The 2ccSet: The Trains of the World in 2cc (Alpha available)

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We are concidering if the region settings are usefull

Yes, please keep them
9
35%
No, i've never used them, and i cannot see that i ever will either
10
38%
They are somewhat useful, but they can be compressed into larger ones
7
27%
I've made a suggestion to what would be a better option
0
No votes
 
Total votes: 26

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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

Stats would be more than welcome :)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Doorslammer »

Better off naming it Class 153. Unless it's an EXTSpotter sponsored loco. :P
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

I named it 153311 due the Off-Topic topic about the 153311 :wink:
Perhaps it'd be funnier not to rename it to Class 153, though that might be more technically correct.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Ameecher »

Stats for 153s generally:

Speed: 75mph (whatever that is your silly logical system I don't know)
Seats: 68
Weight: 41.2 tonnes
Power: 285hp. You may want to boost that a bit to make this thing actually move in game :lol:

Stats for 153311.

Speed: 125mph (and can tilt)
Seats: 0
Weight: No one has stopped it long enough to weigh it
Power: Red Bull, the more power needed depends on cans consumed.

Great idea for the set though, classic. Although, the lack of yellow warning ends ruins it somewhat :(
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by andel »

Ameecher wrote:
Stats for 153311.

Speed: 140mph (and can tilt)
Seats: 3 (Thats Dave, Ameecher and Andel at the helm)
Weight: a lot less than Dave
Power: A rocket up the arse

Great idea for the set though, classic. Although, the lack of yellow warning ends ruins it somewhat :(

Hope the stats help.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

rofl rofl rofl!!!!!

i'll code this one first thing tomorrow morning, i got a gig in a couple of hours, and i got a date with a bottle with champagne in 20 minutes :)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by athanasios »

3 seats and one fish tank for the crustacean!
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Gremnon »

Two things.
First, the Cargo Sprinter DMU has a white line that appears, usually when going / direction.

Second, found this, maybe something like this could be used? Not the underground bit, I know. I left the text on it in case someone finds it useful... and I'm lazy.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

Narrow gauge mail metro?
Interesting...
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Gremnon »

I was thinking of the metro more than narrow gauge actually.
Maybe keep it separate from the pax metro engines?
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

Well, we can't give it its own rail system, but we can make it a seperate engine to which only mail wagons can be attached.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Gremnon »

That's what I meant.
Put it on metro, by itself - the existing metro can take pax as usual, and a special metro vehicle for this.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by NekoMaster »

Gremnon wrote:That's what I meant.
Put it on metro, by itself - the existing metro can take pax as usual, and a special metro vehicle for this.
Hmm, sounds pretty neat, would be Good for Large Cities where you have a nice net work of metro trains moving around.
Would be nicer if there could also be Underground Rails and Over Head Rails.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Gremnon »

That would be nice, but I don't think anyone's thought of stepping up to that challenge.
Just being able to transport mail on a separte metro vehicle is enough for now, I'd think.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Gremnon »

Excuse my double posting, but...
Metro tracks grf isn't working with the latest openttd nightly, it gives 'fatal: unexpected sprite' error.
Would post more, but I'm supposed to be sleeping.
EditL Added a few details
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Raichase »

Gremnon wrote:Metro tracks grf isn't working with the latest openttd nightly, it gives 'fatal: unexpected sprite' error.
For anyone trying to fix this, this doesn't help them much! Perhaps post up the version number? That should ensure people working to fix the problem know where to look :)).
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Gremnon »

Eh, sorry... I wasn't thinking too straight.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

I've read one of the OpenGFX Infra sets got a similar issue, my guess it's OpenTTD, TBH. It'll be a coincidence that two GRFs that haven't been updated suddenly start displaying errors with a new nightly.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Gremnon »

What's more interesting is that I loaded up an older version of the metro track and it works fine. So it's something in the current Metro that's also in the OpenGFX Infra causing it.
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