Look at the pic in the last post, we've already picked the ones that are gonna be used.astath wrote:101, 171 and 6 are my favourites, but they all look quite well.

However thanks for the praise, I'll pass it on.
P.S.: Pnaky says hi.
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Yes, it is a part of a CsRoadSet 2.0, but there is a possibility that after releasing the CsRoadSet they could be released as a standalone setwallyweb wrote:I assume that they are a part of the road set and are not available in their own file. Am I right?
Yes you will need to use the whole roadset, however as I said earlier, after the release things can change.wallyweb wrote:So if a player wanted them for a railroad the player would also have to use the CS roadset?
Not in the CSRoadset 2.0. After that we're considering implementing support of any railset whose authors will show interest / will give us permission.wallyweb wrote:My next question is will these bridges support narrow gauge rail?
CZRailSet doesn't currently contain narrow gauge rails, although such sets are currently in development.wallyweb wrote:Is there narrow gauge rail in the CS railset?
Maybe a good idea to add narrow gauge support to your bridges now so that you will be ready for what is currently in development? No?Pedro_Zawislak wrote:CZRailSet doesn't currently contain narrow gauge rails, although such sets are currently in development.wallyweb wrote:Is there narrow gauge rail in the CS railset?
Well, the thing is that at the moment supporting narrow gauge means adding the sprites to the bridges. Currently we have the 4 original TTD "track" types to support - road, rail, maglev and monorail - as well as Czech rails and Czech roads. That's a fair number of bridges to to deal with, and as such it will take some effort to assemble, test, etc. Therefore it makes sense to limit the scope of what will be done for the initial release. Furthermore, our own narrow gauge sets are nowhere near release stage, so those won't be in anytime soon.wallyweb wrote:Maybe a good idea to add narrow gauge support to your bridges now so that you will be ready for what is currently in development? No?
did you download OpenTTD version?LoWang wrote:Hello, what is wrong if all roads are brown like mud? It does not matter what year I am in, it is the same in 1950 as in the 2030. I play OpenTTD. Does it support OpenTTD?
Most likely your configuration, which you should have provided.LoWang wrote:Hello, what is wrong if all roads are brown like mud?
Where can I post Cs roads V2.0 GRF errors ?minime wrote:Please post your problem in an appropriate topic/forum -- this is not it.
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