Well if that's the attitude when listening to a player's feedback I'll leave you to it.
The majority of them were aimed at stopping idiots ruining games. Yes if you don't password your company and your company gets trashed, its your fault. however if the idiot then goes and floods the map or in otherways screws it up - that ruins the game for everyone. I don't know about you but I HATE playing a game for 4 hours just to have some jackass come along and ruin it.
But hey, if you like that, fair enough.
As for using the search, I clicked on the stickies at the top of the page, checked the wiki, its NOT MY FAULT if they don't keep them up to date.
As I said, these suggestions, particularly the first 4 or 5 were aimed and stopping the frustration caused by people screwing games up.
Quite simply, people who have a frustrating game experience tend to stop playing it after a while.
If anyone in charge of OpenTTD had an once of commerical intelligence, they'd realise that. I know OpenTTD is free, but at the same time you don't want to give cause for players to stop playing the game. Any game that loses players, especially in games that are played online run the risk of dying out..
dihedral wrote:MGSteve wrote:1) - Some form of password enforcement - force everyone to enter a company password when you join a game
people are responsible for their own silliness, the game does not need to come up for that!
MGSteve wrote:2) - Or, record who set the company up and if someone tries to join a company which isn't passworded, the existing owner of the company has to approve it.
people can join as spectator, chat, and join the company ones they have the password.
See points above. Its a game ruiner FOR EVERYONE on that server, not just the poor sod who didn't password his company. How simple would it be for the game to check to see if a default password is set, if its not then prompt for one.
dihedral wrote:MGSteve wrote:3) - The ability to all players to vote another player off. - Although could be problematic, but mainly to get rid of players guilty of screwing the game up.
4) - The ability to roll back to a previous end of year (or quarter), so that if someone does really screw around with a map, players can kick him and then vote to roll back a quarter or year etc..
dont play on badly or not administered servers!
LOL, not really the answer is it. No admin can be on their server 24/7
dihedral wrote:MGSteve wrote:These are mainly aimed at stopping idiots joining companies which have loads of money and ruining the game by trashing the company and the map
the search feature of forums is
MGSteve wrote:aimed at stopping idiots
from posting old and answered suggestions again and again. - the answer is there, go fetch!
Thanks for calling me I'm an idiot, how nice of you. Perhaps you could take a hint that if something is being asked about a lot that people WANT IT! Instead of just replying - use the search. Nothing I asked above was stupid or in any way hard to add.
dihedral wrote:MGSteve wrote:5) - The ability to buy a share a company that is about to be cleared as the player left. Sometimes a company going bust can cause other players to encounter trouble if the player who left was delivery cargo to their factories that the factories depended on. Ideally, these players should have a choice to take it over. If a company supplies more than one production industry where another player is delivering goods, it either goes to both companies in shares, or they can blind bid for it, highest bid wins - although that said it may as well go to the player with the most money - would basically be the same)
if they build in a way that their company depends on another company which has basically no future, then that is their own fault! perhaps they then should not manage a company!
Right, so a map where each player has their own industries is a good thing then? Believe it or not some players do play like the above, I had it last night when someone delivering wood to my saw mill quit and left me with a 50% drop in wood which then had the obvious ramifications. Luckily i noticed it in time and prepared for it. I admit it does put you at a bit of a vulernability as you're depending on them, but in life companies rely on other companies as well.
dihedral wrote:MGSteve wrote:6) - Kick idle players. Nothing bugs me more than thinking you're playing against people just to find that the 8 competitors you have aren't actually doing anything and just left the game going on in the background.
define idle!
Erm, ones that don't do anything for 5/10 mins. Active players will at the very least scroll the map from time to time!
dihedral wrote:MGSteve wrote:7) - Get profit share / income from factories that you build.
you dont 'build' them, you 'fund' them - slight difference mind you!
Build / Fund - eitherway you'd have a right to some sort of income either as owner or shareholder.
dihedral wrote:MGSteve wrote:
- Enable voting to turn features on and off - i.e. players could vote to turn on/off breakdowns
if they dont like the server settings they can go find another server! if the admin wants to provide such a 'voting' feature he or she can do so on a website!
Right, there's that find another server suggestion again. What happens if you happen to be on a server you like but get annoyed by the continual breakdowns? Yes you could ask the server to change the config, but it would be a hell of a lot easier (not to mention not very hard) to implement such a voting system - it could be disabled by the server if they wish, but at least the option would be there.
dihedral wrote:MGSteve wrote:9) - Add simple goal system into multiplayer games, so that servers can be easily set to end when a company has shifted x number of cargo, connected x towns, made £x etc.. I personally hate open ended games, you get bored after a while, knowing you can't win as there is no winning condition!
... search for 'goal system'

on another note: the word 'simple' is just not right here!
Yes it is simple. First to deliver 100,000 units of cargo for example - how hard is that? First company to be worth 100m - same again, not hard. I expected this had been suggested, but I thought I'd mention it again, after all, to refer you back to a point I made earlier, if people don't ask for what they want, how do you know which features are high in demand - answer: they get asked for A LOT.
dihedral wrote:MGSteve wrote:Some of the mods that have been suggested are just eyecandy - IMO you need to focus on the gameplay and fix that. Nothing is more frustrating and off putting than spending 3 hours building up a fantastic system just for some dick to come along, screw around with the map and trash your company simple becuase you forgot to set a password. (Or someone else in the game forgot to).
the game play aint broken, it aint in need of fixing! if you are too silly to set a password (mind you there is a config setting that can set the company password for you) that is your own fault! the game aint your brains and need not compensate if some player is lacking sense!
That may be your viewpoint, my viewpoint is that the game isn't broken, but its also not perfect. It can be improved upon and the suggestions above were my contribution to improving it. As I said above, if you get your own company trashed, that's your fault, but the game should help to prevent an entire map / game being ruined. After all people spend HOURS playing this game, is it really fair that all that work goes to ruin because of one person?
As I said above, people stop playing games that p*** them off. I stopped playing OpenTTD for months before picking it up again last week. However, I'll probably stop playing it again soon as other than the Speedy servers, I have yet to find any decent servers that don't suffer from idiots ruining games.