problems with New Bridges v0.41
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- Engineer
- Posts: 5
- Joined: 27 Aug 2008 15:47
- Location: Netherlands/Gouda
problems with New Bridges v0.41
Hi all,
first post, loving all the grf stuff, have been playing for years with the original game and its allmost like playing a new game.
openTTD supports high bridges, but the New Bridges grf doesn't support them?
You can see in the screenshot the bridge on the right is floating/dangling.
Left bridge is on tile high, the one on the right is two tiles high but the legs on both bridges are the same.
first post, loving all the grf stuff, have been playing for years with the original game and its allmost like playing a new game.
openTTD supports high bridges, but the New Bridges grf doesn't support them?
You can see in the screenshot the bridge on the right is floating/dangling.
Left bridge is on tile high, the one on the right is two tiles high but the legs on both bridges are the same.
Re: problems with New Bridges v0.41
Why are you posting this here and not in the NewBridges thread (wich you can find in the Graphics section)?
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- Tycoon
- Posts: 1829
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Re: problems with New Bridges v0.41
It is a problem of GRF file. Also, PNG is a better screenshot format of 8 bpp graphics, JPEG compresion works bad here. I only use JPEG with 32 bpp graphics.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Engineer
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- Joined: 27 Aug 2008 15:47
- Location: Netherlands/Gouda
Re: problems with New Bridges v0.41
Couldn' t find any, if you know where, point me to it so i can move this.Why are you posting this here and not in the NewBridges thread (wich you can find in the Graphics section)?
Of course it is, thats why i am asking.maquinista wrote:It is a problem of GRF file.
Is this a known bug?
Is there a fix?
Re: problems with New Bridges v0.41
Actually (and please correct me if I am wrong) I think you have some sort of .grf conflict going on there. I have used Purno's New Bridges for quite some time and I do not remember any bridge in that set with those type of supports. I also cannot recall a rail bridge in that set that has street lights on it. Those are usually reserved for road bridges. Do you have any other .grf's loaded that contain bridge graphics? Could you post your .grf list?
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Re: problems with New Bridges v0.41
It's not that bridge set. It's Drexlers bridge set.
Last known as: Weirdy
Re: problems with New Bridges v0.41
patchman made a bridge set? When was that?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Re: problems with New Bridges v0.41
I can't seem to locate a bridgeset by patchman. I assume he would've used the word "bridge" in one of his posts if he had made any. But I came across this beauty:

It's by Oz and I was wondering if anyone knows if it's included in a set.
It's by Oz and I was wondering if anyone knows if it's included in a set.
Re: problems with New Bridges v0.41
That bridge is camo from Andrex`s trafficsset, not Purno˚s New Bridges v0.41. The trafficset, simply replaces the default TTD sprites, nothing very special, and it replaces the pillars to empty transparent sprites, thats why you experience that too small pillars there. It was a good solution to remove the pillars, as long as TTDpatch hasnt got the ability to build higher bridges, afaik trafficsset is 5 years old?marcellus wallace wrote:Hi all,
first post, loving all the grf stuff, have been playing for years with the original game and its allmost like playing a new game.
openTTD supports high bridges, but the New Bridges grf doesn't support them?
You can see in the screenshot the bridge on the right is floating/dangling.
Left bridge is on tile high, the one on the right is two tiles high but the legs on both bridges are the same.
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- Engineer
- Posts: 5
- Joined: 27 Aug 2008 15:47
- Location: Netherlands/Gouda
Re: problems with New Bridges v0.41
Ok, i removed the trafficset.grf and it' s fixed, i wouldn't have figured out that trafficset=bridges.thgergo wrote:That bridge is camo from Andrex`s trafficsset, not Purno˚s New Bridges v0.41. The trafficset, simply replaces the default TTD sprites, nothing very special
Thx
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