Beat that! ... if you like. A small contest.
Moderator: OpenTTD Developers
Re: Beat that! ... if you like. A small contest.
Just a quick question, when you had your first 100.000.000 in that contest-scenario?
Playing TT & TTD since 1995 - Will satisfy the Megalomaniac in everyone!
Click here to see all my maps!
Highlights:
CarstsEuropeScenario based on SRTM-Data (Redo planned)
CarstsWorldScenario based on satellite heightmap
CarstsGermanyScenario coming soon...
CarstsBerlinBburgScenario planned...
Click here to see all my maps!
Highlights:
CarstsEuropeScenario based on SRTM-Data (Redo planned)
CarstsWorldScenario based on satellite heightmap
CarstsGermanyScenario coming soon...
CarstsBerlinBburgScenario planned...
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- Transport Coordinator
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- Joined: 08 May 2004 07:48
- Location: Alkmaar, The Netherlands
Re: Beat that! ... if you like. A small contest.
I must admit that I turned breakdowns off

Good luck beating 37 billion

Beer equals power
Re: Beat that! ... if you like. A small contest.
Very nice. Too bad you turned breakdowns off. Now we can't really compare your result with both monthu and my attempts. Would you mind uploading a savegame?

I probably will use some other trainset than the TTD defaults, because I don't like that upgrade to monorail and maglev stuff. If you're not used to using that, I'll write some instructions...
I can't remember that, unfortunately.CARST wrote:Just a quick question, when you had your first 100.000.000 in that contest-scenario?
Just a quick question, when you had your first 100.000.000 in that contest-scenario?
I might just do that. Trunk has this new river feature, and I have to try that out anywaysmonthu wrote: If you like, create a scenario (which u think of would be more challenging) on your own and post it.

I probably will use some other trainset than the TTD defaults, because I don't like that upgrade to monorail and maglev stuff. If you're not used to using that, I'll write some instructions...
Re: Beat that! ... if you like. A small contest.
Here's my scenariomonthu wrote:If you like, create a scenario (which u think of would be more challenging) on your own and post it. I would give it a try. The contest should stay about the same, because i'm not into "but-that-junction-is-not-realistic"-discussions, if you know what I mean.

If you like to play my scenario, please post your results in topic indicated above (the one where you can get the scenario), so things don't get messed up here in this topic

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- Transport Coordinator
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- Location: Alkmaar, The Netherlands
Re: Beat that! ... if you like. A small contest.
I just hate breakdowns. Here's the savegame.FooBar wrote:Very nice. Too bad you turned breakdowns off. Now we can't really compare your result with both monthu and my attempts. Would you mind uploading a savegame?
- Attachments
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- Bart Transport, 1 Jan 2050.sav
- (167.52 KiB) Downloaded 98 times
Beer equals power
Re: Beat that! ... if you like. A small contest.
Very nice! Highly efficient network you got there!
But you have to tell me, why is it that your industry production values are rediculously high? How'd you manage to do that?
PS
I also hate breakdowns, and usually disable them in my games too
But you have to tell me, why is it that your industry production values are rediculously high? How'd you manage to do that?
PS
I also hate breakdowns, and usually disable them in my games too

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- Transport Coordinator
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- Joined: 08 May 2004 07:48
- Location: Alkmaar, The Netherlands
Re: Beat that! ... if you like. A small contest.
ThanksFooBar wrote:Very nice! Highly efficient network you got there!
But you have to tell me, why is it that your industry production values are rediculously high? How'd you manage to do that?

Well, production just grows over time. They grow faster if your ratings are high, so keep them above 80%.
Beer equals power
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- Engineer
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Re: Beat that! ... if you like. A small contest.
I 'll give it a try. I like this challenge!
edit:
€25.000.000,- @ 01-01-1970
€100.000.000,- @ 01-02-1977
€250.000.000,- @ 01-01-1984
€1.000.000.000,- @ 01-03-2000
€2.500.000.000,- @ 01-01-2015
edit:
€25.000.000,- @ 01-01-1970
€100.000.000,- @ 01-02-1977
€250.000.000,- @ 01-01-1984
€1.000.000.000,- @ 01-03-2000
€2.500.000.000,- @ 01-01-2015
Last edited by r_a_s_robin on 24 Jan 2008 07:11, edited 2 times in total.
- kilo.dollar
- Traffic Manager
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- Location: Harare
Re: Beat that! ... if you like. A small contest.
Station walking. I note that many people "walk" stations and have one common station for 3 or 4 industries. Is this permissible?
I think that I may never see,
A billboard as lovely as a tree.
Perhaps, unless the billboards start to fall,
I may never see a tree at all.
A billboard as lovely as a tree.
Perhaps, unless the billboards start to fall,
I may never see a tree at all.
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- Transport Coordinator
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- Location: Alkmaar, The Netherlands
Re: Beat that! ... if you like. A small contest.
Do you see somewhere that it's not permissable? No? Then it's permissable.kilo.dollar wrote:Station walking. I note that many people "walk" stations and have one common station for 3 or 4 industries. Is this permissible?
Beer equals power
Re: Beat that! ... if you like. A small contest.
I tried to find that option in the last beta at least two times and didn't find itFooBar wrote:The only setting I changed was enabling trains to reverse at stations, because I'm using dualheaded trains.

