Zimmlocks creations develoment thread

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Lakie
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Re: Zimmlocks latest creation

Post by Lakie »

Make sure you aren't loading anything which replaces road graphics afterwards, like a Roadset (example would be UK Roadset), or a landscape replacement (something like OpenGFX for example).
Otherwise as I understand it, setting parameter 3 to a value of 2 should do the trick.

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Re: Zimmlocks latest creation

Post by Johnny B Goode »

I'm using OpenTTD 0.6.3 (it worked fine in 0.5.x) and I'm not using any GRFs like that. I tried setting param #3 to 1 (regular bridges, TTRS roads) and it stayed the same. I'm wondering if this is OTTD acting up. Thanks for your help though. I didn't know you couldn't do that.

Wait a minute, I was. I was using TTO Conversion. Silleh me. Thanks much, Lakie.
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Artamir
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Re: Zimmlocks latest creation

Post by Artamir »

Can you help me with this problem please? I don't understand what this means....
I want that only appears 3th era buildings...
I tried a lot of things but they didn't resolve the problem x_x"
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Csaboka
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Re: Zimmlocks latest creation

Post by Csaboka »

I think OpenTTD is trying to say it's found an error in the GRF. Too bad it isn't telling where exactly in the GRF it thinks the error is.

Does it show this error even if you remove all parameters?
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Artamir
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Re: Zimmlocks latest creation

Post by Artamir »

Csaboka wrote:Does it show this error even if you remove all parameters?
No, with default parameters there aren't error (0 0 0 0), the error only appears when I put the second parameter 1, 2, 3, 4 or 5... I hate 4th era buildings hehe...
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Csaboka
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Re: Zimmlocks latest creation

Post by Csaboka »

I'll try to reproduce this when I have some time. My first guess is that I did something in the code that is OK for TTDPatch, but doesn't pass some extra check OTTD is doing.
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Re: Zimmlocks latest creation

Post by Artamir »

Csaboka wrote:I'll try to reproduce this when I have some time. My first guess is that I did something in the code that is OK for TTDPatch, but doesn't pass some extra check OTTD is doing.
Thanks :)
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Mega:Map Creator!!
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Re: Zimmlocks latest creation

Post by Mega:Map Creator!! »

Please add it to the bananas/shared content, i think it's essential for the ECS set..

Thx, in advance

:wink: Mega
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ever
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Re: Zimmlocks latest creation

Post by ever »

Csaboka wrote:I think OpenTTD is trying to say it's found an error in the GRF. Too bad it isn't telling where exactly in the GRF it thinks the error is.

Does it show this error even if you remove all parameters?
I have the same problem, you only get it when setting parameter two from my experiments

Has anyone found a solution yet?
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Re: Zimmlocks latest creation

Post by ziond »

Hello

I'm using ttrs v3.02a and I found that parameter 1 (disables default TTD houses) do not work in arctic and tropic climates.
When I using grf with variable snow line (for example Canadian Stations Set) default TTD snowy houses looking a bit wired. :cry:
So I modify grf file to solve this issue. Can I post modified grf here?

P.S. Sorry for my English.
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имени, 1ое Янв 1951#1.png
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Re: Zimmlocks latest creation

Post by Benny »

I believe so:
TTRS-v3 has been made for the Transport Tycoon fans you are free to use it at your disposal as long as you give the right credits, that includes modifications and enhangements to individual drawings and code slices.
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Re: Zimmlocks latest creation

Post by ziond »

Parameter 1 (disables default TTD houses) work in arctic and tropic climates.

Lines in code changed by me:

Code: Select all

 4447 * 9	 07 00 04 \7! 00 00 00 00 02
 4448 * 50	 00 07 01 2C 00 08 "яяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяя"
 
-1   * -1	 00 07 01 2E 2C 08 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 
 							   FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 
 							   FF FF FF FF FF FF FF FF FF FF FF FF FF FF
								
								 
 4449 * 6	 07 01 01 \7= 00 63
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planetmaker
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Re: Zimmlocks latest creation

Post by planetmaker »

There's a glitch with one church in TTRS. It uses the water shore cycle so that the roof has periodic changes in the colour...
church_glitch.png
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Csaboka
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Re: Zimmlocks latest creation

Post by Csaboka »

That's not a TTRS church. These are the four TTRS churches:
ImageImageImageImage
As you can see, none of those look like the church image you posted.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
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DJ Nekkid
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Re: Zimmlocks latest creation

Post by DJ Nekkid »

PM:
i actually think that is the vanilla OpenGFX church...
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planetmaker
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Re: Zimmlocks latest creation

Post by planetmaker »

Csaboka wrote:That's not a TTRS church. These are the four TTRS churches:
ImageImageImageImage
As you can see, none of those look like the church image you posted.
Hm... I just joined the server to look at the game and looked around and checked the newgrf list. Then the game must have had TTRS added after game creation. Sorry for the wrong report. DJN might just be right. I'll look into it.
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Re: Zimmlocks latest creation

Post by Gondrong »

how can i install this on OpenTTD??

:bow:
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Benny
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Re: Zimmlocks latest creation

Post by Benny »

Download it, put it in your 'data' directory, open openttd, open the newgrf menu, click 'add newgrf', (or something like that) click apply changes and start a new game.
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Re: Zimmlocks latest creation

Post by XeryusTC »

Get the newgrf, then follow the instruction in either the OTTD readme, TTRS readme or OpenTTD wiki. The latter has the best chance of helping you.
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Re: Zimmlocks latest creation

Post by bulb »

Hello!

It would be nice if there was a parameter to reduce the number of passengers generated.

When playing with a cargo-destinations patch, the passengers stay in the game longer, so there's suddenly too many of them to handle. Even without such patch OTTD can easily put thousands of passengers on a small airport in 1930 with no way of transporting them and with such patch it's even worse. So I'd like to suggest a new parameter for the grf to divide the amount of passengers -- and mail as well -- generated by that number. It would add a little challenge for those who want it and make it bearable with cargo-destinations (it would be actually easier there, because with cargo destinations one easily looses money if the passengers travel part way and then give up).

Thanks.
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