Heavy Equipment Set (HEQS) v1.5.2 released! [OTTD]

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Re: Heavy Equipment Set (HEQS) v0.4 Released...need feedback :)

Post by Brantwan »

andy do you think theres a guide to making grfs?
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planetmaker
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Re: Heavy Equipment Set (HEQS) v0.4 Released...need feedback :)

Post by planetmaker »

Good places to look for are the OpenTTD development wiki and even more so the TTDPatch NewGRF wiki:
http://wiki.openttd.org/Graphics_Development
http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs
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Re: Heavy Equipment Set (HEQS) v0.4 Released...need feedback :)

Post by jklamo »

What about upload the HEQS to Bananas? Monkeys are hungry and it may bring more players (or explored bugs).
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Re: Heavy Equipment Set (HEQS) v0.4 Released...need feedback :)

Post by NekoMaster »

wow nice set dude! They may not go very fast for some of them, but the fact that it adds more realism to the game is a huge pay off, not to mention a properly planed out network using these, it would be easy to make more then a buck with these.

Anyways, in some of the screen shots, there where, dirt roads, how does it work and where can I DL it?
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Re: Heavy Equipment Set (HEQS) v0.4 Released...need feedback :)

Post by planetmaker »

NekoMaster wrote:Anyways, in some of the screen shots, there where, dirt roads,
It's part of the NA road set or NA city set.
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Re: Heavy Equipment Set (HEQS) v0.4 Released...need feedback :)

Post by Sabret00th »

The road set ;) That are the early roads ;)
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by Sabret00th »

Erm...looks like you will run out of letters for the version number in the distant future ;) Alphabet is too short :lol: .
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by DaleStan »

Well, there are fewer integers than there are reals.
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by FooBar »

DaleStan wrote:Well, there are fewer integers than there are reals.
But since there's already an infinite amount of integers, that wouldn't be much of a problem. Eventually you need to store them as string and cannot do calculations on them, but still... :]
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by SirXavius »

Umm....why not go to version .5?

(I'm ready for the spray of rubber bullets by real programmers and soft-coders! :P )
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by NekoMaster »

Why are you going 0.## , why not 1.xx and stuff like that :p
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by Sabret00th »

..because it is not finished yet?
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by NekoMaster »

Sabret00th wrote:..because it is not finished yet?
Oh? Its not? Hmm, well, if I go around the net and maybe find some info on Canadian Heavy Equipment would you add those?
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by andythenorth »

NekoMaster wrote:
Sabret00th wrote:..because it is not finished yet?
Oh? Its not? Hmm, well, if I go around the net and maybe find some info on Canadian Heavy Equipment would you add those?
Depends what it is. Post it, I'll see. If it's made by Foremost/Nodwell, it's probably on my list ;)
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by NekoMaster »

andythenorth wrote:
NekoMaster wrote:
Sabret00th wrote:..because it is not finished yet?
Oh? Its not? Hmm, well, if I go around the net and maybe find some info on Canadian Heavy Equipment would you add those?
Depends what it is. Post it, I'll see. If it's made by Foremost/Nodwell, it's probably on my list ;)
Sure, but, altough these aren't Canadian, what about Bobcat, Caterpiller, and John Deere, with Caterpillar probably being more what you need
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by buckethead »

Its aimed to be a set that uses tractors, bulldozers and delta trucks, it doesn't get too specific. Am I right?
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Re: Heavy Equipment Set (HEQS). Release: v0.4e

Post by Brantwan »

andy do you think you can make the vechiles haul gold so I don't have to buy a different truck to do that?
If not then ok.
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