The spreadsheet still has sand/water and grain/cane as seperate cargos, so I think sticking to the IDs from the tt-foundry website makes most sense, while we still can use the other values from the spreadsheet.
So I guess that's decided then

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@ FooBar: I've just been comparing against original TTD cargo IDs. I know we have a translation table, but as we agreed earlier, it's easier if things stay on the same IDsFooBar wrote:The spreadsheet still has sand/water and grain/cane as seperate cargos, so I think sticking to the IDs from the tt-foundry website makes most sense, while we still can use the other values from the spreadsheet.
Ok, so I've updated the cargos list in the schema.FooBar wrote:I'm all in favour of sticking to the original IDs (actually bit numbers) as much as possible. I'll code everyting to be in line with the original industries as much as possible. If there's any reason not to do so, a change is made quite easily afterwards.
OopsFooBar wrote:Some things have gone horribly wrong now
Not required (see Action 0 for industries)andythenorth wrote:Where the industry already exists in TTD, would it be a good idea to keep the same ID? http://wiki.ttdpatch.net/tiki-index.php ... ustryTypes
No, they will not. See action 0 for industriesandythenorth wrote:We will be reusing most of the TTD industries until the graphics are all finished, seems like same IDs would make life easier for coders?
Doneandythenorth wrote:Also, Incinerator seems to be missing from the diagram, and Survey Camp appears twice (can you keep the one with ID 33 and delete the other one), thanks![]()
Yes, at http://tt-foundry.com/sets/FIRS/schema/industriesandythenorth wrote:Probably, I don't quite understand what you mean.Could you group the industries according to chains?Do you mean make a grouped view on my site
according to http://wiki.ttdpatch.net/tiki-index.php ... faultProps water should be 01 and Food 0B. I'm not sure that it is a reasonable changeandythenorth wrote:Ok, so I've updated the cargos list in the schema.FooBar wrote:I'm all in favour of sticking to the original IDs (actually bit numbers) as much as possible. I'll code everyting to be in line with the original industries as much as possible. If there's any reason not to do so, a change is made quite easily afterwards.
- Food is now 0C
- Water is now 0F
- Cotton and Wool are now 11 (flipped with Water)
I've also changed 'ID' to 'Cargo Bit' for accuracy.
I'm going by Cargo Bit Type A in this listGeorge wrote:according to http://wiki.ttdpatch.net/tiki-index.php ... faultProps water should be 01 and Food 0B. I'm not sure that it is a reasonable change
I never build translation table that wayandythenorth wrote:I'm going by Cargo Bit Type A in this listGeorge wrote:according to http://wiki.ttdpatch.net/tiki-index.php ... faultProps water should be 01 and Food 0B. I'm not sure that it is a reasonable change
http://wiki.ttdpatch.net/tiki-index.php?page=CargoTypes
Type A will of course correspond to position in cargo translation table, it just seems easier on the coder to keep cargo bits the same as original where possible, reduces thinking.
Roujin wrote:Why is it filling with water? It can't be ground water, as it's a lot higher than the water in the lower left of the sand pit.
After some thoughts I came to conclusion that there is no reason to use Type A IDs (there are only for Type B, but they are different). So I suggest to return IDs back.andythenorth wrote:Ok, so I've updated the cargos list in the schema.FooBar wrote:I'm all in favour of sticking to the original IDs (actually bit numbers) as much as possible. I'll code everyting to be in line with the original industries as much as possible. If there's any reason not to do so, a change is made quite easily afterwards.
- Food is now 0C
- Water is now 0F
- Cotton and Wool are now 11 (flipped with Water)
I've also changed 'ID' to 'Cargo Bit' for accuracy.
Not in 2009 they're notFooBar wrote:Are we making them cranes animated? That would be sweetDon't know if I want to code that though...
I didn't say you made it upandythenorth wrote:Sand extraction:
http://www.rohrcorp.com/dredges_landbas ... ladder.htm
http://farm1.static.flickr.com/23/29403 ... fb6e_b.jpg
http://www.flickr.com/photos/34894745@N03/3258049078/
http://www.flickr.com/photos/shutterblind/3306993035/
http://www.flickr.com/photos/antek101/2 ... 6/sizes/o/
http://www.flickr.com/photos/93173492@N00/399124539/
http://www.flickr.com/photos/profiphotos/3069399020/
http://www.flickr.com/photos/daveburton ... 206458825/
http://www.flickr.com/photos/languitar/ ... 4/sizes/l/
When I'm going to spend up to two days drawing an industry, I *don't just make this stuff up*
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