Question about creation of new vehicles
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Question about creation of new vehicles
This is the first time I've tried to make a Lomo vehicle, and I have no clue how to make the sprites to become the graphics for it. I've made a model of the aircraft I want to make in Google SketchUp, but how do I make sprites out of that that are the right size and angle?
Also, when I make the sprite, does it have to have a blue background?
Also, when I make the sprite, does it have to have a blue background?
Soon to be the best Locomotion guide ever written (I'm still working on it): http://locomotionhq.tripod.com.
- Illegal_Alien
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Re: Question about creation of new vehicles
Sorry to be a prick, but most of the answers are already answered; Some short answers:
- Yes background should be blue
- Use Locotool
- Vehicle Creator
- Compare it with other ingame planes by using Locotool.
- Angles etc are in a sticky.
- May the search be with you.
- Yes background should be blue
- Use Locotool
- Vehicle Creator
- Compare it with other ingame planes by using Locotool.
- Angles etc are in a sticky.
- May the search be with you.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Re: Question about creation of new vehicles
Unfortunatly making sprites is a little more difficult than Illegal_Alien suggests,
the perspective has to be the exact same as you would see it in lomo: think of it like drawing the frames of a cartoon - what you see in your sprites is exactly how you will see it in-game, including size and orientation (it replicates every sprite in a 1:1 basis)
how correct it looks is directly related to how you 'drew' the sprites that depict your vehicle. i can't help you much more than that - i use 3DSmax v9 for my models, and use a script/scene kindly donated by damage to actually render my sprites.
the background has to be pure blue - it's how the game recognizes what should be considered transparent. the correct setting should be (R:0 G:0 B:255).
http://www.tt-forums.net/search.php?key ... mit=Search
that shows an example of what happens if you use anything other than true blue in your background.
one you have your sprites in their raw form, they need to be put through a pallete changer like 'wally' using the locomotion colour pallette
(check this post:http://www.tt-forums.net/viewtopic.php? ... te#p482084)
the Wiki is actually pretty sparse when it comes to making sprites from scratch - I've been meaning to update that page for a long time, but real-life commitments have gotten in the way so far.
if you need a more in-depth look at how sprites (and .xml files) are done, i strongly suggest downloading the program "Locotool", and decompiling one of loco's original vehicle .dat files in the ObjData folder of your loco install - that should put you on the right track.
the perspective has to be the exact same as you would see it in lomo: think of it like drawing the frames of a cartoon - what you see in your sprites is exactly how you will see it in-game, including size and orientation (it replicates every sprite in a 1:1 basis)
how correct it looks is directly related to how you 'drew' the sprites that depict your vehicle. i can't help you much more than that - i use 3DSmax v9 for my models, and use a script/scene kindly donated by damage to actually render my sprites.
the background has to be pure blue - it's how the game recognizes what should be considered transparent. the correct setting should be (R:0 G:0 B:255).
http://www.tt-forums.net/search.php?key ... mit=Search
that shows an example of what happens if you use anything other than true blue in your background.
one you have your sprites in their raw form, they need to be put through a pallete changer like 'wally' using the locomotion colour pallette
(check this post:http://www.tt-forums.net/viewtopic.php? ... te#p482084)
the Wiki is actually pretty sparse when it comes to making sprites from scratch - I've been meaning to update that page for a long time, but real-life commitments have gotten in the way so far.
if you need a more in-depth look at how sprites (and .xml files) are done, i strongly suggest downloading the program "Locotool", and decompiling one of loco's original vehicle .dat files in the ObjData folder of your loco install - that should put you on the right track.
Current Project: An-124 'Ruslan', Boeing Sonic Cruiser
- Illegal_Alien
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Re: Question about creation of new vehicles
^^ It isnt difficult, you are making it difficult.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Plastikman
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Re: Question about creation of new vehicles
actually, since he is in sketchup, it is really difficult since it has no render engine....
For a building, it is do-able, 4 views and there is a camra tool for taking single angle shots.
For a vehical, holy nightmare batman... you're better off with max or similar.
now you can export it to 3ds and go from there... but the scales are all wrong.. etc.. still a mess to deal with..
