaik the source of ECS is closed and not available...
Edit: oh, didn't see your answer, George. Anyway, is the source of ECS somewhere to view, or don't you comment it and it is the same as decoded grf?
I store my comments in GRFs, so you do not anything but GRF itself. But if you need any help on my code - you can always ask me
Image Image Image Image
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - Development

Post by Bob_Mackenzie »

My apologies if this has already come up 70 pages is a lot to read (is there a bug list somewhere?)

I have a bank in a town that requires sand......

Image

Cheers

Bob
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development

Post by Kogut »

Probably it is conflict with TTRS.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5705
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Bob_Mackenzie wrote:(is there a bug list somewhere?)
http://dev.openttdcoop.org/projects/firs/issues
I have a bank in a town that requires sand....
Interesting. There is no bank in FIRS, another set must be providing the bank. FIRS uses the same slot for sand as the default game uses for valuables/diamonds/gold. What other newgrfs do you have enabled?

cheers,

Andy
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - Development

Post by Bob_Mackenzie »

I'm at work so can't give a definitive list here, but I suspect the culprit is TTRS

I'll sort out a proper list when I get home
Graion Dilach
Engineer
Engineer
Posts: 35
Joined: 28 Oct 2008 18:00
Location: Iszkaszentgyörgy, Hungary

Re: FIRS Industry Replacement Set - Development

Post by Graion Dilach »

Tested with 0.1.2.

Confirmed, yes, TTRS doesn't realize that there isn't any "Valuables". IIRC, TTRS adds his own Bank to the industry list, and doesn't check that the default one is actually avaliable. There were always two banks on the industry list with the default cargo set.
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - Development

Post by Bob_Mackenzie »

I guess I'll just ignore the banks - unless there is a version of TTRS without the industry adds?
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: FIRS Industry Replacement Set - Development

Post by George »

Bob_Mackenzie wrote:I guess I'll just ignore the banks - unless there is a version of TTRS without the industry adds?
TTRS4 would have banks as houses
Image Image Image Image
User avatar
ostlandr
Chairman
Chairman
Posts: 882
Joined: 12 May 2007 01:09
Location: Northeastern USA

Re: FIRS Industry Replacement Set - Development

Post by ostlandr »

Boy, do I feel stupid. :oops: I never noticed the General Store, and was going to post a question on why FIRS generates food in Temperate. Somebody else asked first.

http://www.tt-forums.net/viewtopic.php?f=29&t=47777

Time to try FIRS again! :D
Who is John Galt?
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: FIRS Industry Replacement Set - Development

Post by George »

andythenorth wrote:
George wrote:TTRS4 would have banks as houses
Will it disable banks if no valuables/diamonds/gold are available?
May be
Image Image Image Image
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - Development

Post by Bob_Mackenzie »

George wrote:
Bob_Mackenzie wrote:I guess I'll just ignore the banks - unless there is a version of TTRS without the industry adds?
TTRS4 would have banks as houses
In that case I eagerly look forward to its release :)
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: FIRS Industry Replacement Set - Development

Post by George »

Bob_Mackenzie wrote:
George wrote:
Bob_Mackenzie wrote:I guess I'll just ignore the banks - unless there is a version of TTRS without the industry adds?
TTRS4 would have banks as houses
In that case I eagerly look forward to its release :)
http://bugs.openttd.org/task/3477 should be solved first
Image Image Image Image
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - Development

Post by Bob_Mackenzie »

In that case I look forward to that being sorted too :D
Vellen
Engineer
Engineer
Posts: 5
Joined: 02 May 2008 07:29

Re: FIRS Industry Replacement Set - Development

Post by Vellen »

I looked through the Topic and I don't think there is anything about this.
I came across it when I started a new game with the settings you'll see below.
There is only 1 facility for most of the industries on the map..
When I have the Map Size - 2048/2048, 1024/2048 or 2048/1024
Its only with the 2048 map sizes, and it doesn't matter what setting you have set No. Of Industries - Low to High
Attachments
World Generation Settings.PNG
World Generation Settings.PNG (22.2 KiB) Viewed 2616 times
Map - Industries.PNG
Map - Industries.PNG (15.08 KiB) Viewed 2616 times
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

Seams that the spawning probability of some industries are a little low
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
YukonRob
Transport Coordinator
Transport Coordinator
Posts: 290
Joined: 31 Jul 2007 00:58
Location: North of 63

Re: FIRS Industry Replacement Set - Development

Post by YukonRob »

Andy - loving your work btw. I have almost finished a game at 512x512 (ie. run out of time) trying to put together a fairly elaborate raw material chain. I thought I would point some inconsistencies (and a bug) regarding cargo. Some of these are not necessarily 'your' problems but if they could be addressed I think that it would really benefit everyone.
Attached is a large screenshot.
HEQS bug : Kilimanjaro uses wrong cargo graphic for gravel (pinky red)
IRS inconsistency : sand, bauxite use [iron ore like] station waiting cargo colour. (I decoded the grf and it only has one 'coloured' pile so I assume that they are recoloured in the fly to match the cargo?)
NARS inconsistency : sand, bauxite use [gravel like] cargo colour

Cheers,
Rob
Attachments
WP&YR, 2nd Dec 2023.png
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 10 guests