Maybe this should be under suggestions or smth, but...
Idea:
Make the sprites of one kind look the same/remove as many sprites as possible while maintaining the efficient gameplay.
Make all the sprites smaller in size, all buildings use the same sprites, sea is plain blue, ground is plain green. only the contours are seen. Railroads have the player's colour base, different tracks (Maglev, railroad, monorail) are just one, two or three lines. Trains engines don't have to rotate on the track (One square sprite), they could all be the same actually. Same with wagons. etc etc. Use the minimal amount of sprites for everything. Using less colours, same sprites on same kind of things (bridges...)
Result - bad graphics, a lot faster to play when you hit 500+ trains. You can play huge maps with bad computers, gameplay stays the same etc.
I play this game for the gameplay so I don't mind what it looks like.
Also, I suck at coding so I can't really do it myself.
Less eyecandy, less ram used/faster games
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- planetmaker
- OpenTTD Developer
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Re: Less eyecandy, less ram used/faster games
Maybe you can then draw it?Sande wrote:Also, I suck at coding so I can't really do it myself.

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Re: Less eyecandy, less ram used/faster games
I won't use a Tron-style OTTD, if you do it I'm happy for you
If it was for me also every tile of the terrain should have a different graphic
Sometimes is not a question of speed, I play OTTD because it's graphically nice and make me feel happy, I enjoy it also if it runs very slow (pc at work)
Instead I can play Quake3 with rectangles instead of characters because the only thing I need is a taget to shot to
If it was for me also every tile of the terrain should have a different graphic

Sometimes is not a question of speed, I play OTTD because it's graphically nice and make me feel happy, I enjoy it also if it runs very slow (pc at work)
Instead I can play Quake3 with rectangles instead of characters because the only thing I need is a taget to shot to
Re: Less eyecandy, less ram used/faster games
I doubt that using only dull graphics makes the game run much faster. In terms of speed, one shouldn't use newgrfs and only the default graphics. Now thing with the default graphics is that you can make the graphics simple but you can't reduce the amount of sprites.
Re: Less eyecandy, less ram used/faster games
All you described can be done using a combination of a NewGRF replacing the graphics with the simpler ones, disabling animation and "hide" stuff with the transparency toolbar.
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