For a building, it is do-able, 4 views and there is a camra tool for taking single angle shots.
For a vehical, holy nightmare batman... you're better off with max or similar.
now you can export it to 3ds and go from there... but the scales are all wrong.. etc.. still a mess to deal with..
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
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Re: Question about creation of new vehicles
Don't you have to pay for 3dsmax?
Soon to be the best Locomotion guide ever written (I'm still working on it): http://locomotionhq.tripod.com.
Re: Question about creation of new vehicles
Yes, and it's not cheap...locomotionhq wrote:Don't you have to pay for 3dsmax?
http://store.autodesk.com/DRHM/servlet/ ... =103837600
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Re: Question about creation of new vehicles
!!!!!!!!!!!!!!!!!!!!!!!!!!! I didn't know it was that much!!!! I was expecting maybe a price of like $30 or $50. I was even going to consider asking my parents to buy it for me. Guess I'm not now... So does that mean pretty much anyone who makes vehicles has paid this rediculous price?
Soon to be the best Locomotion guide ever written (I'm still working on it): http://locomotionhq.tripod.com.
Re: Question about creation of new vehicles
No, not really. There is some other programs used.
SketchUp would be my next choice. (I haven't been able to understand Blender.)
- Examples:
- gMax, a less powerful version of 3ds Max.
- Google SketchUp (Already mentioned)
- Blender
SketchUp would be my next choice. (I haven't been able to understand Blender.)
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Re: Question about creation of new vehicles
I know there's lots of free design software out there, but can you transfer your designs from any of them to Loco as easy as in 3dsmax? Or do you have to create individual sprites for every angle?
Soon to be the best Locomotion guide ever written (I'm still working on it): http://locomotionhq.tripod.com.
Re: Question about creation of new vehicles
Well, AFAIK, yes, you have to use additional programs. At least with gMax & SketchUp...
- gMax/SketchUp
- Make 3d model
- Export to MSTS format(.s)
- Generate sprites with MSTS2Locomotion
- Convert sprites to png and apply correct palette
- Create XML and compile with locotool
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- Engineer
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Re: Question about creation of new vehicles
How can you export a SketchUp file to a .s? Do you have to use a converter?
Soon to be the best Locomotion guide ever written (I'm still working on it): http://locomotionhq.tripod.com.
Re: Question about creation of new vehicles
Actually, there is a plugin for SketchUp to export to .s. I got it from UKTrainsim.
SketchUp plugin (Requires registration)
SketchUp plugin (Requires registration)
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Re: Question about creation of new vehicles
I don't think the plugin is working correctly. I exported my model to a .s file, or so I thought, until I looked at the file I created and it was not a .s. It simple said "File" in the File Type column. I couldn't open this file with MSTS2Locomotion.
P.S. When I try to save it as a .s file through the Sketchup plugin, the "Save as type" bar where you can usually choose the format of the file, is blank; I can't choose any file type to save it as.
P.S. When I try to save it as a .s file through the Sketchup plugin, the "Save as type" bar where you can usually choose the format of the file, is blank; I can't choose any file type to save it as.
Soon to be the best Locomotion guide ever written (I'm still working on it): http://locomotionhq.tripod.com.
- Plastikman
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Re: Question about creation of new vehicles
Cornflower wrote:Well, AFAIK, yes, you have to use additional programs. At least with gMax & SketchUp...
I really don't know what features 3ds Max has over other software, I've never tried it. Nor have I performed step two...
- gMax/SketchUp
- Make 3d model
- Export to MSTS format(.s)
- Generate sprites with MSTS2Locomotion
- Convert sprites to png and apply correct palette
- Create XML and compile with locotool
thats gonna be a pixilated mess...
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
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- Engineer
- Posts: 32
- Joined: 03 Nov 2008 11:45
- Location: Pennsylvania, US
- Contact:
Re: Question about creation of new vehicles
It'll be better than just my Sketchup model that I have now... if I can get the plugin to work.
Soon to be the best Locomotion guide ever written (I'm still working on it): http://locomotionhq.tripod.com.
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