It doesn't have auto-seperate, which is a pity as it's really useful in passenger networks IMHO.trainmaster611 wrote:This is what you're looking for.
http://www.tt-forums.net/viewtopic.php? ... &start=407
YAPP and PAX for r12558 -- no grass though.
Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Moderator: OpenTTD Developers
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Forgive me for not answering yesterday, was too tired to go on 
However, I managed to merge the three requested patches (and made them apply to 0.6.0 actually, which was harder than the other job oO).
Just compiling and testing for obvious errors now, will post it shortly.
edit: okay, there are errors, and i mean serious ones. Do YAPP and oldtrack by any chance use the same bits in the map array? Then it will be hard to impossible (depends if enough other bits are still free for usage) to merge them.
I can post you the single patches for 0.6.0 though. They appear fine to me. Have fun.

However, I managed to merge the three requested patches (and made them apply to 0.6.0 actually, which was harder than the other job oO).
Just compiling and testing for obvious errors now, will post it shortly.
edit: okay, there are errors, and i mean serious ones. Do YAPP and oldtrack by any chance use the same bits in the map array? Then it will be hard to impossible (depends if enough other bits are still free for usage) to merge them.
I can post you the single patches for 0.6.0 though. They appear fine to me. Have fun.
- Attachments
-
- bb_oldtracks_v9_0.6.0.diff
- oldtracks for 0.6.0
- (9.99 KiB) Downloaded 93 times
-
- paxdest_0.6.0_273.diff
- paxdest for 0.6.0
- (157.83 KiB) Downloaded 141 times
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- yapp_0.6.0_v5_1_svn.diff
- YAPP v5.1 for 0.6.0
- (186.89 KiB) Downloaded 102 times
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Looks like I have to be without grass for now. Thanks for your time guys. Appreciate it.
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Ok, I managed to combine them, changed the bits to be used by oldtracks to m7[1-8].
Please call me god.
just kidding, but I've got birthday tmrw and will be partying now.
so have fun, cucu and now i'm gonna parteyyyyyy yay 
Please call me god.



- Attachments
-
- yapp_paxdest_oldtracks_combined_0.6.0.diff
- yapp, paxdest, oldtracks combined for 0.6.0
- (351.33 KiB) Downloaded 115 times
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Great work roujin, and have a nice party!
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
HAPPY BIRTHDAY!! 
Edit: I have tested the patch now, works great. Added some Swedish trains and now the game is just perfect

Edit: I have tested the patch now, works great. Added some Swedish trains and now the game is just perfect

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Maybe it's just me but I prefer
OTTD 0.6.0 with these patches:
-YAPP
-DisableTreeGrowth
-DynamicEngines
Any kind soul willing to compile one for me?
OTTD 0.6.0 with these patches:
-YAPP
-DisableTreeGrowth
-DynamicEngines
Any kind soul willing to compile one for me?
Any dream worth having,
Is a dream worth fighting for!
Is a dream worth fighting for!
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Am I the only one where this build crashes all the time? I can easely reproduce the problem:
Start a game and connect around 15 stations with different routes.
Open a station window
Go to the 'routes' tab
Click any of the destinations (in the upper part of the window)
And voila, TTD hangs.
Unfortunately there is no crash log, ttd just hangs :/. Another result of this bug is that all savegames from games that have crashed are corrupt. The games hangs as soon as I try to open them.
I'm playing on Vista, with 2gb ram+ core 2 duo, so it should not be a lack of performance.
Start a game and connect around 15 stations with different routes.
Open a station window
Go to the 'routes' tab
Click any of the destinations (in the upper part of the window)
And voila, TTD hangs.
Unfortunately there is no crash log, ttd just hangs :/. Another result of this bug is that all savegames from games that have crashed are corrupt. The games hangs as soon as I try to open them.
I'm playing on Vista, with 2gb ram+ core 2 duo, so it should not be a lack of performance.
- Attachments
-
- openttd.cfg
- (6.75 KiB) Downloaded 79 times
-
- Ierland PAX.sav
- (94.7 KiB) Downloaded 84 times
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Are you talking about my patch or Roujins patch?broodje wrote:Am I the only one where this build crashes all the time? I can easely reproduce the problem:
Start a game and connect around 15 stations with different routes.
Open a station window
Go to the 'routes' tab
Click any of the destinations (in the upper part of the window)
And voila, TTD hangs.
Unfortunately there is no crash log, ttd just hangs :/. Another result of this bug is that all savegames from games that have crashed are corrupt. The games hangs as soon as I try to open them.
I'm playing on Vista, with 2gb ram+ core 2 duo, so it should not be a lack of performance.
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
If you like to have the winbin to that patch: http://www.openttdcoop.org/files/downlo ... 0.diff.exeRoujin wrote:Ok, I managed to combine them, changed the bits to be used by oldtracks to m7[1-8].
(won't be online all the time...

Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Ah sorry, I was talking about Roujins patch. I'm trying to recreate the same bug on a clean PAX build, but so far it works al right so I have a feeling the bug lies in the combination of these 3 patches.
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
YAPP 5.2 is out with some important fixes, any chance for an updated version of the binary?? Great work by the way!
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Would a combined patch for the latest nightly or so also be fine for you guys? It's a hassle to "downgrade" patches (like YAPP 5.2) to a previous revision or even 0.6.0 
(for anyone interested, I first downgraded to the revision where the 0.6 branch was split off, then switched to the branch and updated again until the point where 0.6.0 was released)

(for anyone interested, I first downgraded to the revision where the 0.6 branch was split off, then switched to the branch and updated again until the point where 0.6.0 was released)
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Latest nightly would be a dream 

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Downgrading a patch does only make sense for client only patches, like copy&paste. Everything else you need a compatible server anyway. So why downgrade?Roujin wrote:Would a combined patch for the latest nightly or so also be fine for you guys?
Greets
Ammler
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
because the original request (see thread title) was for 0.6.0...
but I'll see what I can do this evening. paxdest would need quite some updating to current trunk/nightly
but I'll see what I can do this evening. paxdest would need quite some updating to current trunk/nightly

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
I don't mean to appear like I'm making demands here, but if you'd throw in the timetable seperation patch, I'd be in your debt forever... Only if it's not to much trouble of course (I really truly have no idea how much work it would be).Roujin wrote:Would a combined patch for the latest nightly or so also be fine for you guys? It's a hassle to "downgrade" patches (like YAPP 5.2) to a previous revision or even 0.6.0
(for anyone interested, I first downgraded to the revision where the 0.6 branch was split off, then switched to the branch and updated again until the point where 0.6.0 was released)
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Nice, we're getting a RoujinIN too?
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Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
If there would be a MacOSX port that would be fine by me :3Rubidium wrote:Nice, we're getting a RoujinIN too?
Retired JapanSet developer and creator of TIAS.
Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas
Latest version of that patch I found is ~300 revisions old. I'm not in the mood for updating that, sorry.el koeno wrote:I don't mean to appear like I'm making demands here, but if you'd throw in the timetable seperation patch, I'd be in your debt forever... Only if it's not to much trouble of course (I really truly have no idea how much work it would be).Roujin wrote:Would a combined patch for the latest nightly or so also be fine for you guys? It's a hassle to "downgrade" patches (like YAPP 5.2) to a previous revision or even 0.6.0
(for anyone interested, I first downgraded to the revision where the 0.6 branch was split off, then switched to the branch and updated again until the point where 0.6.0 was released)
Nope, I prefer making patches myself. The only pack I'm gonna maintain on a fairly regular basis will be my patch pack..Rubidium wrote:Nice, we're getting a RoujinIN too?

Well, here's the same pack I made before, (YAPP, paxdest, oldtracks) but with the new YAPP 5.2 and for r12630 (should be latest nightly). Have fun!
- Attachments
-
- yapp_paxdest_oldtracks_combined_r12630.diff
- YAPP 5.2, paxdest_273 and oldtracks_v9
- (366.82 KiB) Downloaded 124 times
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