Hehe nice network.Grolsch wrote:Here's the savegame.
It's the first time I see double engine trains. Nice, it sure gives extra acceleration.
I would give it a try if I wasn't already playing a game with a friend.
Maybe next challenge

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- Transport Coordinator
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Re: Beat that! ... if you like. A small contest.
That option is in the difficulty settings.nulio wrote:I tried to find that option in the last beta at least two times and didn't find itFooBar wrote:The only setting I changed was enabling trains to reverse at stations, because I'm using dualheaded trains.
Hehe nice network.Grolsch wrote:Here's the savegame.
It's the first time I see double engine trains. Nice, it sure gives extra acceleration.
I would give it a try if I wasn't already playing a game with a friend.
Maybe next challenge
With long trains you need dual engines for reaching top speed. Else it doesn't have enough power.
Beer equals power
Re: Beat that! ... if you like. A small contest.
That's it, I knew I saw the option before, but thought it was on the patches.Grolsch wrote:That option is in the difficulty settings.
With long trains you need dual engines for reaching top speed. Else it doesn't have enough power.
The extra acceleration is also a good bonus

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- Transport Coordinator
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- Location: Alkmaar, The Netherlands
Re: Beat that! ... if you like. A small contest.
True. I always used trainlength 12, with two engines. However, I switched to trainlength 16, and I am now thinking if I should have 3 engines (giving trainlength 18). Would have the same length:engine ratio that way.nulio wrote:That's it, I knew I saw the option before, but thought it was on the patches.Grolsch wrote:That option is in the difficulty settings.
With long trains you need dual engines for reaching top speed. Else it doesn't have enough power.
The extra acceleration is also a good bonus
Beer equals power
Re: Beat that! ... if you like. A small contest.
Thought I might try a bit of a different approach - concentrate growing the towns and moving passengers and mail. I'm just planing out the layout using the money cheat first, then I'll start from scratch and build it normally. So far I've got all of the top half done, and most of the bottom. The plan is to build 9 main stations in each city and have trains 40 cars long run on 18 circuit tracks between the them. I did a little test with 2 main stations to work out 6 platforms is about right, and they each need two tracks feeding them for anything slower than maglev to get >80% ratings with breakdowns on. 
Something I've been wanting to try out for a while which seems to work well here is using alternating tunnels and bridges to run two tracks on just 1 tile (it looks cool too with trains running above an below). Unfortunately, there are some industries that are right in the way which I'm having a hard time getting around, so I might bulldoze them later when the cities get big if I can't find an alternative. I've just got to finish the layout for the bottom city, then I'll start building it from the beginning and see how it goes. Hopefully the extra volume of passengers will make up for their lower payment rate - have to wait and see... 
Re: Beat that! ... if you like. A small contest.
I'm now using 12 (10 + 2 engines). I made a test once with 5 (4+1) and 10 (8+2) and the second had more acceleration, so it would be faster doing the delivery, giving a little more money than just 2x the train with 5. I guess that 15 (12 +3) would have even more acceleration.Grolsch wrote:True. I always used trainlength 12, with two engines. However, I switched to trainlength 16, and I am now thinking if I should have 3 engines (giving trainlength 18). Would have the same length:engine ratio that way.
Re: Beat that! ... if you like. A small contest.
So, a question.
how do you get the two cities to grow? I'm in the year 1970 and both cities are around 300 people.. I have an airport right next to the cities to transfer people between them. only one of them accepts goods, and only from time to time.
My first attempt yielded with 3 billion dollars in 2050, so this is attempt #2....
how do you get the two cities to grow? I'm in the year 1970 and both cities are around 300 people.. I have an airport right next to the cities to transfer people between them. only one of them accepts goods, and only from time to time.
My first attempt yielded with 3 billion dollars in 2050, so this is attempt #2....
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- Tycoon
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Re: Beat that! ... if you like. A small contest.
Five bus stops which move pax and have a bus atleast every 20 days.. and bring goods in
Re: Beat that! ... if you like. A small contest.
I have no problem with the goods, the issue was getting the city to grow to the point of accepting goods in the first place!
thank you for your suggestion on bus stops.. they are a money loser at first, but it looks like they do help the city grow.
thank you for your suggestion on bus stops.. they are a money loser at first, but it looks like they do help the city grow.
Re: Beat that! ... if you like. A small contest.
Well, i managed to get a company value of 24 billion and 23,5 billion of cash at 01/01/2051.
I made some crucial mistakes in the beginning and the southern town didn't grow very much and building of stations was rejected, beaucse of my "mistakes".
The northern towns Rotthorst had grown to 62.000 inhabitants!
Perhaps i will give it another try in 3 weeks when exams are finished...
I made some crucial mistakes in the beginning and the southern town didn't grow very much and building of stations was rejected, beaucse of my "mistakes".
The northern towns Rotthorst had grown to 62.000 inhabitants!
Perhaps i will give it another try in 3 weeks when exams are finished...
Playing TT & TTD since 1995 - Will satisfy the Megalomaniac in everyone!
Click here to see all my maps!
Highlights:
CarstsEuropeScenario based on SRTM-Data (Redo planned)
CarstsWorldScenario based on satellite heightmap
CarstsGermanyScenario coming soon...
CarstsBerlinBburgScenario planned...
Click here to see all my maps!
Highlights:
CarstsEuropeScenario based on SRTM-Data (Redo planned)
CarstsWorldScenario based on satellite heightmap
CarstsGermanyScenario coming soon...
CarstsBerlinBburgScenario planned...
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